cosmic10r
Member-
Content Count
2087 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by cosmic10r
-
I don't understand inidb2 yet. Sounds like Tourist has a good sense of it though. At some point that would be a great thing to have :) @Chuc can you post the exact error?
-
When a map doesnt have locations configured it cant find places to spawn things. I remember haleks saying there is markers or logics you can place on towns manually in the editor that will allow these maps to work. I think its under f5 and locations in the editor... town, village etc. Escape Malden and Cherno Redux are done and ready for MP testing. They will be released right after next update. Can you get to Freedom
-
Try this. There is a radio trigger on Alpha and a 5m radius trigger around the chair... if you watch in 3rd person you can see your gear change etc. https://www.dropbox.com/s/rxe2k8moid6flll/RavageEquipTest.VR.zip?dl=0
-
@Chuc @BattleChief the addloot and gear do work... Im home sick today so i had a look There are two considerations that I can see. 1) It is NOT working in a units init because it pulls the lists from the loot module or ravage initialisation... It cant do it because on init the lists havent been created yet. It takes the PC a second or two to generate those and a units init doesnt account for that 2) The object needs to be in an array. Its working via script right now... (the addgear works on trigger but not the addloot) Ill post the demo mission in a bit here Im not sure addweapon works but i could check that too. edit - Addweapon works... but it only checks if you have one and if you do it won't change it... it only adds them if you dont already have one so it may appear to not be working depending on how you use it.
-
@da12thMonkey Ahhh. That helps me understand it better. Tis a shame but now I know. Cheers!
-
That looks so good!
-
@kodabar I'm about that age too... and really ... i was buying a lotto ticket the other day and the very nice lady in the mall looked at me and said "you never know" I looked at her and said... I would rather be happy then rich. She seemed kind of flabbergasted by that... I have had a few philosophies in life... and one of them is... When you are making other people happy you generally aren't making yourself happy... With limited exceptions like family and friends.. That 5#it you just gotta put up with.. LOL
-
both!
-
no worries... i figured it was on purpose and the requirements in the config just needed updating... Im blown away with how natural it looks ... ill try to get some good shots... I want to add it to our ravage escape missions... its just such a great addition to the game :) A sweet Xmas present to play with!
-
Hi B@Co Thank you so much for this... it is in a word... outstanding... just had a little play in a bay and got attacked... they are simply fantastic... small error report Again.. simply amazing... I can't wait to add sharks to some missions to make the water scary again :)
-
Every... single... day.... try not to get discouraged.. i got the same thing on youtube with the tacops videos i did... i stopped posting them cuz i didn't want people to thnk tac ops sucked its a tough one... sometimes you gotta do stuff cuz you believe in it and let the chips fall where they may... the nature of situation means you just do the best you can with what you have :)
-
@BattleChief looks good in game
-
i spent most of today on escape Malden... updating the scenario and creating a random spawn and finish so i only have to maintain one version of each map... looks like its working.. it is completely dependent on backpacks for respawn points... you will be given one or more in crates and have to deploy the backpacks as respawn points frequently so you dont have to restart a ways back on the map on the way to the carrier... The USS freedom is now your goal... it will spawn in one of a few random locations... once you get in range the mission will end because you... well... escaped... Thanks to @roy86 for posting the code on getting the Carrier working in MP @bad benson 's map analyzer still going strong... all those dots are places to explore
-
Wow... you aren't kidding. You have been asking for that for a long time... I wonder how long it would take to do them all...
-
Current changelog added a Katiba and reworked the lower of the mxm... the worn look is growing on me @BattleChief
-
Im getting errors right now with that. Let's let Haleks chime in.
-
All good... Im trying to come up with a good looking verson of that worn look... its pretty tough I agree that the upper and lower on the mxm look off. I fixed the grip too... it was too gray... But don't act like you didn't want to put some sunken loot offshore in one of your missions... Ravage Underwater Ops
-
So needy ... lol
-
Went for a worn look look here.. I guess we now have "Worn" weapons with the "Rusty" ones... maybe... still not sold on this yet... looks good in 1st person though when in game.
-
Trying to pass elements over to BIS_fnc_ambientAnim__terminate
cosmic10r replied to froggyluv's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You will have to wait for Ego mod... it has a picture of me and Frogs in the backstreets of Kavala... repping for all the Gangstarrs ;) -
Cool stuff!
- 26 replies
-
- soviet russia
- tsarvana
- (and 4 more)
-
@ROBAXX Ill look into updating this mission with the next version of ravage due out soon. There are some exciting changes coming and ill throw together a no fog version with runners.
-
Lol.. just imagine if it got monetized... On one of the wikis i help with some guy gave me shit cuz i asked what wasnt working rather then going thru the whole wiki... and in the meantime i had found the error... So a day later i fix it after he asks and 6 days after that, he makes a BS comment without even checking on the field in question... Some people are just tools... i find with sharing creations you need to constantly remind yourself you are doing it for the nice 90% and not the 10% who seem to s#!t on everything they see ;)
- 40 replies
-
- good old times
- arma3
-
(and 1 more)
Tagged with:
-
Seems really odd that a gore mod is spawning units. I use bloodmist and headgore so thats why i havent noticed it. Im off tomorrow and going to look at the Malden and cherno redux escape missions.