cosmic10r
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Everything posted by cosmic10r
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does this work in cfgAmmo with the new Shotgun Pellet ammo fireSpreadAngle=3; ?, it doesnt seem to be in the config in the viewer so is it now hardcoded? Sorry if this is the wrong thread
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and some more work . Made some headway on it yesterday. Its up to about 10. Got it properly built as an addon and got it configured for the textures that are currently releasable based on HS.
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Some work on the Engraved R1 from Project Infinite
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Well I have some good news for you. Bnae has been kind enough to grant permission for that release as of yesterday so long as its based on the same config style mod that RR is. So it is dependant on the original and is its own mod that inherits the guns and then uses hidden selections. Unfortunately the Colt doesnt have HS so it cant be in that package. I will ask Bnae if he ever is working on that how hard it would be because I really like the Colt. Its one of the highlights imo. At this point I have worked for a few hours on the config and have 6 done as of now including adding the new contact DLC shotgun ammo to them. I will mention that to Bnae because its a one line change in the config to use the ammo. Not sure on when but it will come ...
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Not to add to Haleks workload but gear arrays for traders would be slick. It would be cool if you could specify lists and then add a call function in the traders init to give him that list thus seperating who has what and making some traders rare and spawned ones could be randomized etc. We could likely build some base gear pools ourselves to help the process along....
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You and your quiet hunting trips....lol 😉
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The parameters of the array for simple object must be one smaller for simple object? edit -hmmm seems odd. createSimpleObject [className, positionASL, local]
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That's pretty sweet. That would help in the Ravage mission I made for SP where the main complaint was trying to find the bodies
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Arma 3 Photography : Questions and Comments
cosmic10r replied to Placebo's topic in ARMA 3 - GENERAL
All that makes sense... I wouldnt say it was unfair so much as unfortunate. The rule is the rule and I missed it. You guys cant be expected to spend hours digging through everything. Thanks for letting me know that history was reviewed. I appreciate the response. I can appreciate that it gets frustrating herding the cats and that's why I tried to take it all with a grain of salt rather then getting my snout of joint. Anyways. Let's move on shall we.... 🙂 -
Arma 3 Photography : Questions and Comments
cosmic10r replied to Placebo's topic in ARMA 3 - GENERAL
Yeah... I can certainly appreciate that things have progressed and its not an easy decision either way as either way has its drawbacks... sadly if I had simply read up about 1 page in this thread I would have understood that and I just assumed things were the same and went on my merry way. Typically when someone comes back they don't reread all the rules of the board whether they should or not much like the fine print on a contract. Obviously people should when first joining. From a personal experience side it is a tad jarring and shocking because it just comes out of nowhere. I think intention does matter but I can appreciate that as a moderation team it becomes an endless cycle of determining intent on the internet which is a somewhat pointless endeavour in a lot of cases. I can't say what the right decision for the moderation team is and I appreciate that it becomes frustrating to constantly be cleaning up the mess, all I would ask is that if that opportunity arises and time permits, if a long standing member does that... see if they have been absent awhile in the logs and pull them aside before slapping them.... I can see in situations of multiple violations but an infraction whose points never end for little intentional reason seems a tad over the top. I can appreciate that as a moderation team it wells up to a boiling point and I hope you can appreciate that as a member of the community for a little while it certainly wasnt an intentional violation or an attempt to display ripped content. Unfortunately it tells a sad story when this is where we have gotten to because this is really is a great community that historically has been so helpful to each other as part of the greater whole and I just hope that the negative experiences that a lot of the modders have had that create these situations dont forever color Arma because I still think that the crappy people who do crappy stuff are the minority. And on that note I will drop the topic. -
Toilets... lol... you could creep people out with some creative compos with a toilet and some blood stains lol now thats a great idea idea in keeping with the theme The NDS 6x6 ATV is one of my favs. ... although I thought it would be interesting to see a bandit car and a renegade car go at it while one snuck steathily out of town lol
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It would be neat to have renegade vehicles... Maybe a couple teamed up and are scavenging for supplies.
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Arma 3 Photography : Questions and Comments
cosmic10r replied to Placebo's topic in ARMA 3 - GENERAL
By the look of it that will be verboten in due time.... I took about 14 months away from the game come back and get a warning and an infraction for something that was commonplace when I left... obviously if it is that frowned upon I wouldnt have wasted the time posting it.... when I tool the break every second pic had that attached. I guess I should have spent 2 weeks catching up on all the forum drama before emerging from my hole in the ground.... -
@icarium This should get you started.
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Arma 3 Photography : Questions and Comments
cosmic10r replied to Placebo's topic in ARMA 3 - GENERAL
A warning was unnecessary as the stuff displayed was open source and I simply meant it wasnt publically available as it was just little things I like to work on using things the community has been kind enough to provide... Stuff like Zeealex's mask were released to the wider community including all the unbinarized p3d files which I have retextured... -
A good tip is If you want to enter Artey's World I would suggest migrating all the syntax from a sqf text editor to the modules after checking it otherwise you will be sucked into the Blackhole of arrays that is Arma Syntax
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BuildingPos spits an error out the array hasnt been defined. so there is nothing to selectRandom from. You want the easy answer or to learn how to solve these types of problems?
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im on a roll
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a bit of blashphemy EO but I decided to look into a patchwork Kir
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The man loves his loot... lol
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That is odd. I even updated to latest and it was working. Try a brand new mission with no other stuff going on and try to set up the module again with less stuff. I had all the rusty classnames in the common pool
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The atlas are nice... wish we had some... The nice thing about the atlas is that you can lower the height of the rifle by using the incremental notches... As I stated shooters load the bipod and the representation on the Mar is not accurate because it is not a machine gun... and since they arent atlas bipods.... In any case it seems like everyone likes it that way so i guess it doesnt matter ... it only annoys me who uses precision rifles and the bipods depicted Next time I'm at the range and I see a guy with a Harris bipod mounted backwards, firing a .338 I'll give him the "you are on point" head nod... Keeping in mind one of the other reasons its typically run forward is to not cover the hand guard with the bipod legs... In any case... it would be interesting if the engine allowed a bipod to be rotated the way an atlas's range of motion is... probably not worth the effort tho...
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As a precision shooter it is flat out wrong... Shooters load the bipod for stability and with it reversed you would fold the legs trying to load it... There is no reason the proxy couldnt be set back a bit on the rail but that is not an accurate representation of how any bipod I am aware of folds... and in particular Harris bipods and vltor bipods always face with legs folding towards muzzle... there is a specific real world reason and the way it's set up on the mar is not accurate...
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If we are asking for small fixes that have been outstanding for awhile... For all that is holy, please BI, reverse the proxy for the bipod on the MAR10 from marksmanship DLC so it doesnt face backwards!!!!!!!!!!!!
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Thanks George Download link - updated to v0.2 that now includes all Patchwork guns up until yesterday and it is now(hopefully) signed properly First one for next version
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