scarecrow398
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6 x 6 Recce/Special Forces ATV
scarecrow398 replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looking schmick. My only comment would be, after you've finished and released the first version, maybe go back and touch up the textures? The base colours are alright but, I think in arma everything looks better when it's dirty, especially when you look at that Czech photo above and maybe some more detail in the normal maps like panel joins, screws, etc. Substance painter is a really great tool for that sort of work if you can get your hands on a licence (If you're a student they offer a free licence! https://www.allegorithmic.com/education). Either way, still eagerly waiting for some 6x6 fun! -
RHS Escalation (AFRF and USAF)
scarecrow398 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Give it a try with USF, On my end it returns a error. http://steamcommunity.com/sharedfiles/filedetails/?id=843577117 I think I might be a idiot, I'm in the process of retrying SteamCMD with an account which has arma on it. Edit: Yep, Idiot. I'll leave this here in the event anyone else comes across the same difficulty.- 16577 replies
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RHS Escalation (AFRF and USAF)
scarecrow398 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just wondering if anyone here has any suggestions on how best to go about updating RHS versions on a dedicated server? As it stands at the moment BI doesn't allow for the downloading of files via steamcmd without a copy of the game. Normally I'd install a copy for the server but the server's hard drive doesn't have enough physical space on it Arma and RHS. I've looked at ModDB and PuFu's torrents but they both appears to be 0.4.2, not 0.4.2.1- 16577 replies
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The Unsung Vietnam War Mod 3.0D - Delta Released !!!
scarecrow398 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just to clarify... You're trying to do all the animations... in Oxygen?! -
Off topic but we managed to offload most of the of AS1s (We had 90 in total plus some recovery and bridge laying chassis) sans engine, electronics and breach welded shut to a few RSLs setting up monuments, RAAF and Army bases as gate monuments and a couple of vehicle museums. Supposedly this year they're clawing for funding so they can overhaul the M1A1 AIM up to what would be the equivalent of the US M1A2 SEP 3 and arguing over getting DU plates which were ommited from the M1s we bought. On topic: Amazing work guys, hard to believe it's just the three of you. Can't wait to see what else you come up with.
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If you're still looking for suggestions - Medical pouches (IFAK's) and gear (CATs, Shears, etc) - Knifes (SOG Seal, LMF II) - Multitools (Leathermans, Gerbers) - various models of strobe (for example the new Helstar F2 is getting popular with SOF) - GPS's (Garmin Foretrex, there's a new 601 and 701 wrist ballistic computer they're taking preorders for) - Radio coms (different PTT buttons like peltor, Racal RA6000s, tri racal, general dynamics etc, various antennas, mix of 148s, 152s, 343's etc) - Ammo (Mix of stanags, painted, magpuls, E/Pmags ,etc) - Variety of chemlights (Some guys carry shorter 3" ones, others wrap theirs with tape to cut down the light) - Variety of grenades like smokes, flashbangs, etc (preferably with full specular and normal maps so they're not eye piercing colors with no reflections or detail) Sometimes you see guys with stretch lanyards (Usually refereed to as 'Operator/Personnel retention lanyards) for attaching to mounting points on helicopters when they're sitting of the side or on benches (MH-6's or in the door of UH-60s) Also, bit pedantic, but nothing annoys me more than when a vest has 6 mags, 2 grenades, 4 pistol mags, a GPS, a CAT, a dump pouch and a IFAK... and then in game it can only hold 4 mags and a grenade... Also a big fan of being able to either easily edit patches on vests or set texture on the patches. That way groups can use their own or different roles can have different patches without requiring 1000 different diffuse maps.
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1stBN/160th SOAR Mod ArmA III WIP
scarecrow398 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yes, It's pretty old footage. At the minimum <2008. Original video is a lot longer too: Expect complaints if it's not out at 00:05, Saturday New Zealand time :P Are you doing your own fast roping? If not you could just include the points to duda's or ACE https://ace3mod.com/wiki/framework/fastroping-framework.html -
Thanks! missed that one.
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Speaking of reuploading, can you put up a mirror to another website like google drive? I find media fire and the unpaid access to armaholic to be incredibly slow (Both at <200kb/s). :/
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FC-37 -> [F/A-35E] Restoration/JetsDLC Update [WIP]
scarecrow398 replied to xxgetbuck123's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
FYI on the HUD There's no mounted HUD on the cockpit dash as all the data goes through the helmet visor. Kimi might be able to give you some advice -
1stBN/160th SOAR Mod ArmA III WIP
scarecrow398 replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is he leaning against the door-frame? When I was frequently skydiving sitting completely outside a aircraft at 150-200 kph on the step wasn't too difficult. It took a bit of extra strength to keep a grip against the wind and you can't hear anything, but it's not impossible to look around or move along the step, even with bulky equipment or suits designed to add extra drag, as an example, this guy with a flat-top and DSLR and a high drag suit to keep him inline with the tandem. -
ARMA 3 Addon Request Thread
scarecrow398 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Few months Revision Military showed off a demo of their 'Military Kinetic Operations Suit' as a entry for the US SOCOM TALOS Program. Original prototype (2014): Combined with armor for kinetic operations prototype (2015): Nothing new in the last 2 years though apart from it passing live fire testing. I'm kinda impressed how far Revision has come in since they were founded 15 years ago. Fielding the next-gen modular helmet for SOCOM: http://soldiersystems.net/2016/10/04/ausa-family-of-tactical-headborne-systems-from-revision-military/ and replacing the UK service helmet: http://soldiersystems.net/2015/09/16/dsei-revision-cobra-plus-helmet/ -
benelli m4 super 90 pack by Purple
scarecrow398 replied to purple's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I believe the original creator is MIA, So i doubt there will be any updates. The source files are there for anyone to fix though. -
Probably because most american tech is covered under ITAR restrictions and there aren't a whole lot of native manufactures. You'll only really see it in groups that can 'avoid' the issue like the FSB/GRU teams who buy it personally. Otherwise they're stuck with the Russian government gear like AK-105's and Rakurs sights. Plus a lot of them are even starting to buy Russian made AR-15's and glocks over their issued AK's and APS's... I suppose the Russian military doesn't have much in the way of policies against personal gear like western militaries..
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FC-37 -> [F/A-35E] Restoration/JetsDLC Update [WIP]
scarecrow398 replied to xxgetbuck123's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No one said it was great resolution...