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inlesco

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Everything posted by inlesco

  1. I fondly remember collecting player kills was standard campaign feature in OFP / OFPR. My Q: is there any built-in functionality to get this going in official / user campaigns in Arma 3? I was searching for something like this, but to no avail. The only thing I found was the leaderboards for trials / races. A simplistic table like this - http://i.imgur.com/zlvii2O.jpg- should be enough for a start. P.S. TBH, sometimes checking out your own stats is a motivator large enough to get you playing a campaign one more time :) ( In Arma 2 / A2CO, there was no such functionality either, but I remember King Nothing, one of the most prolific mission makers, integrated a stats system (covering your teammates, too!) into his awesome campaign, The Forgotten Few. I loved every second of it. )
  2. What do you mean by "campaign men"? Thought it's a typo, elaborate please :D
  3. I'm referring to the table drawn outside the campaign (check the OP's screen). Since the vars are out of scope, I assume they're written to file or smth. (Or there's smth I've misunderstood)
  4. Alright, so any idea what kind of a workaround BIS made for this?
  5. Thanks for the suggestions, guys! How do you access camp. variables outside of a campaign's mission? Is their scope global? Or did BIS simply export all the data to a file and created a dialog with it in the main menu?
  6. What's so bad about using CUP? Lots of free maps and gigantic library of objects? Great work, Ice! Lovely update, hoping to see some SP / coop campaigns on this heaven of yours :D
  7. Lovely heightmap, lovely sat. textures, lovely detail, lovely & realistic object placement. There's nothing not lovely about this map, dammit! You guys have made it too perfect! :D PvP in the rocky areas divided by roads is going to be an awesome experience! I love the cities surrounded by forests, missed that very much in Stratis / Altis.
  8. Any news on this, Larrow? Been looking for a solution myself.
  9. inlesco

    [Feedback] Create Compositions

    Great report, Revo! I'd love to see this integrated into Zeus because Zeus is the only way to populate abandoned / artificially destroyed areas with objects. You can't populate buildings your destroy with a script in Eden.
  10. Does this help with network optimization of complex missions? Any particular examples? I'm sure many would love to hear more ;)
  11. inlesco

    Zip Line

    Nice, just needs 3 main anims: attaching, sliding down and landing. Lots of potential.
  12. Sounds great, man! Rusty stuff is perfect to create tension for the player from the visual side of things :) +1 for CUP integration, too! I suggest contact the CUP team, they'll gladly help out.
  13. Amazing props! Well done, PP! Love the new addtions, hope you'll make some rusty versions of kindergarten props, so I can finally make a Pripyat kindergarten-esque mission for Arma finally :D
  14. inlesco

    AI Discussion (dev branch)

    But all the AI mods have a small to medium impact on overall game's performance and they introduce new problems, too. What BIS wants to do, [i assume] is to integrate new core AI features that seamlessly interact with the current features and have a as min performance impact as possible. That's not easy, especially if you want your codebase to look clean and be maintainable + documented after an implementation of new stuff.
  15. This is beyond amazing. I love the realistic looking terrain elevation. BIS' Stratis had it right because of a small cell size. All the small bumps make up for an awesome picture :)
  16. Why don't you really post a video so we can analyze this?
  17. I swear, I couldn't locate military tents and hedgehogs in Eden object listings... Where did they all go? ( Hedgehog img: http://www.build-a-rama.com/images/1_32/hedgehogs/Hedgehogs_32_O.jpg ) Those are one of the most important for immersive environments and they're simply not present. Sad we have to rely on mods to get common-sense-in-military-game objects as this.
  18. Em, I think a seamless scripting workflow with automatic recompile on each file save would improve even BIS developers' productivity, not to mention the happiness of the community ;)
  19. How about a dialog that asks you a couple of severely important questions on the first launch? Like, what are you gonna focus (mission making, playing SP/MP, modding, etc.) and then directs a to the best currently available workflows for your selected answer(s). Fe., a workflow for scripting. Clearly, OP author would find a walkthrough of the most effective methods in scripting your mission useful. You just need to integrate it seamlessly into the base game, just like any decent tutorial.
  20. Agreed. Making all the start buttons inactive without a playable / player entity set would be the best option :) But it'd be nice to be able to spawn yourself as the 'Splendid Camera', etc.
  21. Hard to believe that out of all the misc objects available in A3 (some of them pretty useless, tbh), BIS couldn't add proper military tents and hedgehogs, an essential element of almost any battlefield. :) Perhaps Tanoa will solve this.
  22. Yep, CUP adds all those missing. I was talking about the vanilla A3 :)
  23. inlesco

    EDEN Editor BUGS

    Post all your Eden / non-Eden bugs / issues / wishes to FT and link them here because keeping up with a thread for bugs is a PITA for the devs.
  24. Post your specs, mods running, game version, etc.
  25. 1.56, Stable, addon list and search query result for 'hedgehog' screens: http://imgur.com/a/f1BmP What's your setup?
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