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kaject

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Everything posted by kaject

  1. We won't be able to solve AI's dynamic or predefined pathfinding issues without access to the Arma 3 source code, I bet. This probably can't be solved via configs. It's been over 10 years since the Arma 3 Alpha's release and semi-fixing the AI seems like a lost cause. Time to move on. Where? Well, Reforger, Arma 4 even? Time flies.
  2. Well, BIS could've fixed all of the Tanoa building model + config issues in the post-release period, right? They didn't do that, right? I'm not very up-to-date in terms of this as I haven't been playing Arma 3 at the time Tanoa expansion was released. Could you enlighten us on the situation (if you recall)?
  3. Thanks for the explanation, provides me some insight into the situation at hand as I'm not knowledgeable that much with Arma modding. I assume we can stop hoping some AI improvement to see the day as BIS now focuses on Enfusion's AI modules and other core modules for Arma 4 releases. Also, for upgrading Arma Reforger as a solid testbed for future development. From a business perspective, naturally, this decision to scrap Real Virtuality 3 (RV3) engine and focus on Enfusion totally makes sense and I think it's probably for the best. P.S. But I'd still like BIS to step in and publish an explanation on Arma 3's AI state, AI development halt reasons and the outlook going forward as A3 still serves as a solid platform for all the Creator DLCs coming in the nearby future.
  4. Hello! @KingN I just wanted to thank you for creating this awesome huuuge dynamic mission. I've spent approx. 200 hours playing this and enjoyed [almost] every minute of it! TFF2 stands out not only because it's dynamic, but because it also keeps the realism in check while providing you with very dynamic scenarios and situations! That's an amazing combo to have and a very hard one to crack! So, congrats on cracking the ultimate combo of a dynamic mission! @KingN Looking forward to more updates or a new release in the series (if you have plans; no pressure, though).
  5. @mickeymen Isn't the issue in this video you've posted related to the wrong configuration of the building assets (looks like CUP mod with assets from A2OA?), so AI's detected "walk geometry" is lower than the visual part of the building model? Thus, that makes the AI clip through the floor? As for AI clipping of walls and floors on other buildings - maybe that's also a problem of asset misconfiguration, so the engine interprets things incorrectly and AI acts accordingly? Although, yes, I'd love to see AI improvements roadmap for Arma 3 at this time. However, the AI behavior C++ codebase modules for Arma 3 are probably so complex, messed up or highly undocumented, that @killzone_kid and @Dedmen cannot reach any kind of necessary productivity while working on them? Maybe there's too much refactoring needed for A3's AI modules? Too many edge cases left uncovered, so if someone chooses to improve something, a big codebase rewrite is necessary? We're missing too much context here to make a sound argument on why this is no longer a focus of improvement for Arma 3's development. Perhaps @killzone_kid @Dedmen @DnA or anybody else from the amazing BIS dev team could enlighten us? That'd be very much appreciated, absolutely!
  6. This has been one of my favorite mods in the recent years. So enjoyable to follow and check out the new awesome screenshots and details! @slatts A huge thank you for your amazing contributions throughout the years to the Arma community. Hope you're doing well, buddy. See you later!
  7. Hello CSLA team! @EMSI @MAA I'm back to the forums after a very long time (although I've been playing Arma 3 during that period quite consistently (to my own standards)). Just wanted to say "THANK YOU" for your amazing efforts in creating one of the best Arma 3 Creator DLCs, CSLA Iron Curtain! Hope to see more updates coming for it soon! And, as always - take care and good luck! kaject out.
  8. The map looks excellent! I love the attention to detail in the forests, reminds of the changes DayZ devs are currently working on remastering the forests of Chernarus :) Btw, I'd love to see a full HD quality 60 FPS CSLA gameplay video. AFAIR, Jeza specializes in doing great gameplay videos with top-notch quality and framerate mostly without any commentary, so maybe you could get in touch with him? :) (https://www.youtube.com/user/JezaGooner/videos)
  9. Hey Mad, what a lovely mod, I must say! It's become one of those extremely pleasant discoveries when I accidentally spotted it and decided to take on a trailer ;) Blew me away! One thing I'd like to request (if it's not too much, ofc) - could you share your AI suppression at a certain spot script with others? I'd love to implement it into a mission I'm working on. Thanks a million, mate!
  10. The devs have explained long time ago that map object IDs are currently unreliable and to make them so is a daunting task. So, use nearestObject for identification instead. Using it myself.
  11. kaject

    Intro SQF file error!

    Your script tries to use Purista font which has been removed from the game. :D I think that's the prob.
  12. kaject

    Small Object Placement on Surfaces

    Can you make a video or a GIF of how are you trying to put those object on a table? Perhaps you're simply doing it wrong.
  13. I know the way around destroying buildings / veg with https://community.bistudio.com/wiki/nearestObject ; However, populating an annihilated town on Altis is an issue because I haven't found a way to destroy building / veg in Eden. A workflow of destruction scripts + Zeus for object placement, export to script and then spawning after the said destruction script is known and working. But I'm looking for something Eden related because it's so much better (the dynamic item search, yeah!) than Zeus.
  14. kaject

    Armaholic corner for CWA?!

    Since our old and beloved OFP became completely a property of BIS after an update in the middle of June, shouldn't Foxhound inform community about newest add-on, mod releases of A:CWA? I approach this suggestion as a personal choice of main admin Foxhound and a dificult question of addtional budget increase per month. But, after all, maybe it is possible to come up with any proper solution and familiarize people with A:CWA content? (For example, recently released WW4 2.5, single JdB add-ons and such.) Such section for revising latest user-made content for CWA would be great. That's simply my opinion in this matter. Now, what is yours? P.S.: It might be that I didn't look into some neccessary requirements, but... OFP already has Arma logo for more than 3 months. Guess its time has come!
  15. kaject

    User mission requests!

    @fret: here is what you probably asked for - http://forums.bistudio.com/showthread.php?t=116308 Searching option is your friend, anyway.
  16. kaject

    JdB Addon Releases

    Cool releases, mate. I haven't noticed this page before, but now I see that most of the stuff can be used properly for a good portion of missions or simply to have fun. Congratulations, I think everyone's effort to support OFP after 10 years should be very appreciated. That's how things always works in community of most legendary and modable games.
  17. Salad, can you find "User" folder in CWA installation directory? Simply delete it to set all settings to default values and launch the game. If you can't find mentioned folder, try to disable security settings on CWA dir that it would let you to modify content of all folders in the way you want. It's a simple problem, which is relevant to Vista/W7 users.
  18. kaject

    Mission requests and ideas

    You can always check www.OFPEC.com mission's depot to find any of creations that suit given requirements. Also, ofp.gamepark.cz would be helpful, there's some great campaigns with BAS units.
  19. AFAIK, it should be increased hostile AI skill, if you choose harder difficulty. That's the only logical explanation of it's existence, except, as you've mentioned, bigger/fewer amount of enemies.
  20. kaject

    [CAMP][SP][A2][UNS] Operation Lowlands

    There you go, Kommietkat (decided to upload by myself) - http://www.multiupload.com/3PTWMMU8LX BTW, you can always switch to the next browser to make Megaupload working properly.
  21. kaject

    Development Blog & Reveals

    Speaking of GC, it looks very promising so far. Traditionally, we should get not only new Arma 3 screenies, but gameplay videos, too. E3 presentation of the game was well-made and GC will offer even more beauty of Lemnos.
  22. kaject

    Disabled tanks

    Logically thinking about AI behaviour, it is enough just to make a vehicle unmoveable (!(canmove "name")). Crew/any infantry inside will instantly get out, they won't come back, no matter a repair truck is close. So, IMO, a specific script isn't required, you have to stop armor completely and that would probably solve problem. No enemy resistance left, that's all. Sorry, if I've misunderstood your requirements.
  23. kaject

    [SP] [OFP] Operation Jeronimo

    I've played v1.2 recently. Here's my thoughts: Intro is quite good. Actually, I missed satelite picture in the center of camera, also Bin Laden's position in the city when US system's spotted him was ridiculous. It made me to think "Bin Laden wouldn't be so silly in reality". Try to fix this thing by setting him in cover (building, augmented area, between walls, etc.) and maybe you should modify intro as it is told that only secret informator, which, for example, works for US army and earns great money, reported about possible Bin Laden's setlement in the town player's squad is about to storm. IMO, this would make mission more realistic, because it's not possible to locate most wanted terrorists leader using satelite. Also, you can use random position script to change BL location every time mission starts. Replayability will increase because of it. Random patrols around the area would be perfect, too. Add an additional objective like 'destroy ammo/fuel/whatever supplies' or 'retrieve very secret and important documents from BL's house'. Maybe both. It's your decision to make. Outro has a problem - it doesn't end, you probably forgot to eliminate black screen by the end of it and destroy camera. Or maybe... just put End #1 trigger. Well, good luck with this. It has potential, but still needs work.
  24. kaject

    Objectives

    Create a trigger and simply write these lines into 'On Activation' field: "1" ObjStatus "done"; hint "any text you want to show up at the upper left corner"; "1" means the number of objective. Also, "done" can be changed to these definitions: "active"; "hidden"; "failed";
  25. kaject

    WW4 Modpack 2.1

    Great news, Sanc. ECP integration in 3.0 would an awesome improvement, compared to all previous versions. But, as I've understood from what you said, it won't come fast, right? Sounds like in autumn, targeting Oct-Nov release. Am I right? Actually, I wanted to ask about WW4 servers on OFP MP. Is there anyone alive running at least one of them? I would like to join a group, which is dedicated to get some realistic fun someday. Just call me in with PM or so.
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