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Everything posted by sarogahtyp
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Hidden objects and vehicle collision
sarogahtyp replied to 3l0ckad3's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I use same method as @gc8 but with the local version of hideObject and without setting the damage to 1. I delete many thousand of map objects on malden this way to increase map performance and had no issues so far. But maybe I did not test enough to get an issue... -
Face Targets towards firing platform
sarogahtyp replied to obrien979's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it sets the variable TAG_rotate to value true in namespace of the object this. it's like marking an object. read the wiki entry of setVariable for further information -
release [RELEASE] Sarogahtyps Simple Crew Spawner - SSCS V-1.2
sarogahtyp replied to sarogahtyp's topic in ARMA 3 - MISSION EDITING & SCRIPTING
its the same as before but the params line is spread over multiple lines now. just change this: // declaring parameters, check parameter types and set default values params [ to this: // declaring parameters, check parameter types and set default values (_this # 3) params [ where _this # 3 is the same as _this select 3 -
How to spawn a unit in the air?
sarogahtyp replied to Raptoid21's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the syntax of ur createUnit command is wrong read the wiki and use one of both syntaxes and don't mix it. https://community.bistudio.com/wiki/createUnit -
How to get AA to shoot at missiles
sarogahtyp replied to cry me a river's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@Grumpy Old Mandid an ambient aa script which could help: -
Addaction with execVM, passing arguments incorrectly.
sarogahtyp replied to Ninjaisfast's topic in ARMA 3 - MISSION EDITING & SCRIPTING
a script handle is unique for each script instance. this means u need a different script handle variable (or better an array) for each started script instance... terminate is not weird. it just does what you order ... -
[Release] Vehicle Appearance Manager GUI
sarogahtyp replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
a mission is present on each player's client. if you put something in a mission then every player has it. no need to install anything -
Spawning two civilians with name
sarogahtyp replied to Coladebote's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ask your questions and u ll get an answer. we are helpers not teachers. anyways you should read a bit and try something and if you get stuck then u should just ask... -
Spawning two civilians with name
sarogahtyp replied to Coladebote's topic in ARMA 3 - MISSION EDITING & SCRIPTING
use createUnit for spawning and u ll get the created unit as return value. https://community.bistudio.com/wiki/createUnit -
from from to looping help
sarogahtyp replied to Ninjaisfast's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it would be much easier to help if you would explain the whole thing you want to do. -
disableCollisionWith not working
sarogahtyp replied to AidenJ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
from disableCollisionWith wiki entry: -
Having trouble with my triggers (Im very new to this and I need to know how to make it work)
sarogahtyp replied to AidenJ's topic in ARMA 3 - MISSION EDITING & SCRIPTING
just put it in a sqf file in your missions root folder and execVM it: _d = execVM "YOURSQFFILENAME.SQF"; -
Mission.sqm just question marks
sarogahtyp replied to disasterbator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
do you have any .pbo file of ur mission somewhere. maybe you exported your mission? In that case u could just unpack that .pbo file... -
Mission.sqm just question marks
sarogahtyp replied to disasterbator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I re-read the OP . Now I think idk if it was binary ore none-binary but all he has now are question marks 😉 -
[Solved] Using Global Variables
sarogahtyp replied to Luft08's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it's a weird forum bug with copying code from forum... -
Mission.sqm just question marks
sarogahtyp replied to disasterbator's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It seems that he only has a binary mission.sqm. So there is no way to do that. -
Terminating a script midway through
sarogahtyp replied to Ninjaisfast's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/terminate -
Rely on squadParams for privilege management
sarogahtyp replied to Cheitan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you could create a chat command for admins to be able to store a new steam uid in a database (if u use one) or in servers mission namespace. this way you avoid editing the mission file or unlocking file patching -
hideObjectGlobal array syntax
sarogahtyp replied to anfo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
any errors in .rpt file? -
hideObjectGlobal array syntax
sarogahtyp replied to anfo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
no, more like this: { _x hideObjectGlobal true; }count [object_1, object_2]; -
hideObjectGlobal array syntax
sarogahtyp replied to anfo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
{ _x hideObjectGlobal _state; }count _yourArray; setting state true will hide all objects in _yourArray. setting it to false will show em. -
Server and Headless Client setup
sarogahtyp replied to The Real Bunc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
its exactly the same as installing a dedicated server but using the startup parameters mentioned above. https://community.bistudio.com/wiki/Arma_3_Dedicated_Server https://community.bistudio.com/wiki/Arma_3_Headless_Client -
Server and Headless Client setup
sarogahtyp replied to The Real Bunc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
1. Yes. HC needs this statup parameters at minimum: -client -connect=<IPADRESSofServer> 2. should be the case mostly/always 3. You could have one HC for each AI group theoreticaly. Why HC's? HCs are mainly thought to offload the work of AI-calculations to other cores of the same machine. Surly you are also able to connect other machines and use them as HCs but you loose the advantage of nearly unlimited bandwidth between server an HCs. Therefore I recommend to use HCs also on your Laptop until it's cpu cores are fully in use (but not overloaded). -
Activate a trigger after a sound ends
sarogahtyp replied to Random5.0's topic in ARMA 3 - MISSION EDITING & SCRIPTING
what about measuring the time the sound needs and activating the second trigger after that amount of time?- 5 replies
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Write Script for unit but not in the units Init
sarogahtyp replied to Z1DDE's topic in ARMA 3 - MISSION EDITING & SCRIPTING
it's also in the wiki entry of playableUnits. somewhat hidden but it is: A HC is part of sideLogic