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Everything posted by BL1P
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Taking a uniform from Virtual Arsenal removes insignia
BL1P replied to BL1P's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Create a file called EH_Client.sqf put that script from above in it. Then in your initPlayerLocal.sqf put :- //--- Load client Event Handlers _null = [] execVM "EH_Client.sqf"; Should work. -
Taking a uniform from Virtual Arsenal removes insignia
BL1P replied to BL1P's topic in ARMA 3 - MISSION EDITING & SCRIPTING
We run this on clients player setVariable [ "VAcatch", [ "VAcatch", "onEachFrame", { if ( !( isNil { _this getVariable "VAcatch" } ) && { !( isNull ( uiNamespace getVariable [ "BIS_fnc_arsenal_cam", objNull ] ) ) } ) then { _this setVariable [ "VAcatch", nil ]; _thread = _this spawn { _uniform = uniform _this; waitUntil { isNull ( uiNamespace getVariable [ "BIS_fnc_arsenal_cam", objNull ] ) }; // Arsenal closed // Set unit insignia _faction = _this getVariable [ "Faction", nil ]; if !( isNil "_faction" ) then { [ _this, _faction ] call BIS_fnc_setUnitInsignia; }; //--- not on list if ( isNil "_faction" ) then { [ _this, "GUEST" ] call BIS_fnc_setUnitInsignia; }; _this setVariable [ "VAcatch", "VAcatch" ]; }; }; }, player ] call BIS_fnc_addStackedEventHandler ]; So... join server have insig open VA box insig there get new uniform insig goes close VA box and insig is back :) Obviously we are using the faction system, you can just use the [ _this, Test ] call BIS_fnc_setUnitInsignia; and remove the extra stuff. erm think this would work :- player setVariable [ "VAcatch", [ "VAcatch", "onEachFrame", { if ( !( isNil { _this getVariable "VAcatch" } ) && { !( isNull ( uiNamespace getVariable [ "BIS_fnc_arsenal_cam", objNull ] ) ) } ) then { _this setVariable [ "VAcatch", nil ]; _thread = _this spawn { _uniform = uniform _this; waitUntil { isNull ( uiNamespace getVariable [ "BIS_fnc_arsenal_cam", objNull ] ) }; // Arsenal closed // Set unit insignia [ _this, Test ] call BIS_fnc_setUnitInsignia; _this setVariable [ "VAcatch", "VAcatch" ]; }; }; }, player ] call BIS_fnc_addStackedEventHandler ]; -
Thank you very much. I take it the return is boolean ?
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Running TS3 with admin priv set causes problems we found. For example the person with admin priv set on TS3 will show as "Arma connected no" in ts3 when they join the game server and be unable to communicate. running with no admin priv set on ts3 works fine :) Has anyone got this working with BIS Virtual Arsenal (whitelisted). For devs ACRE2 still causes a 5-7 cps drop on server. Can't get this to work either :- _ret = false; if !(isserver) then { _ret = [player, "ACRE_PRC117F"] call acre_api_fnc_hasKindOfRadio; }; if (_ret) exitwith {systemchat "You already have a 117.";}; player addItem "ACRE_PRC117F"; that works for both 343 and 148 but isn't working for 117, no idea why ? its called via addaction. Nice update though thanks !
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Arma 3 STABLE Server 2.16 "profiling / performance binary" feedback
BL1P replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
Are you sure those missions are not attempting to alter the camera shake in someway and this is what's causing the shaking ? -
I am trying to gather information on why all my recent uploads to youtube of Arma3 gameplay are very blurry compared to previously. I think its Youtube's compression system that has altered but want to check its not something I am doing differently or Arma is doing. Previously I would Generally record in lossles .avi using either Fraps, or Dxtory as the screen capture device then Edit and Render out using After Effects then Adobe media encoder using h.264 to .mp4 This previously produced very good quality Youtube videos. Now it produces total crap when uploaded. Because this all of a sudden produced crap blurry grass and details I tried numerous other capture devices and render/compression apps and settings. All to no avail. The videos would look great until placed on youtube then they look crap. Nothing I do, can produce a video that when placed on youtube isn't total crap when running around in grass for example. Does anyone have some black magic voodoo to get none blurry HD videos onto youtube recently ?
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I now understand, Thanks Fluit :)
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We are waiting for a show everything except filter... a blacklist option !
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They did... ? What is the solution ?
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I would love to see this implemented.
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Dedicated Client / Headless Client feedback (dev branch)
BL1P replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Thanks Gienkov I thought we where going crazy as the only ones who noticed this. -
CfgUnitInsignia not displaying in Virtual Arsenal or others
BL1P replied to kelgram's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is your VA a whiteList VA ? Because the Insignias only show in the Full VA. -
Would you like to have a Save Loadout Module ?
BL1P replied to simon1279's topic in ARMA 3 - GENERAL
Following on from what slim posted. We have noticed that a whitelisted VA causes red chains whereas VAS did not. No idea why this is, we use VA anyway because its BIS and because its pritty. But to be fair VAS ran better. Just my tuppence worth :) -
So a config can be written using the above template for @CUP ?
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Petition: Add a 'Rant'' sub-forum, or make use of existing
BL1P replied to fn_Quiksilver's topic in ARMA 3 - GENERAL
I agree with this thread. Fuck the moaners. -
userconfigs ?
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There are alot of rpt errors when using both.
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Thanks for the fast reply Tonic. Any suggestions for running this along side CUP ?
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We run quite a few mods so I realise this may not be the best report for you but here are some errors we get on initial testing. Here is our modlist :- "-mod=@CBA_A3;@ACRE2;@DR_CEP;@DR_TEP;@DR_EXP;@CUP;@ASDG_JR;@DragonFyre" The CEP+TEP mods are uniforms and UI modfications EXP has latest blastcore and some other bits an bobs in it. FeedBack :- When we fire any CUP launcher we get this error :- 19:48:13 Error in expression <-13,1]); _index = floor(random (count _sArray)); _soundV = _sArray select _ind> 19:48:13 Error position: <_sArray)); _soundV = _sArray select _ind> 19:48:13 Error count: Undefined variable in expression: _sarray 19:48:13 File DFyre_A_Core\scripts\ES_Urban\urban.sqf, line 12 Note : When you throw a grenade or set of an explosion the sound is perfect ! When someone else throws a grenade or sets of explosives the sound is muffled. Small vid for the error and the grenade mulled sound :- Hope this helps ! If it doesn't Sorry to waste your time. P.S The mod is Awesome but it seems incompatible with the weapons mod we use, atm :)
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Congrats on the release. A question... We use the Community Upgrade Project - Weapon Pack on our server which is "Powered by JSRS1.5 sounds by LordJarhead." You stated that this release is not compatible with other sound mods so... will using @CUP cause any problems ? P.S. Get Well Soon :)
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I prefer 1st Person too. Guess what I do ? I run a Hardcore server :p Why would I want 1st person removed ? Because its an outdated system that does not reflect a game geared to milsim. It makes the Arma series an arcade style game, causing new players to the series to feel the default 3rd person view is the way its played and that the 1st person is just for Elitists. Removal of the 3rd person would tend toward a more baseline game play across all servers. But hey I know too many use it, so BIS won't go that way, Doesn't mean I can't wish :)
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He is right btw, MP stability is a mess atm. But I think he should assist more with structured feedback rather than a rage quit.
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Can people shoot rifle through the optic like acog with helmet mount night vision?
BL1P replied to kgino1045's topic in ARMA 3 - GENERAL
Its a good Question, I would like to know the answer to this as well. If you can't I am about to re-mod all the weapon scopes used on our server :) -
1 : Weapon resting. 2 : Bis Medical system with revive. 3 : Backblast and disposable ATs. 4 : Removal of 3rd person. 5 : Whitelisted and Blacklisted server & mission name filter option.
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Once the youtubers and kids find a new toy the filtered missions will revert back to how they should be. And spanish is right there is no comparison between teetimes and CTI.