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Wiki

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Everything posted by Wiki

  1. Wiki

    Wiki's creations [ArmA 3]

    Overview picture for the next mission It will be a simple cutscene.
  2. Hi Kydoimos. Thanks for the answer. I managed to have what I wanted with "swtichMove". Concerning the AI going prone after "playMove", it still happens even with disableAI "ANIM". So I used swtichMove instead.
  3. Wiki

    ArmA 3: Callsign Minotaur

    Great! Looking forward to it!
  4. Wiki

    Tac-Ops Mission Pack DLC Feedback

    laying in stable or dev branch?
  5. Wiki

    Tac-Ops Mission Pack DLC Feedback

    You playing with mods?
  6. Oh great! Although An Eye For An Eye is not my favourite, it's great to see your work! If possible (of course), I'd like to see Laser show and Hike in the hills ;-)
  7. Wiki

    Wiki's creations [ArmA 3]

    The mission has been fixed, it should work better now ;) And thx for the tips @lexx
  8. Wiki

    Wiki's creations [ArmA 3]

    You sergeant moved in front of the other guy and nothing happened? Hum... gotta check that out. Can you come on steam?
  9. Wiki

    Wiki's creations [ArmA 3]

    Weird. Did you dismount at the waypoint / objective?
  10. Wiki

    Wiki's creations [ArmA 3]

    Seems a goo idea indeed
  11. Wiki

    Wiki's creations [ArmA 3]

    Operation Magnitude The Operation Magnitude is the NATO operation during the "East Wind" events. This campaign will follow private Mitchell, soldier of the NATO forces, during the Operation Magnitude. Introduction The NATO forces who have already left Stratis are posted in Malden, waiting for a new deployment. https://steamcommunity.com/sharedfiles/filedetails/?id=1484037205 or https://steamcommunity.com/sharedfiles/filedetails/?id=1484027384 Enjoy!!! And don't forget to rate it! 😉
  12. Wiki

    Wiki's creations [ArmA 3]

    Well, I plan to release them as a full campaign of course. But I also wondered if you guys wanted me to also create a collection on the workshop with all the missions available as SP missions. Edit 1st mission (prologue) should be done tonight or tomorrow. I will release it as soon as it's done so that you can have a sneak peak of what is coming.
  13. Hi. Got a problem: the AI does not fire at practice target. I put a practice target named target1 I put an AI In init field of the AI: this dotarget target1; this dofire target1 the AI targets the practice target but does not fire at it If I put another unit instead of the practice target, the AI will fire at it So, how can I get the AI fire at the practice target? Thanks
  14. At the moment, the only 3rd party DLC that would fit IMHO is missions pack or campaign. I have no idea about what to do about mods and / or addons without splitting the community.
  15. Same here Why don't you have a look at them? ;-)
  16. Wiki

    Focus on gameplay not games, please.

    What is the point of this thread? I mean BiS already has focused a lot on gameplay: switching weapon on the move FFV Resting weapon + bipods underwater advanced flight model for choppers less casual flight model for fixed wings sling loading sensor overhaul data link between units anti thermal gear new tank firing system sub munition / cluster bombs new defusing system vehicle in vehicle and probably some more that I forget all of that was not included in 1st release (except underwater), so yes! they focus on gameplay too. a few things that I miss new / previous medic system like we had in ArmA 2 possibility to refill a magazine fastrope in vanilla maybe more but can't think about them right now
  17. Wiki

    Wiki's creations [ArmA 3]

    Currently setting the dialogs. Question: what do you prefer? Should I release every mission one after another as soon as it is finished? Or wait until everything is complete?
  18. Hi guys. I got a problem. I have a vehicle, damaged at 71%. The player is an engineer and has a repair kit to repair the vehicle. I set a trigger with "damage vehicle < 0.7" But when the player repairs the vehicle, nothing happens. Does someone know why? Or can help me to have the trigger be activated when the vehicle is repaired? OR I used this code "this setHit ["wheel_1_1_steering", 1];" so that the front left wheel of the vehicles is destroyed. How to check when the wheel is repaired? Thanks. EDIT: found another way with canMove command. Still, the problem remains with the "damage" command
  19. Wiki

    Wiki's creations [ArmA 3]

    Sure. I plan to make a campaign on NATO side. You will play as NATO/US soldier who has already left Stratis before East Wind and who is going back after the survivors managed to contact MEDCOM. Edit Here is the overview pic of the 1st mission (1st mission is almost done)
  20. Hi guys, I'm back. So, I tried the code, but it doesn't work :-( Ticket here https://feedback.bistudio.com/T127344
  21. Still couldn't try as I'm not home, but it's weird because the commands "dotarget+dofire" used to work before.
  22. No as I don't think it's a bug.
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