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rhidenor

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Everything posted by rhidenor

  1. //onPlayerKilled.sqf //Custom respawn time if (playerSide == west) then {setPlayerRespawnTime 120}; if (playerSide == east) then {setPlayerRespawnTime 120}; if (playerSide == civilian) then {setPlayerRespawnTime 2};
  2. rhidenor

    3CB Factions

    I placed a Bell-412 helicopter, then got in and saw that Prepare fast roping system appeared in the ACE menu, but nothing happens. How can I turn off this non-working feature on the vehicle?
  3. rhidenor

    BWMod

    Why i can't see other player's helmet cam? Only the loading text...
  4. rhidenor

    CBRN Script

    Hi diwako! What are the "Turn counter on" and "Turn counter off" in the file "fn_postInit.sqf" used for? I have ACE_microDAGR in my inventory, but can't turn the counter on or off.
  5. rhidenor

    CBRN Script

    Thanks a lot guys! I learned something new again at the age of 47...
  6. rhidenor

    CBRN Script

    Ok, thx for help, but: I have placed a car, named "rad_source", a trigger "rad_create", Any Player Present, in the OnAct: "[getPos rad_source, 3.5, 25, 75] call cbrn_fnc_createZone;" and another trigger, named "rad_zone_remove" Cond: "!alive rad_source", OnAct: "rad_create setVariable ["cbrn_active", false, true];" When i blew up the car "rad_source" (ok, not a good idea to blow up a car with full of radioactive material, just a test 😁 ), the trigger "rad_zone_remove" should remove the radiation zone, but doesn't... https://imgur.com/LqQFPCC https://imgur.com/yPYqiuk https://imgur.com/PloCWZu I need more help to use this great script in my mission...
  7. rhidenor

    CBRN Script

    OK, I give up! Unfortunately, I couldn't find anything about it. Please help if it's not a problem.
  8. rhidenor

    CBRN Script

    Many thanks! But... how can i do that? 🙂 Sorry, i am very beginner in scripting. Can you explain me pls? Or can you show me an example maybe? Ok, I won't be lazy and look for it.
  9. rhidenor

    CBRN Script

    Hi Diwako! I have made a trigger (Server Only), in Init field: !alive rad_source (rad_source is an object, that is the source of radiation), and in the On Activation field: _trg setVariable ["cbrn_active", false, true]; but it did not turn the zone off. The zone is working correctly, the chemical detector is measuring the threat, but when the rad_source object destroyed, the radiation and the value of threat on detector is still on.
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