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[KBS]snajdan

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Everything posted by [KBS]snajdan

  1. [KBS]snajdan

    Arma 3 Units - Feedback thread

    Cant delete unit profile headers or any other pictures under media
  2. [KBS]snajdan

    JSRS4 - APEX 1.2

    wow, nice sounds, keep up the great work for the a3 community
  3. [KBS]snajdan

    Apex Weapon Feedback

    The Optics on the SPAR-16/S/GL is a little bit near to the front = little bit ugly look. Take the SPAR-17 and the optics looks quite better places. Would be nice if you could merge them like the SPAR-17 and center it over the magazine!+ Another Thing, like for the MX, MXC and Katiba and Katiba Carabine, why not a SPAR-16 with the long barrel and one SPAR-16c for a compact version with the short barrel? Here Screenshot example: AK-12 with 7,62mm, is it possible to implement a lighter 5,45mm version, too? Since ArmA3-Vanilla the silencer looking so damn ugly like long black dildos. For an example look at the Type 115 silencer. Thats hot and sexy :-) Don't understand me wrong i like what BIS did with arma3 and the dlc and now the expansion, thats the arguement why i spend over 6000 hours in arma3. But APEX looks a bit like a 50% not so exactly thought-out solutions/ideas. But this is a development version and i believe there will be many changes/fixes coming due to community feedback. Keep up the great work!
  4. [KBS]snajdan

    Tanoa discussion (Dev-Branch)

    AK-12 with 7,62mm? cmon guys @ BIS...original this weapon has 5,45mm! SPAR-16/S/GL: the optics on the weapon have been placed something too far into the front and looks really ugly, the spar-17 hasn't this "fail looking optics", place them more centered above tha magazine! For my opinion the vanilla silencers are really ugly and remember me of long black dildos. Why no silcener types like the one from T-115?? short and really sexy! *yum* *yum* Screenshot ingame: Here the SPAR-17 and this looks really good!!!! do it like for the SPAR-17 For the Blackfish passenger variant, you can throw nades and shoot from the inner passenger cockpit seats?_? another questions for the blackfash, there is a camera but how to use this? Co-Pilot have not this feature! The Prowler sounds a bit weird in acceleration and switching gear up. The new NVG's really that hard op full thermal vision screen over the whole pc monitor? Overhaul it so it looks like an nv screen with the black borders around the lense.
  5. [KBS]snajdan

    Tanoa discussion (Dev-Branch)

    one questions...if apex getting released, how we can get the texture files for the vehicles for retextures
  6. [KBS]snajdan

    Tanoa discussion (Dev-Branch)

    The new Feature with the Tactical Ping, could you please implement a new animation like tactical ping = showing your fingers along your ping location? Ok maybe its a bit from stealing from ACE :o
  7. [KBS]snajdan

    BattlEye service implementation

    is not working for me :/ edit2: nevermind -usebe is working >_>
  8. [KBS]snajdan

    End Game MP Mode - Feedback

    whats the name for the endgame map/mode for my server.cfg??
  9. [KBS]snajdan

    Marksmen DLC Weapon Feedback

    For the DLC whats about to rework the 5,56mm, 6,5mm and 7,62mm Suppressors. The new ones looking so damn nice against the old long black dildo's :O Please Please do a rework of them!
  10. [KBS]snajdan

    CBA - Community Base Addons - ARMA 3

    CBA A3 with latest arma3 update makes the hatchback sport into a normal hatchback o_O
  11. dear arma 3 modding community, im new to arma 3 vehicle configs and trying to modify a few arma 3 vehicles for better fuel consumption in the way to create a new car which uses the original config + another skin than the original ones. class CfgVehicles { class C_Hatchback_01_sport_F; // External class reference class KBS_Hatchback_polizei: KBS_Hatchback_01_sport_F { vehicleClass = "KBS_Vehicles"; displayName = "Hatchback RS Police"; author = "original by BI; modified by snajdan"; fuelCapacity = 3.5; fuelConsumptionRate = 22; hiddenSelectionsTextures[] = {"\KBS\Texturen\Cops\cop_hatchback.paa"}; class EventHandlers {}; }; }; But if i spawn the vehicle it showing us for 1-2 seconds the new texture, but after that it takes a random one. How i can change that?
  12. im using all HLC addons and these kind of error appears only with activated mp5
  13. Warning Message: Error: creating weapon muzzle_snds_L with scope=private if i using your MP5 pack on my server and the mission get new loaded it stucks because the server cant close the "error". If im reconnect and reload the mission, the error appears for me and i can close it and spawning is possible :O
  14. [KBS]snajdan

    Primer for new vehicle simulation

    i don't know if its the right place but is there a more explanation in detail how the fuelConsumptionRate vs. fuelcapacity works? I tried for the HEMTT following ( only for testing to understand the consumptionrate ) fuelCapacity = 285; fuelConsumptionRate = 15000; and it seems the fuel goes not so down like the original ones....but its funny, if im funny and using a fuel capacity from 22 litre and a consumptionrate of 1500, my tempest got a max distance of 46,15 km ( Im trying to get a higher consumption for altis life, because within my 6 hours serverperiode and a "need to pay to refuel -> fuel stations" script its better to have a higher consumption ) but for a truck a capacity of 22 is redicolous, it should show more "realistic" capacity
  15. and again a nice work from you mr.favouritemapdesigner.. i wish i could do mapping :(
  16. [KBS]snajdan

    Legal violations by A3L: Arma 3 life

    i bet there is some kind of dayz code in a3l...
  17. [KBS]snajdan

    X-Cam prototype map

    you can create hills etc. or is this map groundbased of altis? It sounds serious if you can create a complete new world from scratch or something like that :O
  18. [KBS]snajdan

    X-Cam prototype map

    shut up and take my money...the best looking vegation map so what i was seeing at this time....
  19. hey Nark0t1k its me snajdan from AltisLifeRPG forum^^ got it working now, read the "edit 2". All working fine now :-)
  20. now i tried it over this eventhandler after i know that we can disable the randomization script class EventHandlers { init = "this setVariable [""BIS_enableRandomization"", false];"; }; and its not working again....i looked in other addons and i see no mistake. My texture is in 2048x2048 and .paa. If i place the vehicle in editor and preview the mission its not working how i said. BUT if im put again this setVariable ["BIS_enableRandomization", false]; in the vehicle init and preview its working for Hatchback and Offroad but not for SUV...... edit 1: Ok sometimes i hate it how BI do it for suv its not camo or camo2 its camo 1.....now the SUV is working. BUT i cant disable it over eventhandler init to turn off Randomization. It works only if i enter it in the init over the mission file but its no perfect solution for me class EventHandlers { init = "this setVariable [""BIS_enableRandomization"", false];"; }; Is this right how i did it or is something broken? edit 2: yep got it working "perfectly" class EventHandlers { init = "(_this select 0) setVariable [""BIS_enableRandomization"", false];"; }; = key to success
  21. ofcourse, im not using any kind of the old vehicle...fresh packed
  22. can't get it to work...i tried yours and removed one of the \ at the hiddenSelectionsTextures hiddenSelectionsTextures[] = {"KBS\Texturen\Cops\cop_hatchback.paa"}; instead of hiddenSelectionsTextures[] = {"\KBS\Texturen\Cops\cop_hatchback.paa"}; nothing works....i looked in other car addons and all of them works but mine not o_O
  23. doesn't work for me class KBS_Hatchback_polizei: C_Hatchback_01_sport_F { vehicleClass = "KBS_Vehicles"; displayName = "Ford Fiesta RS WRC Polizei"; author = "original by BI; modified by KBS"; maxSpeed = 279; fuelCapacity = 3.5; fuelConsumptionRate = 22; maxOmega = 722.57; enginePower = 340; peakTorque = 400; idleRpm = 900; redRpm = 6900; hiddenSelectionsTextures[] = {"\KBS\Texturen\Cops\cop_hatchback.paa"}; class eventHandlers { init = ""; };
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