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Everything posted by metralla
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This 5-minute video I hope the players can appreciate the problem of night driving any vehicle in ARMA. From my point of seen and doing some testing with lights adding a beam with a distance of 50 meters would be sufficient for proper driving at night. My intention is to vote with players like me who believe that this is necessary to add and thus reflect the utility for driving at night and that developers assess whether or not it is feasible to incorporate it into the game. thank you very much https://www.youtube.com/watch?v=sVnKeGqNZJQ&feature=youtu.be
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are you challenging BIS Developers? :lol: :DWell, I understand that is too say GTA ARMA, nor such complexity in a game like ARMA necessary. :don2: :annoy:
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Still it remains very clumsy AI to be an obstacle in their way, understand this in WIP and needs a lot of work to function well. I see a great future if you get to work right the AI driving vehicles, imagine civilian vehicles on the roads and cities without any problem. "Grand theft auto ARMA3" :icon_hm: https://www.youtube.com/watch?v=37th-B-wNz4&feature=youtu.be
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I checked the distances of light vehicles and the maximum range is 30 meters, 45 or 50 meters can not see anything. In the game at 50 meters I think it would be enough to drive smoothly with the car at night. If this does not affect game performance should be considered, just that.
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driving a car at night and only have a low light is really annoying and difficult to control medium / high speeds. You can not add the option to high beam in the car? I need + distance vision at night when I drive a car in ARMA3 :don2:
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AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
metralla replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a question, it seems that it is not possible to manually guide the missile .... I see, guiding the missile is only by blocking target acquisition. FCR\TADS\HMD sensors So it is not possible to guide the missile towards a specific goal manually? -
AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
metralla replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've marked in red is exactly what I've noticed in the helicopter flight. Now, this behavior is normal helicopter flight?. I doubt that the AFM. -
AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
metralla replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the AFM in my opinion did not work well at all. Losing full control of the aircraft by turning on itself, and it is not possible to regain control. -
AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
metralla replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm using version 1.41, i have only activated this mod. -
AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
metralla replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ok, thank you. Has some bugs, eg: when the pilot leaves the helicopter you give an error message. The AFM works very badly, and I have disabled. Otherwise seems to work normally. :ok: [/url] -
AH-64D Apache Longbow for ArmA3 by Nodunit and Franze
metralla replied to franze's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I need to change the weapons, but can not find that module or box placed in the editor. that box should be placed with the editor so you can select the weapons?. Thanks for coming back to work in this Helicopter :459: :cheers: -
AI can play down or up vertical ladders?, I have my doubts whether it is possible to lower or climbing stairs AI. In the game instead of down the stairs AI jumps, Video where you can see the jump in the minute 1.40 seconds. https://www.youtube.com/watch?v=0M-_RusaFqE&feature=youtu.be
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(SMA) Specialist Military Arms
metralla replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I wish this mod in the future were merged with ACE3. It's just my personal opinion N1º realistic mod for Arma3: ACE3 N1º realistic weapons mod: SMA In the future: SMA ACE3 merger. Weapons SMA 100% compatible with ACE3 -
Iraqi-Syrian Conflict
metralla replied to accuracythruvolume's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, The mod has a problem with the required mod, I get this message and my assets are mod CBA, NATO_Russian_SF_Weapons v1.9, CUP Weapon Pack Version 1.2, Iraqui-Syrian Conflict. conflicting MODS NATO_Russian_SF_Weapons v1.9 or CUP Weapon Pack Version 1.2 -
ai command dlc C2 -Command And Control
metralla replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
failure to have with other units is launching grenades and fire suppression.It is what I have seen with this mod and my infantry units in different maps. -
ai command dlc C2 -Command And Control
metralla replied to mad_cheese's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This mod is not compatible with infantry RHS. Only it works well with NATO infantry. In the future it will be compatible with other mods infantry? I like directing troops with this mod, but I use mods infantry units as RHS army or armed forces. :) -
FFAA Mod (Spanish Army Mod) - Release Thread
metralla replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent mod for ARMA 3, Thanks FFAA... This mod is compatible with ACE3? :confused: -
Arma 3: Community wishes & ideas- NO DISCUSSION
metralla replied to Maio's topic in ARMA 3 - GENERAL
One thing that would make this game with # 1 is the lack of a system of destruction of objects, eg: buildings, vehicles, etc etc .... This would be the perfect game and become the best game of the 21st century. :popup: The future of this game and its successful acceptance by its large user community and will continue to rise, in my personal opnion needs to incorporate a system of destruction of objects to finally be the perfect game. It is true that the tracked vehicles do not work all that well in the game. -
Tested and I found amazing sound effects in general .... :286: :622: Performance on my PC FPS are constant.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
metralla replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Video shows the small bug... only in helicopters does not work :icon_twisted: unload injured -
ACE3 - A collaborative merger between AGM, CSE, and ACE
metralla replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Small bug with helicopters RHS Mi8 all models with ACE3, Ejem:= BUG = charge a wounded to the helicopter ok ... but unload the injured with the options ACE3 not working. in single player mission.... Mods ALIVE, Blascore, CBA 1,23hotfix2, ace3.1.1, ASDG, MTR, FHQ accesoris. AND RHS 0.3.8 in any other vehicle RHS is working well, only helicopters does not work. -
RHS Escalation (AFRF and USAF)
metralla replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK, no problem..... copy paste message for ACE3 :)- 16574 replies
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RHS Escalation (AFRF and USAF)
metralla replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Small bug with helicopters RHS Mi8 all models with ACE3, Ejem:= BUG = charge a wounded to the helicopter ok ... but unload the injured with the options ACE3 not working. :icon_hm: in single player mission.... Mods ALIVE, Blascore, CBA 1,23hotfix2, ace3.1.1, ASDG, MTR, FHQ accesoris. AND RHS 0.3.8 :cool: in any other vehicle RHS is working well, only helicopters does not work. Erasing 3 lines :) SORRY- 16574 replies
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RHS Escalation (AFRF and USAF)
metralla replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
ARMA 3 amazing image of the MOD RHS.... :459: is a failure, but a very human error.- 16574 replies
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This message is shared by most players who use the mod Blastcore from arma2. Despite the criticism of a few players on this mod does not have to negatively affect your mod. Everyone knows that this mod is very good and should be present in the saga of Arma. I think that should not affect the criticism of a few of his mod .... Most think it is very necessary for the game. Fight for making blastcore continue being the mod visual improvements ARMA3 :868::638:
