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zooloo75

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Everything posted by zooloo75

  1. zooloo75

    BloodLust (Version 2022.04.13)

    Thanks! Checking out the aftermath is always a nice family event.
  2. zooloo75

    BloodLust (Version 2022.04.13)

    I've seen a few large communities run the main branch of BloodLust on their servers without issues. One notable community is "3rd SFO".
  3. zooloo75

    BloodLust (Version 2022.04.13)

    I will be migrating the BloodLust source code repository to Github tonight soon and will be working on a bug fix regarding the z-fighting that occurs with the placement of blood pool objects and surfaces. Also, if anyone knows how to fix the flickering animations, please let me know. Seems to be a texture caching issue, though I guess I'm not doing the most optimal method of animating object textures by rapidly swapping images from a sequence. Regarding the Github repo, this will hopefully make it easier for you guys (the community) to make contributions to the mod by either creating your own branch, creating pull requests to fix bugs or add new features, or just have an easy way to view the code.
  4. zooloo75

    BloodLust (Version 2022.04.13)

    UPDATE v2.47: http://steamcommunity.com/sharedfiles/filedetails/?id=667953829 Preview Video: https://i.gyazo.com/c52a779eee1b3c4980a7d8abca490d12.mp4 [6-25-2017] v2.47: Added blood pooling
  5. Woah, just saw the vid in the main post which showcased SQX! Bringing OOD to ArmA! :O Nice! Great work!
  6. I've decided to share my new stat saving scripts which I've created in about an hour. The system can be used in any mission and is light-weight, versatile, and lag-free! If you use this in your mission, all I ask is that you give me credit :) The demo mission demonstrates the stat saving. (Saves the players position, direction, goggles, vests, uniforms, headgear, weapons, magazines, items, and backpack) Download
  7. Firefight Improvement System 2 Firefight Improvement System 2 by Gavin N. Alvesteffer is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Requirements Community Based Addons ArmA2NET (Will be included with FFIS2's files) Download TBA - (Waiting for addon submissions to be enabled on the MANW site) News June 14th, 2014 I am changing the goal of the mod, going for a realistic approach utilizing actual military tactics that the AI will abide by. (http://en.wikipedia.org/wiki/List_of_military_tactics) An explanation of FFIS2
  8. I'd like to see urban maps, and on top of that, improved CQB AI who can better utilize buildings and interior combat; a feature quite lacking in the ArmA series and would be a good new ground for BI to pave.
  9. I'd like to see AI be able to shoot while moving.
  10. zooloo75

    Eden Objects

    Wow, these are very high quality objects! Keep up the good work!
  11. zooloo75

    WW2Epic

    Wow, looks like you've done quite a lot of work! Thank you. I'll have some studyin' to do!
  12. zooloo75

    ArmA3 Discord Down?

    Seems like it's working for me now. I've only got 2 servers added. Thanks.
  13. zooloo75

    ArmA3 Discord Down?

    https://discordapp.com/invite/0aWSevYPq5WJTWRK
  14. zooloo75

    Germany General

    Woah.
  15. zooloo75

    ArmA3 Discord Down?

    Both links show "The instant invite is invalid or has expired." It's weird. I was on the ArmA Discord a few days ago, but when I checked back, the Discord room was completely removed from my view.
  16. zooloo75

    Germany General

    How many more times must we say our condolences to the needless loss of life before the elephant in the room gets addressed without suicidal censorship?
  17. Thread is very WIP right now. I will be adding screenshots and maybe videos once I get enough people to play with -- feel free to add your own media of the mission as well. Download: https://www.dropbox.com/s/fax8f9ecqe2fvx8/Tactics.VR.pbo Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=817504876 Tactics | 6vs6 Turn-Based TDM Tactics is a turn-based team deathmatch gamemode. Think of it like a turn-based version of Counterstrike. There are two teams, SWAT and Terrorists. Each team takes turns moving and attacking. Each turn lasts for 7 seconds. The round ends once one of the teams is wiped out of the arena. The gamemode also features a shop where players can buy equipment. Players can earn money by killing enemies and by winning rounds. If a player is killed, they drop all of their money on the ground. At this point, any player can pick up the money. Players' gear persists between rounds, but resets upon death. The game requires at least one person on each team to start. In the future, I plan on adding random objectives such as bomb defusal and hostage rescue. I am still working on this mission and need testers and server hosts.
  18. Add me on Steam so I can invite you: http://steamcommunity.com/id/zooloo75/ You need the Apex expansion. I am working on a new gamemode. A turn-based TDM mission with a money system. Think of it like a turn-based version of Counter Strike. I am planning on adding more meaningful objectives in the future, instead of just "slaughter the other team."
  19. zooloo75

    BloodLust (Version 2022.04.13)

    UPDATE New version available: http://files.bitdungeon.org/arma/@bloodlust_v2.46.zip Official BloodLust Website: http://bitdungeon.org/arma/bloodlust/ Note: The server and clients must run the addon. [12-11-2016] v2.46: Added vaporization effect for multiplayer. Added method for server owners to force certain settings on clients (check "ConfigurablesMultiplayer.sqf"). Blood splatters in multiplayer now inherit the projectile's rotation like in the singleplayer version. Corrected usage of playSound3D command in the codebase for multiplayer environments.
  20. zooloo75

    BloodLust (Version 2022.04.13)

    Update incoming tomorrow! Everyone thank Lord Vivec for donating and helping me test the update. Current changelog: v2.46: Added vaporization effect for multiplayer. Added method for server owners to force certain settings on clients (check "ConfigurablesMultiplayer.sqf"). Blood splatters in multiplayer now inherit the projectile's rotation like in the singleplayer version.
  21. zooloo75

    Does Tactical Ping work?

    No problem. That got me too today. Was wondering what I messed up.
  22. The code provided offers no value, and based off of that, I think the OP isn't quite at the point to implement what he wants without someone else doing all of the work for him. With that in mind, this thread might as well be closed. If that's not the case, then excuse me.
  23. Here's how I think this works: You make a model in Blender (for example) -> Your property You run the model through BI's tools to -> Partially belongs to BI now With that pipeline, you own your model, but whatever gets spit out of BI's tools is no longer under your full ownership.
  24. zooloo75

    BloodLust (Version 2022.04.13)

    Working on a new blood splatter texture pack. Once released, it will be optional, and won't require that the mod be updated. You'll be able to just download the textures and import my custom settings into the BloodLust Settings Menu. These splatters give a better indication of the projectile path. If you'd like to preview these textures or try out this feature, here's the latest version of the pack: https://www.dropbox.com/s/rnfzglmht1szbbr/BloodLust%20Custom%20Texture%20Pack.zip?dl=0
  25. zooloo75

    BloodLust (Version 2022.04.13)

    The settings can differ between the server and the clients. The multiplayer functionality of BloodLust isn't fully fleshed out still. To force settings across clients, you'll have to analyze BloodLust's code a bit and inject those settings either through the mission or the server to the clients.
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