dragon01
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RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are they? I thought that "svc drive" (not "service"!) was a separate function. "Lights" in ArmA are usually the low beam headlights, I would expect running lights (when they're controllable at all) to be toggled separately. Given that the action menu doesn't actually "simulate" anything, as far as individual controls go, I think that a more descriptive name is in order. Following that philosophy, you could have Russian vehicles display their menu options in Russian when they correspond to a control.- 16550 replies
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RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fine, but it's not something an average player will know. Not every RHS player rode a military truck at some point. It would have worked if this was placed on an obvious light switch in the interior (so that anyone who ever driven a car could make the connection, assuming it's set up in a similar way), but when using the action menu, this isn't exactly obvious.- 16550 replies
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RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This option could use renaming to something like "running lights". Right now, it's hardly self-explanatory and there's no entry for it in the docs.- 16550 replies
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That's not what I mean (besides, the missions would logically be a part of the core). What I meant was that I wouldn't want to install another, 3rd party mod in order to use CUP missions. That said, if there are script-only solutions, they could be integrated, so it wouldn't be a problem.
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CUP is CUP, though. I wouldn't want to download any other mod to play its campaigns.
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Almost certainly, ArmA3 lacked proper support for Warfare last time I checked. High Command works (somewhat), but I don't think base building does. That said, I wouldn't mind if those missions were remade into regular sandbox missions (which they should work pretty well as, assuming they're balanced properly).
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RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any chance of throwing in that Winchester, as well? :) Just kidding, I hope it's not the last of her contributions, though.- 16550 replies
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RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That firemode switch doesn't look like the most egronomic thing in the world (unless it's present on both sides). :) Then again, this was never the AK's strong side...- 16550 replies
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Now we're talking. :) I always thought it looked a bit low-res before.
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RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah, that's the problem. They inherit from Macer, which lost its manual guidance and is now pure IR. CUP missiles must inherit from Scalpel, which now has it working properly.- 16550 replies
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HorribleGoat is making the base models for community use, complete with a set of animations. Zeelex is making a proper female body for this mod, as well. If you want women, you should cooperate with them, as this project is in a very advanced state.
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RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
BIS have fixed the "manual guidance" for AI missiles, but RHS hasn't updated since then, and it seems that the fix didn't work for them (it did for CUP, for whatever reason). This needs to be fixed, and probably is in the internal build, but you need to wait for the actual release to see it.- 16550 replies
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Will that be fixed, then? I can check manual fire, but pilot-controlled weapons are used in Showcase:VTOLs (or were, last time I checked).
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Well, I don't know how they are doing it, but those "slight tweaks" didn't improve anything. Neither Kajman or Xi'an shoot Tratnyr or Skyfire rockets anywhere near the reticle. Kajman hits about one centimeter high when seen from the HUD, which in a typical run over flat ground translates to a few tens of meters, and in the mountains can result it missing the target entirely. Xi'an is much worse, being several degrees off, which leads to the rockets either flying off into wild blue yonder or hitting more than a hundred meters off the target. Tested without any mods, in case there was any doubt. My theory is that it's caused by the weapons being angled relative to aircraft's centerline, which is not properly accounted for in the CCIP algorithm, causing the rockets to miss high. Anyway, I don't want to hear about them being adjusted "slightly". We're talking compensating for several degrees of offset. BTW, Xi'an's weapons are also controlled (by default) from the left FFV seat, as opposed to gunner. Please check this as well.
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RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Of course, but I was referring to that part: This makes it sound like they want to add some kind of "equivalent" aircraft to RHS: USAF. Superbug is not a particularly good match due to different doctrines, but it's a closer match than anything else (well, perhaps the old, non-super Hornet would be slightly closer, 9-13S is an old-ish design).- 16550 replies
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RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A nickname for F/A-18E and F Super Hornet (Hornet=Bug, Super Hornet=Superbug). Likewise, Viper is how pilots call the F-16.- 16550 replies
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You should be able to remove the LHD from Utes if you don't need it. Devbranch has a map object removal gizmo (dunno if it's in main yet, probably not), but there's a way to do it without it. If you want LHD without the lights, that might be a bit harder.
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RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just out of curiosity, which aircraft are you considering for "USAF counterpart" of MiG-29S? The Superbug? It's the closest equivalent (perhaps more akin to MiG-29K, but whatever), but it's used by the navy and primarily operated off carriers (of course, USN can always operate off the vanilla USS Freedom). F-15 is on the road to retirement by now, and Viper is a much smaller and less capable aircraft. Also, will the Raptor get any visual updates? Last time I checked textures were kind of meh and the cockpit glass caused a weird issue with HDR, making everything outside look too bright.- 16550 replies
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RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wow. This is so wonderful... Oh, why must we suffer all that waiting? :) Seriously, though, amazing work. I hope that the FM will be on par or better than BIS one. Really looking forward to zipping around in that plane.- 16550 replies
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[WIP] Female base model project
dragon01 replied to HorribleGoat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks like you've done the impossible. :) Great work. I can't wait to see Jenny fully in game. -
Actually, the sheer size of the map was what made it interesting. It didn't require luck (unless you counted bugs that it, unfortunately, had aplenty), just good planning. It felt dull at times (especially if you planned something wrong), but at the same time really authentic. It really felt like a real military operation. I wish there were more COIN missions like that. There were things that could've been done better, of course, but overall, it was very good.
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Can anyone actually lock ASRAAM missiles with the WY-55?
dragon01 replied to petek's topic in ARMA 3 - DEVELOPMENT BRANCH
IIRC, Hellcat doesn't have a radar. ASRAAM is an IR missile. -
RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, this is realistic. IRL, an APFSDS round would punch two neat holes in the vehicle and come out on the other side with little loss of speed or accuracy. Any occupants or vital components in the way would, of course, be screwed, but you'd have to score a direct hit. Non-tank vehicles are generally better engaged with HEAT, or in case of softskins like GAZ, plain HE (if you have it). In ArmA, HEAT will kill everyone inside due to how explosions work in the game, but IRL, it would not be 100% reliable and in case of attacking a truck, a hit on the cab could leave some survivors in the back. Also, make sure the AI isn't hitting the tarp. :) I don't know how it's configured in RHS (in ArmA, explosive rounds detonate on hitting anything, there's no penetration), but IRL, it wouldn't be enough to detonate any kind of big round.- 16550 replies
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RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
MBTs in general do not (unless you count not being able to depress your barrel to hit infantry lying prone a few meters from you), but some ammunition may have a performance envelope that favors longer ranges. APFSDS, especially, can overpenetrate when used up close. Outright minimum range is only the case with ATGMs (which Russian tanks also come equipped with), as far as I've seen HEAT and HE rounds will detonate even at very close ranges.- 16550 replies
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RHS Escalation (AFRF and USAF)
dragon01 replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you're playing with VD so short that you get engaged from outside it, then you likely engage them in what is essentially point blank range for this kind of vehicle. ATGMs on the Bradley can kill a T-90, and in such close quarters not only they generally don't miss, but also will have long spotted and sighted you by the time you're in visual range.- 16550 replies
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