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Everything posted by EL_LEJI
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POLPOX's Calm Animations 3
EL_LEJI replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Good News = Great news. Thank you for your effort and work Polpox -
I have the same error on linux server. Please fix it!
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Other bug in the Tanoa airport.
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This bug is from the release of Tanoa Buawa village Video of the bug
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Yes, welcome to a gay world in Arma 3 :lol: I remember at some videos of the alpha version of ArmA 3, see girls swimming at the beach in Altis. What happened to that? Previous ArmA had civilians who were the most immersive missions. I do not understand that from Arma 3 women are hated. Please BIS, add civil and women Tanoa content. look no porn, we look this: and of course, at least in my country girls are also warriors and fight ;)
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BIS_fnc_ambientAnim not working on multiplayer help
EL_LEJI posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm editing my multiplayer coop mission and I have problems with this function in singleplayer work well but in the multi units disappear help me please :confused: i use this in the init of unit: [this,"REPAIR_VEH_STAND","LIGHT"] call BIS_fnc_ambientAnim; and this in other unit: [this,"GUARD","FULL",{player distance _this < 10 || getdammage _this >0}] call BIS_fnc_ambientAnimCombat; Thanks -
FreeTrack not working ingame, pls help
EL_LEJI replied to max1944's topic in ARMA 3 - TROUBLESHOOTING
Fons, me pasa lo mismo, lo utilizaba para pilotar y ha dejado de aparecer la opcion Freetrack, el opentrack no tiene soporte para el mando de la wii. The same in my options menu,Freetrack vanished without a trace. -
FreeTrack not working ingame, pls help
EL_LEJI replied to max1944's topic in ARMA 3 - TROUBLESHOOTING
Ok fine,but i connect freetrack with wiimote and opentrack not work with wiimote. Any solution!!!! Thanks again BIS (sarcasm mode ON) -
I found this script in the campaign work fine :p demo example: http://www58.zippyshare.com/v/7302191/file.html
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LT: Living Through - Live another day - TOTAL MODIFICATION for Arma 3
EL_LEJI replied to fromz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fantastic job Thank you so much Fromz -
How do you make a Popup target move left to right?
EL_LEJI replied to landdon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sorry incorrect forum -
Survey/Poll: IceBreakr's maps - what would you like to see first in A3?
EL_LEJI replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Balkania and Sierra Leona, its time to new maps and i need new things please. thank you for all your work Icebreakr :) -
Great job,Thanks Please fix the sky and stars at night in few maps, Bystrica Bukovina clafgan etc :p
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What would your ideal mod consist of?
EL_LEJI replied to theirongiant's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
this -
[Release] Red Light inside of Chopper
EL_LEJI replied to Lala14's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you for this Lala14 -
C-L-F Mods - Additional backpacks/radios
EL_LEJI replied to raspu86's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I love it! great work,thaks. -
Female heads Mod (yes, another one)
EL_LEJI replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yes sir Community people doing work that should do bohemia it would be ArmA without modders of the community? Thank you so much for your work zeealex good luck with the project -
How to add "red light" inside of chopper?
EL_LEJI replied to darkxess's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I found this old post to attach chemlights in different colours for your unit and your group. Script added options to turn it on and off. Good luck http://forums.bistudio.com/showthread.php?154318-Chemlight-on-Soldier-Multiplayer -
How to add "red light" inside of chopper?
EL_LEJI replied to darkxess's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Adding a light source to a chopper...the light flickers. Attaching a chemlight...shines too much outside. Sorry i have not many options :confused: -
How to add "red light" inside of chopper?
EL_LEJI replied to darkxess's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I made this demo example for you, I hope you work. http://www28.zippyshare.com/v/19034820/file.html -
FSF_SacVentral : Put every backpack in VENTRAL position
EL_LEJI replied to GOS ToF's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks this addon is great. please how put the init command to have 2 backpacks in the unit? in the editor mission -
Real Weather - dynamic weather for MP games
EL_LEJI replied to code34's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks, downloading and testing ;) -
-Yes this script is the same in the survive campaign -Create a SQF file in your folder mission an rename initAmbientSounds copy and paste the script in the SQF -In a trigger Activation: if you want to use OPFOR or BLUFOR etc AL ACT: initAmbientSounds = [] execVM "initAmbientSounds.sqf"; And this is all, good luck! and thanks Sorry my English is not good :p
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Thanks barbolani. Edit first post with a demo example
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ambient combat sounds...where are they?
EL_LEJI replied to Tyl3r99's topic in ARMA 3 - QUESTIONS & ANSWERS
I find this work fine in my mission :p waitUntil {!isNull player}; _unit = _this select 0; private ["_explosions"]; _explosions = [ "BattlefieldExplosions1_3D", "BattlefieldExplosions2_3D", "BattlefieldExplosions5_3D" ]; private ["_fireFights"]; _fireFights = [ "BattlefieldFirefight1_3D", "BattlefieldFirefight2_3D" ]; { [_forEachIndex, _explosions, _fireFights] spawn { private ["_index","_explosions", "_fireFights"]; _index = _this select 0; scriptName format ["initAmbientSounds.sqf: random sound playing - [%1]", _index]; _explosions = _this select 1; _fireFights = _this select 2; while {true} do { sleep (1 + random 59); private ["_sound"]; _sound = if (random 1 < 0.5) then { _explosions call BIS_fnc_selectRandom } else { _fireFights call BIS_fnc_selectRandom }; playSound _sound; }; }; } forEach [0,1,2];