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bobtom

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About bobtom

  • Rank
    Master Sergeant

core_pfieldgroups_3

  • Interests
    Making missions!
  • Occupation
    Well Driller

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  • Twitter
    Craig_VG

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  1. Hey guys, I made some changes: 1. User notes now show up 2. Fixed wrap issue. Now I'm going to add the letters to the list. Letter headings now added! :)
  2. That would be cool. I'll see what I can do. Whoa, good point. I must not be grabbing enough of the HTML. I'll fix that ASAP.
  3. Glad you guys like it! Let me know if there's anything wrong or anything you want added.
  4. Salutations, TL-DR: This is basically Google Instant with ArmA commands commandSearch http://i.imgur.com/yLWuQnb.gif (1337 kB) Today I'd like to announce a new web project for ArmA developers, commandSearch. commandSearch is a web-app that allows you to access all ArmA 3 commands in a quick, streamlined way. You see, I'm the developer of Dynamic Zombie Sandbox (for those who remember it :P), and going through the massive list of commands was a bit annoying, as was the huge number of tabs I ended up opening. So today I decided to make something that would make things a bit easier. commandSearch retrieves a list of all the ArmA 3 commands and lets you search them, and as you search them the details appear below. You don't have to click, press enter, or anything. Just type. Also, as it retrieves the list directly from the biki, it's always up to date. :) Give it a try!! commandSearch -Craig
  5. It seems I've posted this in the wrong forum... I meant to put this in ArmA 3's Salutations, TL-DR: This is basically Google Instant with ArmA commands commandSearch http://i.imgur.com/yLWuQnb.gif (1337 kB) Today I'd like to announce a new web project for ArmA developers, commandSearch. commandSearch is a web-app that allows you to access all ArmA 3 commands in a quick, streamlined way. You see, I'm the developer of Dynamic Zombie Sandbox (for those who remember it :/), and going through the massive list of commands was a bit annoying, as was the huge number of tabs I ended up opening. So today I decided to make something that would make things a bit easier. commandSearch retrieves a list of all the ArmA 3 commands and lets you search them, and as you search them the details appear below. You don't have to click, press enter, or anything. Just type. Also, as it retrieves the list directly from the biki, it's always up to date. :) Give it a try!! commandSearch -Craig
  6. It worked! Here's the code I ended up using: [] spawn{ while {time < 5} do { player playMove "AmovPercMrunSrasWrflDf"; sleep 1.3; }; };
  7. Here's a quick question for you guys. How would I go about starting a mission with the playable character running? -Craig
  8. bobtom

    The Ghost Hotel (Zombie - SP)

    Genesis92x and I go way back, I should totally get in contact with him, I wasn't aware he was working on scripts himself. I suppose I should also mention that my scripts also have the built in infection/turn into a zombie after you die functionality. The campaign I'm making is going to be almost completely featured around the initial infection (defending towns as the occupants get swarmed and then join the swarm).
  9. bobtom

    The Ghost Hotel (Zombie - SP)

    That's a great point. I really do need to get them looking dead. I'll see if I can get that implemented today. I love requests! That would be pretty cool. I can see a lot of fun happening by a Zeus that could spawn zombies and directing the players from position to position. One of the reasons why I made my own zombie scripts was so I could set them up in an easy format, so I'll be releasing a standalone script/mod pack eventually. Thanks guys! -Craig
  10. bobtom

    The Ghost Hotel (Zombie - SP)

    Edit:Flashlight problem fixed, will hotfix in a couple hours @Corporal_Lib No, there are no new zombie mechanics as of right now. The only real difference is that the scripts are mine now. In all my previous missions the zombies were from Charon or Celery from their respective projects. Now, however, I have written my own. There are a few key advantages to this: I can easily and quickly update and change the base code. The files are easily transferrable from mission to mission. They are easily shared to the public as zombie scripts. New features can be worked on without having to copy/modify someone else's work. The zombies are basic now, and new features will come as the zombies develop. Thanks Guys, -Craig ---------- Post added at 08:23 AM ---------- Previous post was at 08:04 AM ---------- Hotfixed! Sorry about that guys! [Fixed] Missing Flashlight Download
  11. Post on Website Story: Factories, shopping centers, hospitals, and hotels, I have been to all of them. My life as an urban explorer has been quite eventful. Danger always follows those who enter into a place untouched for years, but despite the peril I bring back glorious photos from across the world. My photos are world renowned, people have become fascinated with the sight of what they have left behind. The places where adults played as children have become rust and dust. Time takes away the glimmering beauty but leaves behind a different beauty; it leaves the beauty of decay. Now I've traveled to this lonely isle in the Aegean Sea, it was once bustling with trade and tourism, but ever since Greece dropped support for the island and forcibly asked the residents to leave it has become a wasteland. But that’s perfect for me. After a few days of hiking I arrived at my goal, the Ghost Hotel. It had its prime in the ‘80s, but since then it has decayed. Yesterday I did a daylight scope of the grounds. I decided an in-depth series of night shots would provide the best impression of this place. So I went to sleep. Now I have awoken, 15 minutes before I planned. I am an extremely heavy sleeper, so something must have made a lot of noise. I think I’ll go check it out, luckily I brought my weapon in case anything is actually out there. Maybe lugging it all the way here will actually be worth it… Overview: This mission is just a quick demonstration of my new zombie scripts. In my past missions I've used Celery or Charon’s zombies, but now I’m working on my own. It should only take 5-10 minutes to play. I’m thinking on releasing a lot more quick missions like this in the future, depending on the amount of attention this draws. I’m also looking into making a zombie campaign, but we’ll see how that goes. If I can get these zombies into a good quality state I’ll probably reboot Dynamic Zombie Sandbox as well. To the future, -Craig Download: Dropbox Link Steam
  12. When I first heard of the new Tempest trucks I could have sworn that the developers said is was a truck made to be mine-resistant. I don't think it was said to be small-arms resistant. Maybe the truck was specifically designed for areas that have a lot of unexploded ordinance but not a lot of enemy fire. In all honesty, the truck seems very good to me, but maybe I'm just pleased too easily.
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