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Everything posted by DancZer
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Collateral Damage Achievement Law of War DLC
DancZer replied to feiercrack_1's topic in ARMA 3 - QUESTIONS & ANSWERS
At the beggining of the Mine VR you don't have toolbox. I'm talking about when you have to put 4 mines on the marked area and then the cut-scene comes when first enemies and then friendlies comes. I checked the instructor, friend, box but no toolbox near. So those friendly units doesn't count? Should i disable the mines with my own body? -
Collateral Damage Achievement Law of War DLC
DancZer replied to feiercrack_1's topic in ARMA 3 - QUESTIONS & ANSWERS
ho do i disable the mines before allays come? -
Collateral Damage Achievement Law of War DLC
DancZer replied to feiercrack_1's topic in ARMA 3 - QUESTIONS & ANSWERS
I have the same issue. -
Hi everybody! I try to get the Collateral damage - Completed the 3 VR simulations in Showcase Laws of War without any collateral damage. but i can't do it. I finished all the VR simulations without dying and killing/damaging civilians but nothing. Is the "friendly interrupting my mine filed" part in the mine simulation an exception? What is the definition of the collateral damage for this achievement? Thank you in advance!
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So what you say is for example the loadout should be a higher level "loadout" and in each loadout you can use your skill points differently?
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works same as in A3. You will see only those servers on that tab on which your friends are playing.
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Could you improve the player roulette? I think it's not fair playing against +10 level higher players. I got the same xp even if i take down lower or a higher level enemy. Higher level players kill the lower level players easier therefore they get more and more xp and the gab become wider. It would be more balanced if the lower level player gets more xp when kills higher level player and the opposite way. This means that the high level players will not "farm" the lower ones.
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Bonus idea form air drop for attacker in raid: uav feed? Could you add a popup question: "do you want to punish the friendly fire?" when somebody dies by the teammates? Let the dead person decide that he wants to punish or not. It happened multiple times that i thrown a grenade and i shout to the von: "fire in the hole", but they run in and died. And then they said: "sry my bad", but that doesn't matters, because you receive -1000 points, no matter what. ?
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I'm not sure it is a bug or a missing implementation, but Wy-55-Hellcat fort camera is not lockable (Ctrl+T) like the UAV cameras. When I'm sitting inside (as a pilot, copilot) the camera looks as it's locked, but in the camera view it isn't. I also noticed that as a copilot the trackir is totally broken. It's always looks in the same direction relative to world and when the heli turns it's behave strange! :D Can somebody confirm these? Edit: For the first, i haven't tested the Kajman and Blackfoot. Maybe they miss the lock ability too.
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Thank you!
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Could anybody help with the Black Wasp? I don't know how to use the laser of the jet. It's always pointing down/forward and i couldn't rotate it or maybe i want to use it wrong. Could somebody explain how it supposes to work? Thank you in forward!
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OMG, thank you! Nothing says that is should hold it, not even the help. The action says "Launch" and noting about Attach/Positioning. Maybe with the name Attach/Position i would find out that i should hold. For me the "Launch" means launch. Single action which trigger the launching of the catapult.
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Does anybody have problem with the Jet DLC showcase? I can't take off because the launch is not active. I go near the hook and nothing. I go further and i can go through the staff front of me. I did a turn and try it again. It is same every time and i unable to take of with the catapult. Edit: Attach to catapult is not available in the action menu. Only the Launch. Edit2: Also the Right Panel mode is always available in the action menu, even if i'm on foot. Ticket: https://feedback.bistudio.com/T124696
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Tanks fire control?! Tanks fire control. Tanks?! Tanks! Thanks!
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maybe they will once the 64bit version rollout.
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With this tweak finally i'm able to use GPS as a driver in tank?
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Jets - Custom Panels (GPS, Camera feeds, ...)
DancZer replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Can you add an indicators around to the custom info panel, which shows an abbreviation of the available infos? Currently i don't see what is selected and whats are available,. Like the buttons in the picture below. It can be dynamic. First is should show the top ones and when the modders add new infos then more and more buttons appear to be able to display the selected one. Is it clear? What do you think?- 200 replies
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Awesome! Are you going to improve the jet crash visually too? Eg. break in half, wings fly off etc.
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Would a an overkill option, if you add a new startup parameter which would load every object and texture (of the given map) into the memory, so it would not load those in real time? I mean, i have 16GB ram. I don't care if 10 is occupied at start, if i can reduce the loading glitches. How you?
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Read back. Dwarden mentioned that currently it is limited to 8GB, but this will be changed in the future.
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What I'm missing is that i don't feel the power of the cannons by visual. The shooting should wave the trees, brushes. And dust! Dust from everywhere! Buildings, nearby vehicles, ground. There are lot of videos on the YouTube, here is one: https://youtu.be/t9B0J6bAhjI?t=6m21s I think the shooting shockwave should also destroy some small an weak items nearby. (building windows, sunshades, damage human?)
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Exactly! Not to talk about the obstacle training courses elements at the airfield. Thank you guys! These little tweaks makes the whole game better and better.
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What i want to see in the Tanks DLC is not really a tank specific feature, but more like a long time missing one. Better radio and communication possibilities for example like TFAR. Multiple channels, ranges, relays, voice noise, etc. It plays a huge role in the gameplay.
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I would be very satisfied if the Orange DLC would bring some game changer core features. E.g.: Underground objects, ability to move static object in the editor, terrain modification, better grenade and placeable handling. But, it would be developed in the new studio. Maybe they don't know or want to implement core features like this and all we get is content and scripted things.
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I really like this WIP at 2:32. They sould definitely do something like this. Maybe a little more professional with some details around the windows and the gadgets. To feel it a bit more authentic. The rest of the GUI can be black to save time. It's not a modelling contest. :) Rather have views like this for all possible slots.