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Everything posted by DancZer
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I real life you can estimate how long you are able to run, sprint. When you start sprinting, you feel that "uhh, this is heavy, i should slow down to get there without fatigue". Currently in the game you notice fatigue when it is too late. That's why we use stanimabar. Make it optional like the stance indicator.
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This is what i missing too. I think the shacktac stanima bar should be default.
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I think the game saving and loading has some defects. Multiplayer: -Player can not reload the save game during the mission. -Player can not choose in the lobby which save want to resume(load). Singleplayer: -Player can not choose which save want to resume. Without this the loading the correct save need some workaround. Plus the option "Save and Exit" doesn't help at all. You have to Alt+F4 from the game to avoid saving and restart the game, make a new server, wait for everybody and resume the last save. I think i am not the only one. Related tickets: http://feedback.arma3.com/view.php?id=20514 http://feedback.arma3.com/view.php?id=4610 http://feedback.arma3.com/view.php?id=17003 http://feedback.arma3.com/view.php?id=3673 http://feedback.arma3.com/view.php?id=6186
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It is already fixed. It just not in the build yet. http://feedback.arma3.com/view.php?id=20476
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Arma 3 Helicopters DLC Discussion (dev branch)
DancZer replied to FredAirland's topic in ARMA 3 - GENERAL
I'm not sure so somebody please confirm it! Will firing from vehicle available only in helos or any vehicles? As i remember there was an official statement about this, but i don't know where. Twitter or forum? -
Wow! This is a long list!
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Shadows at distance / Shadows when looking through a scope
DancZer replied to NordKindchen's topic in ARMA 3 - GENERAL
I made a request last year, vote up. http://feedback.arma3.com/view.php?id=16421 -
Terrain Improvement (dev branch)
DancZer replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
My biggest issue with terrain is the terrain settings option. When you set it low the objects flow in the air. The objectViewDistance maximum value should change based on the terrain settings. Lower settings lower objectViewDistance. -
Weapon Inertia & Sway Feedback (dev branch)
DancZer replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
The easy way is making a short video and upload it somewhere. Maybe your weapon inertia effect has an issue too. -
Weapon Inertia & Sway Feedback (dev branch)
DancZer replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I like it because i feel that i am holding a weapon. Without it it feels like i am a robocop, superhuman who can hold his weapon straight. Fatigue and Inertia increase the immersion and the feeling that i am standing there and not in front of the PC. -
Feedback tracker administration
DancZer replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
This is bug exist since alpha version. Finally i have made a mission where it is clearly visible and reproducible on my machine. I hope on yours too. :) http://feedback.arma3.com/view.php?id=20481 I think these related(exists since alpha as well): http://feedback.arma3.com/view.php?id=5830 http://feedback.arma3.com/view.php?id=9606 http://feedback.arma3.com/view.php?id=6285- 275 replies
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Weapon Inertia & Sway Feedback (dev branch)
DancZer replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I think lot of players have fear against weapon inertia because of the AI. I'm sure that BIS take care of the AI so ADAPT and WIN. ---------- Post added at 01:04 PM ---------- Previous post was at 12:39 PM ---------- Question for BIS: In the upcoming Helicopter DLC is going to be firing from helicopter. Will the helicoper move/sway affect to the weapon inertia? -
Feedback tracker administration
DancZer replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes i have! http://feedback.arma3.com/view.php?id=20476 ---------- Post added at 10:45 AM ---------- Previous post was at 10:37 AM ---------- Thx, it is working now. I didn't know that "/" and "/ on numpad" is not the same. I am using hungarian keyboard and i always pressed the "/ on the numpad".- 275 replies
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Stay on guys! :)
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First AI issue with today's dev build. I not found ticket on feedback tracker, so here you are. It always reproducible via save game. Can somebody confirm it?
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Excellent work! You should kill the player when it hit the wall and wait the ragdoll to do the thing. :D
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Weapon Inertia & Sway Feedback (dev branch)
DancZer replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Anybody? -
Weapon Inertia & Sway Feedback (dev branch)
DancZer replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I don't know that this is a feature or bug, but turning from hip(optic mode + free look) not apply horizontal sway. -
AI issue: Static ai behavior lowers gameplay.
DancZer replied to brynjard's topic in ARMA 3 - GENERAL
Silverwave: I totally agree with you. I can't even do that commands what you wrote. I always mess up which number should i press for what. My common pattern is: while{alive player}do{ _k = number; if(!isCorrect _x)then{ backspace; }; }; One more thing i missing is that the AI don't know anything about the mission. Where are threats?! Where is the objective?! What is the objective?! The briefing is only for humans. -
Weapon Inertia & Sway Feedback (dev branch)
DancZer replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
Who talk about the weight or size of the weapon? As you say, it should reduce the sway. I skipped the part "while player not moving, turning" from my previous post. -
Weapon Inertia & Sway Feedback (dev branch)
DancZer replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
I see what is Alsanjuro's issue and he is right. I think if you hold your breath then the swaying(left to right) should be disappear faster. When you hold your breath that mean you tense your body which reduce the swaying. Imagine it like when you this is the inertia. Holding the breath is like shorten the ruler.Edit: while player not moving or turning again -
I have, but i hear the sound before the explosion in "Support" showcase.
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Feedback tracker administration
DancZer replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
It is, but you can't finish it. :) Does this work for you? Where and when should i press the combination?- 275 replies
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How to change Arma 3 branches between STABLE & DEVELOPMENT versions @STEAM client
DancZer replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Yesterday i find a much easier method. -Switch to stable branch, wait for sync. -Duplicate the Arma 3 folder in the .../Steam/SteamApps/common folder(e.g. The second should be Arma 3 stable. Now there should be .../Steam/SteamApps/common/Arma 3 and .../Steam/SteamApps/common/Arma 3 stable) -Open steam cliend: Games->Add Non-Steam Game To My Library...->Browse -Select Arma3.exe from the duplicated folder(e.g. .../Steam/SteamApps/common/Arma 3 stable) -In the steam there should be two Arma 3 -Switch to the dev branch(it is only possible with the original. If the Stable branch get update, you have have to switch back to Stable wait for sync and repeat the steps. -
DZ_CloneArea v1.1 The script copy the objects from the source marker area to the target marker area depending on the markers orientation. E.g.: house, containers, lamps, walls Installation: Copy to your mission folder. Add this to the init.sqf: Code: call compileFinal preprocessFileLineNumbers "DZ_CloneArea.sqf"; Download: DZ CloneArea on github.