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Everything posted by DancZer
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oukej if the time is too short, you should make a DLC which focus on the AI and the AI control. I would totally support you guys and i think i am not alone with this! The content could be fractions or real spec. ops units. We need good AI, it is like fresh water! If you need support, we are here!
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The fatigue system force you to play like a soldier and not like a humanoid terminator. Why you defend your position your fatigue decrease, when decreased you can move to another position. Try to Adapt guys and you will Win.
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Have you tried change your playstyle? Weapon lowering help a lot(double ctrl). Sprint when necessary(move from cover to cover).
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Rope Feature Discussion/Feedback (dev branch)
DancZer replied to deltagamer's topic in ARMA 3 - DEVELOPMENT BRANCH
Can you attach/create multiple ropes to the same positions? This would make the rope "stronger". -
What would you like to see worked on next in ArmA 3?
DancZer replied to Westonsammy's topic in ARMA 3 - GENERAL
Squad management UI -
Rope Feature Discussion/Feedback (dev branch)
DancZer replied to deltagamer's topic in ARMA 3 - DEVELOPMENT BRANCH
this please! The current parachute is a weak point of the engine. Sometime when i try to land on the hill i slide down to the valley. :D well, it isn't that funny :) -
In my opinion manual attaching would be to much. I like the current one.
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My tip is AI in the vehicle!?
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How to change Arma 3 branches between STABLE & DEVELOPMENT versions @STEAM client
DancZer replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
I don't think it is a feature. You just put there the beta files separated and not in the addon folder. Also i don't think that the steam restrict the file/folder structure and count must be the same as in the stable. -
How to change Arma 3 branches between STABLE & DEVELOPMENT versions @STEAM client
DancZer replied to Dwarden's topic in ARMA 3 - DEVELOPMENT BRANCH
Question for BIS: Is it possible to make the development branch with @beta folder and arma3_beta.exe? In the @beta folder should be the changed pbo-s just like it was in Arma 2. With this we can start the stable arma with arma.exe and the beta with arma3_beta.exe. Just to be clear. The dev branch should be the same as the stable, but there should be the @beta folder and the arma3_beta.exe too as an extra content. -
I tested it again via script and there is no issue.
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Guys you should make a ticket for each bug. It is much easier to manage it and confirm the fix.
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When the lifted object blow up the heli blow up too. Is it normal or it is a bug?
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You are right. I can imagine even longer screaming, loud talk. Like: "Fu*k im hit, i'm hit, f*k aghhh, sssss" and variation of these.
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, but maybe it is too late to bring in another middleware for it.
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I am missing the speed of sound simulation for vehicle sounds.
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what is the most annoying thing for you in arma 3 ?
DancZer replied to sgtsev3n's topic in ARMA 3 - GENERAL
Why am i not surprised? Of course the AI. It is so disappointing when you see/feel an AI bug. My second vote would be the Action Menu. -
I tested it yesterday and if found this bug(it's at 1:00 and 2:00): http://feedback.arma3.com/view.php?id=20631 Edit: Btw the AI is not really want to move at the exact position inside the building. Like in this building on the top level. You should give a try. I order him behind the stairs and he go to the other side of the room, behind the wall. Because as i saw the AI has too few reference position that's why we can't order him in the corners and some precise positions.
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Best news for the weekend! Thank you BIS!
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I think that UI elements which help to "feel" the avatar status isn't immersion breaking(stanima bar, stance indicator, body status). Because there is no user interface(physical) for it only the display. Showing how many ammo do you have in the weapon is a joke for example. Heavy breathing and weapon sway is a consequence of the fatigue. These should not be the things that i decide that i'am fatigued based on. In real life you simply know as you know how you are standing.
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I agree with you at some points. I tested it in the VR, where is no background noise(shooting, blow up and other player chat). I can hear the different sound at different fatigue level. How can you estimate your fatigue level without the breathing sounds if you are running? In real life you feel your fatigue even if you are deaf. If you get hurt yourself you know where the pain came from. You don't have to find where the blood came from.
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In the Arma 2 times lot of my friends copied pbo-s to the <Path to Arma>/Addon folder to use mods. I just want to make a note that the steam verify integrity check doesn't recognize extra pbo-s in the Addon folder. This can lead to starting the arma with extra pbo which the game load automatically and may cause the issue/crash. Maybe you should add some cmd or bat file into to game folder for that. I think file name checking is enough because if the content changed(owerwrited file) then steam recognize it.
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Steam - Verify Integrity of Game Cache
DancZer replied to DancZer's topic in ARMA 3 - TROUBLESHOOTING
Notify the user that those files not supposes to be there. -
You are right, it is show the status quite good but it isn't tell you how your fatigue change.
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Yes. The yesterday's fix solved the problem.