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kanelbolle

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Everything posted by kanelbolle

  1. Hi, are there any info on if BIS is planing to add support for 3d pary mods for the "Spawn AI" module in arma 3 ? Whould be grate to use mods like RHS and select faction to spawn.
  2. easy... use mission whitelist. Just add all the missions you want to be played on your server. Example: missionWhitelist[] = {becti_0097_z_str_rhs.Altis};
  3. Yes it is ridiculas, asked for this since Arma 2 but they don't seem to get that CCIP /CR on planes with bombs is kinda standard in the HUD.. and makes the planes in Arma 2 and Arma 3 almost useless as bombers...
  4. Lets cross our fingers an hope :)
  5. Noticed on the introduction video that the crew in the boats still can't shoot while in the boat (If not on a mg or other equipment). The obvious question is why ?
  6. Hi, i am trying to make a capture and hold mission in Arma 2. But i am experiencing problems with the capture zones. I am using triggers and Public Variables for this and it seem to work well. The problem seem to be that when both sides are in the zone The marker becomes yellow that indicates that there is a battle in the town, but after some time 1 of the teams captures the zone even if there is a enemy player in the zone. Can any one help me with this problem ? Or is there a better way of doing this ? And am i using Public Variables right ? I have the mission test file here: http://www.tnett.no/kanelbolle/CaptureAndHold.Takistan.zip
  7. Have noticed the the F-35 is quit useless in Arma 2. Simply cause you need a player with Laser designator to drop bombs. This should be changed! The F-35 is a fifth-generation, single-seat, single-engine stealth multirole fighter that can perform close air support, tactical bombing, and air defense missions. Arma 2 i would say does not make the aircraft any where near this. I know Arma 2 is not trying to make flight simulator, but this would make the f-35 more usable in the game and enhancing the game experience. :) My suggestion is, learn from the Arma 2 community and take a look here: http://forums.bistudio.com/showthread.php?t=83459&highlight=f-117 and Integration the stealth capabilities and bomb targeting system of this fine mod maker would be a step closer to perfection of the F-35 in Arma 2. It is easy and it is practical to use.
  8. Arnt the Variables "_westCap" & "_eastCap" local to the computer of every player ? Won't this risk the value of these to be different on every computer ?
  9. kanelbolle

    Spawn unit wont work?

    Create the group you want : http://community.bistudio.com/wiki/createGroup example: grp1 _grp1 = createGroup east; _enemy = _grp1 createUnit ["TK_GUE_Soldier_AT_EP1", getMarkerPos "Marker1", [], 0, "NONE"];
  10. kanelbolle

    Spawn unit wont work?

    http://community.bistudio.com/wiki/createUnit "TK_GUE_Soldier_AT_EP1" createUnit [getMarkerPos "barracks", group player] sry... wrong link should be like Demonized said :) http://community.bistudio.com/wiki/createUnit_array
  11. thx. Will try it out right away. 1 more qestion. Does it mather if i place this trigger in the editor with the code when it is a multiplayer mission. I have had problems that the color did not change on the marker for other players. This i solved by just checking if the public Variable PUB_WEST_HOLD_TOWN1 was true and then make it change the color....
  12. Thx i edited the first code and got it working: _null = [t1_captrigger] spawn { _trigger = _this select 0; _eastCap = 10; _westCap = 10; while {(count (list _trigger)) != 0} do { if ( ({alive _x AND (side _x) == west} count list _trigger) > ({alive _x AND (side _x) == east} count list _trigger) ) then { if (_westCap > 0) then { _westCap = _westCap - 1; }; if (_eastCap < 10) then {_eastCap = _eastCap + 1}; }; if ( ({alive _x AND (side _x) == east} count list _trigger) > ({alive _x AND (side _x) == west} count list _trigger) ) then { if (_eastCap > 0) then { _eastCap = _eastCap - 1; }; if (_westCap < 10) then {_westCap = _westCap + 1}; }; if ({alive _x AND (side _x) == west} count list _trigger > 0) then { if ({alive _x AND (side _x) == east} count list _trigger > 0) then { Hint "Battle at: Feruz Abad"; }; }; sleep 1; if (_westCap < 1) then { "town1marker" setMarkerColor "ColorBlue"; PUB_WEST_HOLD_TOWN1 = true; publicVariable "PUB_WEST_HOLD_TOWN1"; PUB_EAST_HOLD_TOWN1 = false; publicVariable "PUB_EAST_HOLD_TOWN1"; }; if (_eastCap < 1) then { "town1marker" setMarkerColor "ColorRed"; PUB_WEST_HOLD_TOWN1 = false; publicVariable "PUB_WEST_HOLD_TOWN1"; PUB_EAST_HOLD_TOWN1 = true; publicVariable "PUB_EAST_HOLD_TOWN1"; }; }; }; I added a hint when there are players on both sides, but this will turn up all the time while this i true. Any good ide on how to make this only show 1 time every time there are players on both teams in the zone ?
  13. kanelbolle

    ArmA3 Wishlist and Ideas

    Aircraft - CCIP Implement CCIP bombing in the HUD of aircraft's. It's easy to use and hand to use, don't really see why this is not in the recent games..
  14. Ok, thx will try the codes out and see what i can get it working on my mission :)
  15. Try typing in this in On Act. :) endMission "END1";
  16. Hi, im trying to hide the radar in panes. But if i change the resolution, interface size or 3D Resolution it does not cover the radar anymore. Any ides how to do this? :confused: class NORADARHelicopter { idd = -1; movingEnable = 1; duration = 9999; fadein = 0; fadeout = 1; name = "NORADAR"; onLoad="uiNamespace setVariable ['NORADAR_Display', _this select 0];"; controlsBackground[]={}; objects[]={}; controls[]={NORADAR_PIC}; class NORADAR_PIC { idc = -1; type = 0; style = 48; colorText[] = {0.1882, 0.2588, 0.149, 1}; font = "Bitstream"; colorBackground[] = {0.1882, 0.2588, 0.149, 0}; text="pics\noradar.paa"; sizeEx = 0.015; x = (0.080 * SafeZoneW) + SafeZoneX; y = (0.018 * SafeZoneH) + SafeZoneY; w = (0.170 * SafeZoneW); h = (0.210 * SafeZoneH); //x = "(SafeZoneX) + (0.090)"; //y = "(SafeZoney) + (0.015)"; //w = 0.175; //h = 0.25; }; };
  17. I allready have ith in a loop that checks if the player is inside a aircraft. If it is the pic shows with the code at top. if not it removes it... :/ while {true} do { _vehnoradar = typeof vehicle player; _vp = vehicle player; _vk = vehicle player ; if ((_vk iskindof "Helicopter") || (_vk iskindof "Plane") || (_vk iskindof "Tank") || (_vk iskindof "APC") || (_vk iskindof "Wheeled_APC")) then { while {(vehicle player == _vp) && mando_no_radar_active} do { if (_vehnoradar iskindOf "Helicopter") then { Hint "Entered vehicle Helicopter!"; if ((_this select 1) == 0) then { titleRsc ["NORADARHelicopter","PLAIN"] }; }; Sleep 1; }; if ((_this select 1) == 0) then { titleText["", "PLAIN"]; }; }; Sleep 2; };
  18. No one know how to handle screen changes ? Dosn't seem to help the other posts about using safzone's....
  19. Hi, I am trying to add a "Reverse Taxi" function to Planes in my mission. Now i have this in the init of the plane: this addAction ["Reverse Taxi", "client\action\Action_TaxiReverse.sqf"]; But this makes it possible to Reverse Taxi it when no one is in the plane. I want this to be added when entering the plane and removing it when i leave the plane. And obviously not able to do this unless the plane is on the ground. Any help please ?
  20. kanelbolle

    Action menu on plane

    Ah.. Thx that helps very much :)
  21. I get kicked to from servers. I got Steam Arma 2, Arrowhead & BAF lite This happens when running CO. Can join servers, but when loading map it returns to server browser. No error messages. When running Arrowhead i can join servers with Arrowhead and BAF lite Running on: Windows 7 64bit Ultimate English Dirs: D:\Games (x86)\Steam\steamapps\common\arma 2 and D:\Games (x86)\Steam\steamapps\common\arma 2 operation arrowhead
  22. kanelbolle

    Arma 2 OA 1.53 Suggestions

    Sounds nice, but think this will ruin the selling of OA. Since this is one of the key feuters of the pack. :j: Maby only with Combined Operations ? :)
  23. kanelbolle

    Arma 2 OA 1.53 Suggestions

    This is done by the mission maker. http://www.armaholic.com/forums.php?m=posts&q=7878&d=0 You can even make it changeable ingame: http://forums.bistudio.com/showthread.php?t=64746 And you can make it as a parameter in the mission server lobby. :) So there is really no need for this.
  24. kanelbolle

    Arma 2 OA 1.53 Suggestions

    I agree with: Please BIS add a proper working bomb fall line to the HUD. It is hard to do manual bomb drop without the proper hud. If you want to support units by bombing a buildings with enemys or something else you cant target, it's almost always a miss without a fall line.
  25. I don't think ACE should be an original future of Arma 2. Alltho i like ACE... But as i said this is a "Fine example on how make the F-35 JSF more usable". And they should do something about this, not necessary making it like this.. this was just a fine example... All i am saying it should be more usable. And i liked this one.
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