Minoza
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Everything posted by Minoza
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Nvidia recently added HBAO+ support through their drivers. They claim it provides better performance and more accurate ambient occlusion compared to the other popular algorithms. Currently you can see it in action in Splinter Cell Blacklist where it's natively supported and few other games where you need to force it through NVInspector (like DCS). Any chance we might be able to use it in Arma 3 in near future? Current ambient occlusion technique in Arma 3 seems to be very taxing yet subtle, maybe this would help?
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Nice suggestion, I support the idea!
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Rendering shadow maps from multiple light sources at the same time requires complete rewrite of rendering pipeline in order to retain playable framerates. Devs stated that deferred rendering is what they would like to have at some point, but until then, this could be a satisfactory solution.
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Yeah, crosshairs disappearing here as well. Happens both when loading saved game in SP and when playing some mission on dedi server.
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Happens to me as well but in campaign only.
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^^I think what he means is using 2D texture with 3D effect (parallax occlusion mapping comes to mind).
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He has a point on them being analogue as well though. :)
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Thank you for taking your time to answer me! I'll give it a read and see if I can come up with something useful.
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Thx for explanation! Could you maybe point me into right direction here; is there any guide or explanation on the subject of creating PiP objects in A3? My idea could still work maybe, it's just that instead of making circle I'd try with plane with hole around scope, essentially I'd be making geometry mask... PP blur/darkening could still be applied on top of that thus masking issues with PiP. It might introduce some other glitches because of movement but I would like to try it out.
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Wow! Very nice to see a real PiP scope in Arma! Now, I've used Google translate in order to get the idea of what author is saying in his comments and it seems he really got this thing to work. It has issues like shadows or smoke not being drawn but it does work. Now, my idea is exactly as someone already mentioned, if it's possible, do a reverse PiP, where area inside scope becomes main rendering and outside becomes PiP. Blur it up a bit and you wont probably even notice issues with shadows and smoke and even if you do it would be worth if you ask me.
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Dynamic shadows possible in Real Virtuality?
Minoza replied to JuggernautOfWar's topic in ARMA 3 - GENERAL
^^I lol'd :D -
Tactical Battlefield - A PvP Modification
Minoza replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I understand what you're saying but I simply can't agree on that. Please don't force the grass off.- 477 replies
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- pvp
- multiplayer
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(and 2 more)
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Most likely due to sampling increase. It seems less pronounced but it's actually being more precise.
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Not all ssao implementations suffer from this though. I'm a bit disappointed to hear that this one does.
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Nice! Can't wait to test it out! I'd love to see HBAO+ though. Splinter Cell implementation looks amazing and performs great.
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This actually happened to me yesterday and got me really confused. I'm using mods since Arma 1, I know pretty well what and how yet this is first time I experienced something like this. Anyways here's what happened; I've loaded up few mods using launch parameters (through Steam), nothing new, I stopped using external launchers after Arma 2 anyways. Mods loaded up fine, everything is great. Then I exited game after playing for some time, removed launch parameters and launched the game. Surprise! Mods loaded up... I was wtf?! Exited the game, made sure no launch params are there, launched the game again, mods are loaded up...?! I managed to disable them through in-game options but there is obviously something weird going on. I will check again today if I can reproduce issue from OP.
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Croatian Armed Forces Mod - Looking for team
Minoza replied to Degman's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
^^Thx! Looking forward to it! :D -
Croatian Armed Forces Mod - Looking for team
Minoza replied to Degman's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I am slowly finishing up on the HS2000 high poly mesh, until I get the rest done I wanted to share a work in progress render from Marmoset: Note that some parts and details are missing, I'm working on them atm... Once I'm done with them, I'll get on baking it on the low poly mesh and finalizing for the game itself. Cheers! -
I fit into that last category, where I actually exceed the recommended specs, yet the game runs like crap. No, there is nothing wrong with my PC, you're just pissing people off even more with that kind of approach. We've been through this over and over again, and while BI confirmed twice that problem exists (once in Arma 2, and then again in Arma 3 as well) some still insist that it must be users fault. There's also few great explanations showing how game creates CPU bottleneck (hence the topic title) where it shouldn't. Just recently I had a debate about it, posted tons of benches, spent my time on what really, I mean what's the point?! People will still claim that it must be users fault, while BI is aware of the issue anyways...
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Have I not answered this already? Beyond 1500m my framerate abruptly goes down no matter what the rest of settings are set to. I can set everything else to low (even object detail) but fps will remain as it is. Turning everything down at this point just makes my CPU/GPU usage go even lower. Only thing that helps is to play at 1000-1500m and game runs pretty much great then. I still get occasional drops to low 30's when quickly turning around in some dense woods areas but after that fps goes up to 50+ again which is more then fine for me. Not sure what's the cause of that particular drop but I can live with it. I guess I'll just stick with 1500m VD and enjoy the game. Too much hassle for nothing really. I believe it should run a bit better but I'm fine with this. Thx for trying to help me out!
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I have. At 1000m VD game runs flawlessly on Ultra settings. Beyond 1500 game runs like crap no matter what settings. I am aware that VD is important factor I even pointed that out in one of my posts. I wanted to know how some people achieve 4.5k and get 40+ fps, because at that VD I can't get more than 30 even on lowest settings and 1280x800 resolution... If you say that everyone with similar hardware gets similar performance then fine, I'm ok with that. Did you look at CPU usage graphs I posted? Not one single core of my CPU reaches beyond 50% utilization. I'll try once I get home from work. Thx!
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I tried lowering settings, I even posted benchmarks with lower settings... And NO I did NOT set things to ULTRA ULTRA ULTRA, GAME set them using autodetect! Please, if you're trying to be constructive, read my comments before claiming something I tried and proved not helping me will help me. Otherwise we can just end this discussion. You repeated what I already said... In this same thread guy claims playing on 40+ fps on 3.5 VD, I asked how, which hardware, which settings which missions and got no reply... You're trying to force prove that I'm doing something wrong, while I ran the game with LOWER settings at 1280x800 and got same result of 27/28 avg. framerate, you can see it in last 3 pages. I've got 2GB card btw, as I've already posted in that same post you quoted just like the rest of my specs... You saw my benchmark with lower settings, so what's your point? I kept being polite, provided all the info, tried all the suggestions so far and now you come to this conclusion?!
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With core parking disabled, situation is the same. I posted my specs, you can clearly see that I have 2GB vram card, a fast OCed CPU and an SSD. 30 is playable but far from enjoyable. I'm looking for enjoyable experience. Asus P8Z77V-Pro, latest BIOS and latest chipset drivers from Asus. I always tend to be up to date with that stuff. I was experiencing same with Arma 2 and different rig, at that time high end as well so I can hardly blame the hardware.
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Honestly my biggest gripe currently are those graphs I posted earlier, they show something very strange. Try to understand, it's not only the performance at these settings that troubles me, it's exactly the fact that my CPU and GPU basically have nothing to do, game wont utilize them, that is numero uno thing that's bothering me. If I saw that my CPU is struggling at those settings I'd say, fine, obviously game is too demanding I need to turn something down, but if I see my CPU and GPU doing pretty much nothing yet framerate is bad then it makes me curious as to why? Forcing the VD up to 3800 will definitely hurt your framerate but as I explained I would expect to see my CPU struggle at that point instead of seeing it idling... I wouldn't be surprised though if you get similar performance. Note that those are autodetect settings, game chose those as "optimal" for me, which obviously isn't the case.
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It doesn't matter because it wont help, here: 1280x800 No AA No SSAA No Caustics PIP Standard 2013-12-02 21:25:30 - arma3 Frames: 6231 - Time: 220766ms - Avg: 28.224 - Min: 9 - Max: 54 This is not a problem where game is demanding but a problem where game doesn't use my hardware. No change in settings will help except lowering VD to 1000-1500max, that's where bottleneck starts to fade. And we're not talking about massive improvement, even with 1500VD in MP I get horrible performance but somewhat acceptable in SP.