Jump to content

dscha

Member
  • Content Count

    244
  • Joined

  • Last visited

  • Medals

Everything posted by dscha

  1. *waiting for di*k drawnings*
  2. Little note: If you add more MASS (in the GeoLod) to the Trailer, so the swinging will reduce alot! Still: Great work ;)
  3. While recording it, i had ViewDistance set to 2k, EVERYTHING on MaxSettings (Ultra/High): ~60FPS +I was on the DevServer. Specs: I7-4790k 970GTX Arma NOT on a SSD +Keep in mind: I was inside of a City. Outside way more FPS.
  4. Didn't worked for me + also seems like for some others.
  5. dscha

    armake

    Meh
  6. erm, do you mean that: if bis_fnc_blabla is not existing -> Do that? If yes, this might be helpful: if(isNil "bis_fnc_blabla")then{dosomethingelsebecausetheotherfunctiondoesnotexists};
  7. afaik removeXXX-Commands doesn't work with Objects/vehicles/Cars/everything else, that is not a player.
  8. Because they can ;) Anyway: https://community.bistudio.com/wiki/server.armaprofile#Arma_III Seems to work.
  9. As Start Parameter on your Server (just to have it all in one place): (Example!) -profiles=C:\Arma3Server\myFancyUsers -name=myFancyUserName -config=C:\Arma3Server\myFancyUsers\server_config.cfg -cfg=C:\Arma3Server\myFancyUsers\basic.cfg
  10. dscha

    Difficulty Overhaul

    Okay, that happend: All Difficulty Settings made in the A3profile. Settings in the server.cfg: class Missions { class Mission_1 { template = "MyMission.MyIsland"; difficulty = "Custom"; }; }; ------------------ 1st Server: I had to go use #missions and change the Difficulty to "Custom" ------------------ 2nd and 3rd Server: I just had to change it in the server.cfg ------------------ All changes, that i made in the "Difficulty Menu" were beeing ignored. It only took the Settings from the CustomDifficulty Profile. I am 100% confused now.
  11. My posting was sarcastic/mean/trolling/definition needed (as direct answer to the posting above it) ;)
  12. Any ETA known? :D
  13. https://community.bistudio.com/wiki/getModelInfo ... How could i miss that?
  14. You don't get a class back, because it doesn't exist (again: No Config entry). I did it like this: _Target = "Land_Cinderblocks_F"; _Obj = cursorObject; _ObjName = toArray str(_Obj); _ObjName deleteRange [0,((_ObjName find 58)+2)]; //Find " : " + the 2 following signs (2x "space") _ObjName = toString(_ObjName); If(_ObjName isEqualTo _Target)then{systemchat "Its the object"}else{systemchat "Nope, nothing"}; Could be done easier with "select", but i am tired as hell and way too lazy to write it down now :P EDIT: Okay, wasn't so lazy: Different way: _Obj = cursorObject; _ToCheck = str(_Obj); _StartPos = ((_ToCheck find ":")+2); //find ":"+the following 2 "space" _ObjName = (_ToCheck select [_StartPos, (((count _ToCheck) - _StartPos)-4)]); //remove ".p3d" from it systemchat _ObjName;
  15. typeOf only works, if the targeted object has a config.cpp entry. Lets make a test with a random tree or Bush on Altis: Does not work: cursorTarget setDamage 1; DOES work: cursorObject setDamage 1;
  16. dscha

    Arrays

    erm, yeah :D Easier description.
  17. dscha

    Arrays

    Lets take "example 2" _cnt = {_x == 4} count [1,4,4,5,5,5]; systemchat str _cnt; systemchat shows "2" Reason: 2x "true" (_x is a 4) / 2x CurrentCount(starting with 0) + 1 while: _cnt = {systemchat str _x} count [1,4,4,4,5,5,5]; only activates/executes the "systemchat str _x" part. So no True/false is given. That means: "systemchat str _cnt" would be "0" another example: _cnt = {_x} count [true,true,true,true]; systemchat str _cnt; would show "4" Reason: 4x "true" / 4x CurrentCount(starting with 0) + 1 Say3D: erm... looks like say3D stacks sounds and executes the following sound, when the current one is done properly. [] spawn {player say3D "Alarm";}; -> 1x Sound [] spawn {player say3D "Alarm"; player say3D "Alarm"; }; -> 2x Sound after another [] spawn {player say3D "Alarm"; sleep 0.5; player say3D "Alarm"; }; -> 2x Sound after another (exactly as above) [] spawn {player say3D "Alarm"; sleep 0.5; player say3D "Alarm"; sleep 0.5; player say3D "Alarm"; }; -> 3x Sound after another (exactly as above) [] spawn {player say3D "Alarm"; player say3D "Alarm"; player say3D "Alarm"; }; -> 3x Sound after another (exactly as above) + {player say3D _x} count ["Alarm","AlarmCar","Alarm"]; Executes the sounds after another.
  18. dscha

    Arrays

    {systemchat _x;}count ["1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1"]; {systemchat _x;}forEach ["1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1","1"]; try this @deadfast(Console -> press the "speedometer"-button next to "Server Exec")
  19. dscha

    Arrays

    Can confirm. Interesting. The only reason (i could imagine) is: It counts the Array before executing the forEach. EDIT: Ah, didn't noticed the Link posted by jshock above.
  20. Looks way better ingame ;)
  21. Ordinary Altis Life is a MISSION, not a Mod... Learn the difference. If it sucks, why do so many ppl play it? Life is not particular bad. The bad part are just the retarded Server-Owner, who try to make profit from it (like "Cayden" or whatever the name of that sob was). --- Oh, tell me: What has "to do" with Arma? Exile? Epoch? DayZ? CTF Maps? Koth? Coop? TvT? ... There is no real "Arma only". It also became a part of Arma like CTI-Gamemodes became one, back in OFP (Oh btw.: there were also "life"-like Server, just4Info ;) ). RV is and was an "Open World" Engine, live with it and don't throw any random Arguments around...
  22. dscha

    Advanced Tow Ropes

    What else? SetPos? oO
×