jw custom
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Everything posted by jw custom
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RIP, such a huge loss :icon_sad:
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N'Ziwasogo A3 terrain (Released)
jw custom replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Holy smoke, i just installed A3 again after god knows how long and was a bit dissappointed about how little it has changed, even the fatigue system still suck.... then i found this map, VERY nice and it runs beautifully :cool: -
So desired but very disappointing game that you have ever played?
jw custom replied to MarutiaOrtia's topic in OFFTOPIC - Games & Gaming
I hope Alien Isolation will turn out good. -
Definitely interesting. Gonna follow this one, hell might even back it.
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Team king of the hill [co12 - The compound (ACE/DUALA)]
jw custom posted a topic in ARMA 2 & OA - USER MISSIONS
4Gy86bqpuuw Another Team king of the hill "mission" which is coop style human west vs AI east. changelog: v1.0 -Initial release New stuff: - Added trails to artillery shells - Added sound of incoming shells Required addons: ACE 2 Isla Duala Basic game description: The team that holds the zone for a defined period of time before the timeout timer reaches zero wins. If the timeout timer reaches zero the team which has most zone time wins a minor victory. The team being outnumbered in zone will per default get a second subtracted from their zone time. There's settings to make the game more difficult, easier, longer etc. Game settings/parameters explained: Time out: Max. game time, when this timer runs out the game will end and the team with most zone time will win a minor victory. Time for east to hold zone: Time east needs to hold zone to win a total victory. Time for west to hold zone: Time west needs to hold zone to win a total victory. East zone score per second: Seconds east wins per second when outnumbering west in zone. West zone score per second: Seconds west wins per second when outnumbering east in zone. East zone penalty per second: Seconds east lose per second when being outnumbered by west in zone. West zone penalty per second: Seconds west lose per second when being outnumbered by east in zone. East numbers in zone for bonus: Units east should outnumber west in zone to get zone bonus. West numbers in zone for bonus: Units west should outnumber east in zone to get zone bonus. East zone bonus per second: Zone bonus seconds east will win additional to the normal zone score when bonus is achieved. West zone bonus per second: Zone bonus seconds west will win additional to the normal zone score when bonus is achieved. Number of east AI playing: How many east AI units playing at same time. Chance of vehicle spawn: How many % chance of a vehicle will spawn. Chance of vehicle spawn every: This decides how often the "chance of vehicle spawn" will occur. Remove dead AI bodies after: How long dead AI bodies will stay before getting removed. Remove dead player bodies after: How long dead player bodies will stay before getting removed. Remove dead player bodies after: This is how long dead player bodies will stay before getting removed. West vehicle respawn delay: How long it takes for a west vehicle to respawn after it's been destroyed. West respawn deserted veh after: How long it takes for a west vehicle to respawn after it's been deserted. West refill ammo crate after: How often the ammo crate will get refilled. AI game start spawn delay: How long AI is delayed before spawning at game start. This is to give players a chance to gear up. East arty chance: How many % chance of east calling in artillery on zone. Arty chance if not in zone for: How many minutes/seconds east needs NOT to be present in zone to take use of their chance to call in artillery support(see above). West enable/disable artillery: The 2 officer slots have ability to call in artillery support every 10min or once per live. This can be enabled/disabled with this option. Download v1.0: -> co12 - The compound (TKOTH @ Duala) Download v1.0 from Armaholic mirror: -> Team king of the hill - The compound Co-12 (@) -
Looks really nice, might get this one :cool:
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RIP Randy, condolences to friends and family.
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I guess this is possible but how do i do it? It doesn't matter if the flare is fired out of nothing or a enemy soldier is firing it as the players won't see it fire. Thanks for any help :)
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So in other words, nothing changed....
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Kingdom Come: a realistic RPG by the former creators of Mafia and Arma
jw custom replied to sparks50's topic in OFFTOPIC - Games & Gaming
Really hope this one delivers. It really does look promising. https://www.youtube.com/watch?v=_2ET_xvHIMY -
Nice video haha.
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Upcoming tactical shooter from Blackfoot Studios: Ground Branch
jw custom replied to Tactical Jerky's topic in OFFTOPIC - Games & Gaming
Those screens made me think of Novalogics Joint Operations(with upgraded gfx) which i loved :cool: -
Kingdom Come: a realistic RPG by the former creators of Mafia and Arma
jw custom replied to sparks50's topic in OFFTOPIC - Games & Gaming
Simply amazing :cool: -
Kingdom Come: a realistic RPG by the former creators of Mafia and Arma
jw custom replied to sparks50's topic in OFFTOPIC - Games & Gaming
Holy smoke that looks amazing :cool: -
Must be the "cool stuff" we all are waiting for :D
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Thanks, getting it now :D
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I'm keeping an eye on this one :cool:
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FPS worse after latest stable update - BIS seriously why_
jw custom replied to nikiforos's topic in ARMA 3 - TROUBLESHOOTING
No doubt about that, there is many unjustified hardware blames around here but when you see people with higher specs than yourself claiming the game is unplayable then you start wonder.... -
FPS worse after latest stable update - BIS seriously why_
jw custom replied to nikiforos's topic in ARMA 3 - TROUBLESHOOTING
Questions like "what are your specs and settings" are necessary to determine if complains like "my bf3 is running like 90 fps, i would expect atleast 81 in arma because bf3 is huge", "omg my 770 3gb oc +97734343 can't even have 100 units in the 15th smallest city on altis.... this sucks, what should i post on facebook???" is really valid... -
Reducing damage by handleDamage EH doesn't work
jw custom replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm getting different results based on visuals only. this addEventHandler [ "handleDamage", { _unit = _this select 0; _dmg = _this select 2; _oldDmg = damage _unit; _dmg = _oldDmg + (_dmg / 10); _dmg } ]; -
FPS worse after latest stable update - BIS seriously why_
jw custom replied to nikiforos's topic in ARMA 3 - TROUBLESHOOTING
Supporter edition +15 fps :) You not on supporter edition? Seriously, i have never really noticed any performance drop/gain between updates. -
Reducing damage by handleDamage EH doesn't work
jw custom replied to IndeedPete's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahh yeah you need to add "old damage" to result :o -
Complete sandbox experience - not there yet
jw custom replied to Polygon's topic in ARMA 3 - GENERAL
Nice, a disguised "wanted features" request thread :) -
Detecting if Unit In Building
jw custom replied to Kolmain's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not sure how reliable it is but this is from DayZ: -
How Did You Learn To Script?
jw custom replied to infiltrator_2k's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This forum, the Bohemia Interactive Community Wiki and of course dePBO :)