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Everything posted by Varanon
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Made a ticket for this long time ago.
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If you're porting Arma 2 assets, I suggest you check out CUP (see my signature)!
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No, set the wheel mass to something appropriate, like 20. I'd also suggest making all components of the geometry lod 0 weight, but add "weights" to the Gemoetry lod that contain the actual weight. Check how the Test Car from the samples package defines it's weight. This allows you a better control of the center of weight for the car.
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As promised, I've uploaded an archive with all the missions to our website. Also informed the maintainers at Armaholic and provided the files to them, so expect the file to pup up on Armaholic, soon.
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These problems typically appear when the sprungMass, springStrength and springDamperRate are incorrect. Incorrect means, the springMass is not a quarter of the vehicle mass as it is defined in the geometry lod. Check the total mass in the geometry lod, divide it by the amount of wheels and set this as sprungMass for the appropriate wheels, then compute springStrength and springDamperRate from there on. This always fixed the floating wheel problems for me
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I'm off for the weekend now, but I'll update the archive on Armaholic with the latest missions as soon as I'm, back on Monday.
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New mission added: Ping Pong After a ship housing a secret service cell is sunk after hitting a mine, a team of divers is sent in to retrieve a valuable communications asset that went down with the ship. This is my first attempt at an all underwater mission, although I tried to keep it diverse by adding first the necessity to clear AAA units via the sub's Laser Designators, and having two UAVs in the air that provide triangulation to locate the missing comms asset. I would very much appreciate feedback on this mission, as it's really an experiment for me to test what can be done with Arma 3's underwater combat.
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It's not really about arcade shooter or casual gameplay. They added compass bearings and distance to the targeting, so why not to the rearming ?
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6/10 Some nice missions that really got the "This is War" feeling over well. But overall, story-wise, it's one big disappointment. No closure, no explanation, and quite honestly:
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Since I'm currently playing the campaign and it happens in every single mission: BIS, have you ever tried to rearm your AI in combat when they are out of bullets ? They just scream "Out of ammo" all the time and you have to tell them that it'S a good idea to pick up ammo from elsewhere. And how do you do it ? "Pick up that rifle" "Roger" *runs off to some long forgotten corpse half a kilometer back while standing on a damn ammo box* Honestly, micromanaging AI ammo in combat is ridiculous. They should be able to rearm themselves from the nearest source, either automatically, or on player command. The current way is atrocious.
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ARMA 2: OA Beta build 116523 - Steam Mp Lobby (1.63 build, Steam only)
Varanon replied to dr. hladik's topic in ARMA 2 & OA - BETA PATCH TESTING
With Gamespy shutting down, the list of options for server browsing grows thin. I would also appreciate some info on the final 1.63 patch, though. One can really get the impression it will never come out at all. -
Volha in A3 [WIP/help needed!]
Varanon replied to keeway's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The wheel-in-ground is usually a result of the wrong sprungMass, springStrength and springDamperRate values. Make sure the springMass is correct (a quarter of the car's weight) and compute springStrength and springDamperRate from there. Edit: I already fully ported the SUV for CUP, I suggest if you don't know CUP yet, you should check them out. See my signature. -
Can you please elaborate ? ---------- Post added at 09:15 PM ---------- Previous post was at 09:14 PM ---------- Dev or stable ? I'm pretty sure it still works on stable. Can you provide a repro mission, or point me to what function no longer works ?
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I'll consider it. I've got a new version lined up for release anyway, but I lacked the time up to now to fix some of the outstanding issues.
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I think that might not only be seeing in the dark. THe AI has an uncanny sense of spotting you after some time. I rather think this is similar to this ticket which has been reported way back in the Alpha or Beta phase and still is not even assigned nor given any priority (while it makes stealth missions practically impossible).
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Oh, yes! That was the most intuitive way of keeping it between the white lines. I missed that in every later Arma title until it was brought back in one of the later patches to Arma 2
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No, it isn't. I'll check. I have a hunch what might be the cause Edit: Yep, it's waiting for the briefing first. I'll see how I can work around that. Thanks for pointing it out, much appreciated.
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I used the version that I posted in a mission, and it worked for me. localize just returns a string, so it shouldn't be any different whether you use localize directly, or in a format command.
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Yes, it does. Your example should look like this: [ group play1, ["StartTask", localize "STR_INTRO_BRIEFING_TEXT", localize "STR_INTRO_TASK_TITLE", localize "STR_INTRO_WAYPOINT_TEXT", getMarkerPos "lz1", "assigned"] ] call FHQ_TT_addTask; If it still doesn't work, try adding player sideChar localize "STR_INTRO_BRIEFING_TEXT"; to verify if the localization works at all
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Rest in peace, man
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Speaking from experience, I know how hard it is for the family to know someone will die soon. My sincerest wishes to his wife and family to have the strength to get through to this, and I hope Randy will have the opportunity to take what he can out of his final days. Never give up hoping, is what I learned.
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Edit: Never mind, not worth the time to think about it
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Suppression in this context rather means suppressing enemy AI, not human players. Suppression is a normal infantry tactic: You lay down some fire in one direction and the receivers of the bullets will definitely think twice about sticking their head out. This enables friendly units to, for example, cross areas that have been in the fire-arc of the enemy. In Arma 3, this doesn't work, since AI does not react to bullets flying past, they will just stand there and return fire
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diary - possible to create more subjects/tabs?
Varanon replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can not create more than two levels, but you can add more text to an existing entry which is then displayed with a datestamp


