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Varanon

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Everything posted by Varanon

  1. Varanon

    RHS: Status Quo

    Geez, I'm blind😯 Thanks
  2. Varanon

    RHS: Status Quo

    Exiting news! Have you already decided what the scope will be ? US vs Russia ? Modern oder Cold War ?
  3. The remaining "old" HMMWVs are going to be relpaced with new models in the next update (hopefully), so chance are slim that this will be fixed... In any case, please open a bug report on the CUP issue tracker (https://dev.cup-arma3.org/). It'll try to fix it for next release in case the new HMMWVs aren't ready until then
  4. Hey all, I've decided to release a script that I mainly wrote for my own missions but since I was told that it could be interesting for others, I decided to release it. The script is the FHQ TaskTracker, as the name implies, it's used to handle and maintain mission tasks and briefings. It can automatically keep track of task states, briefing text, dynamically add both tasks and briefings, and distribute them over the network to clients that join in progress. Also supports the use of parented tasks, and is compatible to both ArmA 2 and Arma 3 (it will take care to add the tasks and briefing entries in the correct order as specified) The archive also contains documentation on it's use. New version available: V1.1 - Adds Arma 3 notification support, as well as a demo mission to explain the use of the script in a practical example V2.0 - Complete rewrite. Adds support for JIP into disabled units/respawn V2.1 - Fixed a bug in task creation notifications V2.2 - Fixed a bug in task creation notification (for real this time). Thanks to FortuN for pointing this out. V4.0 - Now supports 1.58 task overhaul, rewritten as a function library, and now directly accessible through an Eden Mod Feedback welcome. Download: FriedenHQ Armaholic withSIX The Eden Editor Plugin can also be directly subscribed on the Steam Workshop A demo mission is also available on the Workshop
  5. For one, I can assure you that the CUP team spent a lot more time working on the mod than you spent on your mission. Secondly, there is a description.ext entry that prevents randomization for some or all vehicles, so sorry, if the color of this vehicle is a cornerstone of your mission design, then the one line that would prevent randomization would have made it future proof. Or just adding the particular variable to the init code. Sorry, but it is slightly ridiculous to think that just so that your mission won't break, we'll not introduce a feature that is standard in Arma 3 into a vehicle. We sure as hell won't ask your permission. Sorry, but comments like these sometimes makes me wonder why I spent so much of my time working on this mod. And then I remember that most people appreciate it.
  6. Exactly. It didn't add any gameplay value, only cost a lot of polygons. That's also why the turn out uses the LOD 0 and if you look down, you only see "blackness" By the way, try blender with Alawrren's Blender Toolbox Addon... I do all work with that and never need to bother with Object Builder anymore
  7. I considered it, but since the external model already has some 70k tirangles, adding the interior would have brought it up to nearly 100.000 triangles, and I'm not sure the engine can handle that (well, it can, because I tried, but might slow down things on some machines substantially) The effect will be that I will rework the interior now to be more detailed, it's been deliberately "low polygon" to be able to see it from outside, but since that is no longer on the table, the polygon budget just went up
  8. I'm not even sure it's related to load order, but it pops up for some people and for others, it doesn't, so I assume it is the load order. In any case, I've got Fallujah pretty much at the end of my mod list, and I don't get the error, so you might want to try that
  9. Fallujah map loaded ? This error might pop up when Fallujah is loaded, depending on the load order.
  10. Note that Chernarus 2020 is a work in progress and changes and enhancements will come in time
  11. And new tankDLC fire geometries *sigh*
  12. I'm trying to create a task via BIS_fnc_setTask on the server. If another client joins, the task will show up, but no icon is displayed on the map or in 3D (it is shown for all clients that were connected at the time of task creation). Is this a bug in this function ?
  13. No, at one point I gave up and task tracker is still doing it's own distribution of state
  14. Heavy work-in-progres, hopefully in CUP soon
  15. Well, I'll be damned, it is... it wasn't in the changelog, though
  16. Shameless plug: https://steamcommunity.com/sharedfiles/filedetails/?id=582759285 Alwarren and my MP missions using CUP. Some need other addons, but it's noted in the actual mission's dependencies so you can filter those out. Most are for 4-12 players
  17. Since some assets have been moved from Contact DLC to platform, would it be possible to do the same with the spectrum device (non functional) ? While some people think it's in the realm of sci-fi, anti-drone measurements are being developed today, and I could imagine that by 2035, you'd have handheld possibilities to deal with drones.
  18. This is really somewhat off-topic, and it might get deleted, I don't know. But I definitely have to get this off my chest. The subject is people re-uploading existing mods to the workshop. The arrogance that some people display is staggering. I've seen so many times that people re-upload a mod and add a "disclaimer" that whoever is the real author, if they don't want this to be re-uploaded, should tell them. That's NOT how it works. If you are re-uploading someone else's work, YOU HAVE TO ASK before re-uploading, not the other way around. And most of all, if the original Author asks you to take it down, you take it down. No "Why ?" or anything. It's none of your business why.
  19. Varanon

    AI Discussion (dev branch)

    Or a static weapon like a machine gun. This basically means that AI in static weapons are not affected at all from suppression, which is rather nonsensical
  20. If you are referring to the problem with two-factor authorization. I currently use a .bat file with the following: steamcmd.exe +login "your steam username" "your steam password" +force_install_dir "D:\Steam\steamapps\common\arma 3 [development]" +app_update 107410 -beta development validate +logoff +logout +quit now Not optimal, but at least it allows you to update the dev branch
  21. No, sorry. Hotfix incoming, no ETA. Until then, easiest way is loading maps along with core, or deleting this file. Sent from my SM-T580 using Tapatalk
  22. Check out the Biki page on addCuratorEditableObjects. Of course, you have to call this function on all units that you create for all curators, for example: private _object = ... createVehicle ...; { _x addCuratorEditableObjects [[_object], true]; } forEach allCurators;
  23. You have to move the hostages to a group of the appropriate side, the units themselves have no real side per se Sent from my SM-T580 using Tapatalk
  24. Varanon

    Spectator mode view distance?

    Page Up/Down Keys Change VD in spectator Sent from my SM-T580 using Tapatalk
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