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Varanon

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Everything posted by Varanon

  1. Any news on O2script exporting mass taggs for PhysX LODs ? When not directly using Object Builder but rather, like, anything else (Blender, 3D studio, etc) that exports via O2script, this is a major pain the rectum as it requires you to re-load the object in Object Builder and save it again.
  2. The CUP weapons and by extension the attachments use ASDG rails. I think one of the optional pbos in RHS adds ASDG as well Sent from my Xperia Z1
  3. I was also considering it. If you're still interested, I suggest we coordinate once the assets are ported so we can work on different campaigns and do not duplicate the work.
  4. Varanon

    FHQ Arma 3 COOP missions

    Added Felis Infernalis. ---------- Post added at 01:13 AM ---------- Previous post was at 12:44 AM ---------- Working on that right now.
  5. Yeah, everything can be explained, argued, understood and what have you. I understand the decisions, but that doesn't mean I have to cheer them
  6. Of course! No Arma 2 content port without cows!
  7. My only gripe with the interaction menu is the fact that after you've selected the point of interaction (like, the body part you want to interact with), further navigation inside the menu should no longer move the view. In other words, once the interaction point is selected, pop up a mouse pointer and have the user select the further menu items without moving the head. Otherwise, you end up looking at the moon after trying to heal someone.
  8. Varanon

    Steam discussion

    The 25:75 split is absolutely ridiculous. It's an insult to the mod author
  9. Apologies if this has been reported before, I've checked but didn't find anything. We're having a problem on our server: After speaking on short range, subsequent tries to speak on long range result in a short range transmission. Only if you transmit the second time will it switch to long range. Similarly, if you speak on long range and then on short range, you will not transmit anything on the short range. It will not even pop up the "transmitting" although it will pop up the "transmitted" confirmation. We're using the latest version.
  10. With the weapon resting, there's a constant need to check if there is something in front of you, so implementing lowering the weapon when you're close to a more than chest-high wall should be a no-brainer. Tracking the state of the weapon that you set yourself (you might lower the weapon deliberately while close to a wall) also shouldn't be a problem. A scripted solution for this already exists, as Das Attorney already showed, so engine side implementation should be really easy.
  11. Varanon

    Marksmen DLC: Concerns regarding suppressors

    Since the new weapon resting feature requires constant evaluation of what's in front of you (so it can rest the gun if needed), it shouldn't be too hard to implement this feature. Just lower the gun when close to a wall, similar to how the mod handled this. It's a really necessary feature to balance out gameplay, and AFAIK, balance was one of the corner stones of Arma 3 development, wasn't it ? (By the way, check how the old Ghost Recon: Advanced Warfighter handled this... get close to a wall, the gun is simply retracted).
  12. Yeah... the difference between pistols and carbines is somewhat ok, but especially the big guns like machine guns and sniper rifles need MUCH more inertia. It must be really hard to bring them on target when there is a need to. The additional firepower means people will still use a machine gun instead of an SMG or anything smaller than a machine gun.
  13. Yes. Work is ongoing to separate vests and uniforms from Arma 2 models and make them Arma 3 compatible. Alwarren put up some screenshots here: http://steamcommunity.com/sharedfiles/filedetails/?id=394316962 http://steamcommunity.com/sharedfiles/filedetails/?id=395819343 http://steamcommunity.com/sharedfiles/filedetails/?id=394316994 Bug reports and feedback (good or bad) are always highly appreciated. Thank you!
  14. I don't quite understand: Is this in Zeus ? In any case, this is definitely not a CUP related problem. Please try the same with a vanilla unit, it will probably be the same. Again, in Zeus ? Or the editor ? If the latter, yeah, that's normal and not related to CUP. That actually is a bug in CUP. The magazines the Automatic Rifleman has are somehow messed up. If you hover over them, you see that they are named "M249 Magazines", but the library text says "M240 Magazine", so I guess there's been a mixup with the magazines Thanks for the reports, much appreciate. Yeah, remember, these items have not been modified in their appearance, so they still look the same way they did in Arma 2. Back in those days, the sights mounted on the guns had to mostly share the texture with the gun itself. So for a lot of weapons, this means that the amount of texture space used for them is much smaller than today in Arma 3.
  15. Ahem, which is currently down for maintenance. Should be back up tomorrow.
  16. Varanon

    AI Discussion (dev branch)

    Crap, wrong thread, sorry.
  17. Varanon

    FHQ Accessories pack

    Wrong thread, the message is not generated by the FHQ Accessories pack, but from the MRT mod.
  18. I have dev branch installed separately and launch via Arma3GU. However, as soon as I try to add mods, Arma3 crashes. Anyone with the same problem ? Edit: The method of adding mods doesn't matter, if I do it via the commandline, it crashes, and it also crashes when doing it through the in-game Expansion dialog.
  19. Varanon

    Binkowski

    Best wishes. Bink.
  20. You can't load them, you need to import them. Select File->Import...->Arma 3 (.p3d)
  21. Varanon

    FHQ Arma 3 COOP missions

    Maybe the Armaholic archive doesn't contain the latest versions ? I remember that there was a problem with Ping Pong that you described (suitcase can't be picked up etc), but that was fixed in a subsequent version I'll repack them all and send them to Foxhound for update... still hoping that Armaholic will get that possibility for maintaining your own submissions soon...
  22. Thanks. Yeah, I checked the config viewer as well, but it's hard to read. In the meantime, I extracted them by script.
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