spectrersg
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TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Okay. So with the help of T_D, I've recovered the lost files! Now I have to spend some time sorting through stuff - now all the uniforms are invisible. I remember that this is a common issue and an easy fix - just forgot how to resolve it. I'll figure it out at some point. -
t_d started following spectrersg
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TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm aware and got around to confirming all the issues last weekend. I'm looking into breaking into my mod to recover what was lost in order to begin to work on fixes. Doing my best guys. -
spectrersg started following Nichols
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TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Right thats for custom models, most of my stuff is just retextures and reconfigs of BI stuff. So... all the reports of my armor and whatnot not doing anything since the update couldn't be wrong? Unless the Armor=# value in the config.cpp overrides that hit-point change in which case may be the root cause? Can anyone actually FACTUALLY VERIFY that the armor and all my stuff doesn't protect? -
TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm slowly working on it, but I've been out of the scene for so long I dont know what changes need to be made to the stuff (is it only to the config? Not a clue). If anyone knows, let me know! -
TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know a lot of people have been reaching out to me about the armor value changes from the Nexus update. I'm home sick today and was able to see what I could do. Unfortunately, during my move a year and a half ago, I lost my master config file when cleaning my PC. I attempted to deconstruct one through eliteness and it gets cut off towards the end, leaving all the appropriate armor values left in cyberspace. I think I'm screwed unless someone else knowledgeable can help me recover the damn config file. PM me immediately if you know why Eliteness cuts off the config when I try to save the config.bin to config.hpp. Probably a good time to say that this mod will be dead in the water until I figure this out. Moreover, even if I do figure it out - I have 0 free time to pump out updates, so if someone wants to inherit the project, let me know. Edit: I was able to find the remaining config stuff. I've removed all armor values (they'll inherit all standard BIS stuff), until I figure out what BI did to their armor. Also, to clarify, I completely lost my P drive. And I've been out of the modding scene for a while so trying to figure out how to make a new signature and all that good stuff to get this out to yall is a PAIN. Any tips? -
TFAx - International Units
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Curious, is this RPT error still occuring? I'm aware of the insignias being fixed in VA though. -
TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unless someone from the AGM team shows me how the heck to do that, the answer is no, sadly. -
TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Eric. And Malcom, emphasis on potentially. Don't get your hopes up - there's diplomacy involved in getting that. -
TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Monty. If I add those, I'll basically make a third pack - TFAc - Commerical Camo Pack and put ATAC, Kryptek, Ghostex, Deceptex, RealTree and Mossy Oak in one pack. It'd happen after the new year, if I decide thats the smart move. Happy holidays. -
TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The crates are out of date. Not terribly, but they are. They're a pain in the but to manage and frankly to remember to update. There's an update on the way after the new year that will potentially include a SOV HMMWV. -
TFAx - International Units
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have a much better Fleck coming soon. I'll eval the swedish stuff, make the change, or if I have to revert to the previous version. Edit: Damn Swedes! This camo is giving me a nightmare for some reason. Still working on it. In other news - I may be including a few custom models and a weapon or so specifically for Canadians. Stay tuned. -
TFAx - International Units
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I was trying something new with the German stuff. I'll be reverting it back to its original or a new texture I have lined up. We'll see. It wont be resolved for another few weeks (after the new year) -
TFA - Naval Special Warfare Gear
spectrersg replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Like stated in the readme, and in the first post, this mod is designed to be used with Virtual Arsenal (originally for VAS). I don't like even using ammo boxes as there's no real reason to make this mod a mission file requirement. Just put an Basic Supply Box, the VA scripting and you're done. No requirement. So, I will not be updating any of the 'missing' (they're not missing, just old and outdated), stuff in the crates. I'm pretty sure I'm going to flat out remove the crates entirely in the future. There's just 0 need for them. -
Combat Space Enhancement 0.2
spectrersg replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I know this is a touchy subject for some, but will there be any hope of CSE being placed on the Steam Workshop? It would be great to see this there - the A3 launcher + SWS is quite nice and convenient. -
ALiVE - Advanced Light Infantry Virtual Environment
spectrersg replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Savage et al I know this is a touchy subject for some, but will there be any hope of ALiVE being placed on the Steam Workshop? The launcher and convenience of the SWS are great.