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spectrersg

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Everything posted by spectrersg

  1. spectrersg

    Creating PIP

    HI guys, I want to put a series of PIP screens on a dashboard. I have the config portion down (see below). class RenderTargets { class DASH0 { RenderTarget = "rendertarget0"; class CameraView1 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 2; renderVisionMode = 2; fov = 0.7; }; }; class DASH1 { RenderTarget = "rendertarget1"; class CameraView2 { pointPosition = "PIP0_pos"; pointDirection = "PIP0_dir"; renderQuality = 2; renderVisionMode = 1; fov = 0.7; }; }; }; It's not getting any errors, I'm just unsure on how to have the PIP go on to the section of the dash. I attempted to select the face on where I wanted the screen to be and named it RenderTarget0, and RenderTarget1. And there's nothing showing on those faces. Ive then gone back and renamed those faces to DASH0 and DASH1. What am I doing wrong thats causing them not to show/render?
  2. Howdy folks! I feel the time has come to release my international units pack to compliment my Naval Special Warfare pack. This is designed to work with Virtual Ammo Box and now Virtual Arsenal. Nationality flags are listed under unit insignia. Also includes backpacks, helmets, PVS-14 MNVG, and vests - with modified mechanics. TASK FORCE APACHE International Units v1.12 Each nation listed below has a Desert and Woodland variant and a Rolled Sleeve (RS) variant. Multicam (From my NSW Pack just w/o the flags) Sweden Japan Finland UK (Des, Wdl, MTP) Australia Germany France Italy Norway Belgium Poland Denmark Canada Netherlands ATAC FG/AU US6 Color Desert (Chocolate Chip Camo) Tri color Desert (DCU) Tiger Stripe Woodland Notes: If anyone has any first hand experience with any of the uniforms in this pack can provide feedback, I'd be grateful. Georgia and various countries patches are included. I left the shoulder patch flags off as various countries dont seem to use rectangular patches like the US does. The plastic material layer is still there, I'm unsure how to get rid of that. Regardless, this pack is meant for general uniform usage - germany, france, US stuff in this pack are known to be exported internationally so putting shoulder flags on them would limit the usage of this pack. I developed this while using Tonic's Virtual Ammo Box and virtual arsenal. It's a lot more convenient (IMHO) this way, but not required. There are no requirements for this mod other than A3. For full class names and change log see the mod change log included in downloaded file. I’m in dire need for another modeller. If you’re interested, please PM me immediately. END USER LICENCE AGREEMENT DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author. Out of respect for the work I did, and the help I've been given, the community, and the game and BI, please do not edit this without consent by me and me alone. Please contact me for request for alterations. This addon is released under: Creative Commons Licence Attribution-NonCommercial-NoDerivs for use in ARMA 3 version CURRENT Credits: Task Force Apache for testing/evaluation and critic. And bugging me and sidetracking me over the years. Alex Vestin for his MCam template and general config issues that arose. Saul for his INDEP Camo Templates. Riouken general assistance over the years. BIS for the awesome models, fun games and community outreach you do for all of us since the day of OFP (and now for the data release!). Foxhound/ArmaHolic guys for the years of hard work they do day in and day out for the community. Rock on guys. Maj Morency[7CMBG] for O2 and config issues that arose. TxT for O2 and config issues that arose. StalkerGB for his PVS-14 model. Binkowski for general O2, config issues that arose. Subscyed, Tsark, Malcom86 and everyone else who provided input.
  3. Hi everyone, this is a mod retexture pack (I have two, exclusive, new models in it, and one donated model of a PVS-14 MNVG) that has been in the works since ArmA 2. This is my first public release after years of internal stuff and I wanted to release this publically as a thank you to the community and BIS. This is a mod pack made for my unit, TASK FORCE APACHE, and works beautifully so far in A3; it provides functionality and customization for each individual. I hope you all enjoy it as much as we do. TASK FORCE APACHE Naval Special Warfare Uniforms v4.17 See download file for full change log/latest release post. Features: Wishlist / Future Plans: Notes: I developed this while using Tonic's Virtual Ammo Box and virtual arsenal. It's a lot more convenient (IMHO) this way, but not required. There are no requirements for this mod other than A3. For full class names and change log see the mod change log included in downloaded file. I’m in dire need for another modeller. If you’re interested, please PM me immediately. END USER LICENCE AGREEMENT DISCLAIMER You are permitted to install and use this software for personal entertainment purposes only. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author. Out of respect for the work I did, and the help I've been given, the community, and the game and BI, please do not edit this without consent by me and me alone. Please contact me for request for alterations. This addon is released under: Creative Commons Licence Attribution-NonCommercial-NoDerivs for use in ARMA 3 version CURRENT Credits: Task Force Apache for testing/evaluation and critic. And bugging me and sidetracking me over the years. Alex Vestin for his MCam template and general config issues that arose. Saul for his INDEP Camo Templates. Riouken general assistance over the years. BIS for the awesome models, fun games and community outreach you do for all of us since the day of OFP (and now for the data release!). Foxhound/ArmaHolic guys for the years of hard work they do day in and day out for the community. Rock on guys. Maj Morency[7CMBG] for O2 and config issues that arose. TxT for O2 and config issues that arose. StalkerGB for his PVS-14 model. Binkowski for general O2, config issues that arose.
  4. spectrersg

    TFA - Naval Special Warfare Gear

    Okay. So with the help of T_D, I've recovered the lost files! Now I have to spend some time sorting through stuff - now all the uniforms are invisible. I remember that this is a common issue and an easy fix - just forgot how to resolve it. I'll figure it out at some point.
  5. spectrersg

    TFA - Naval Special Warfare Gear

    I'm aware and got around to confirming all the issues last weekend. I'm looking into breaking into my mod to recover what was lost in order to begin to work on fixes. Doing my best guys.
  6. Hi guys, I'm new to how hiddenselections work and I've attempted to search the forums, read up and all that - I've also asked various experienced friends with zero results. I have a hat I have successfully in A3. I want to be able to define different textures for the hat via my mod's config.cpp via hiddenSelectionsTextures[] = {""};. In O2 I had the selection made of what I wanted to be able to be retextured, defined it under the 1.000 res LOD and named it Camo1. I saved, went to the model.cfg and added "Camo1" to the sections []= {};. Saved. Went to my config and got the hat to work in game. However, the various different hiddenselectionstextures variants, although I visibly see their name (using VAS), and can equip them, they do not change textures. Its all the original texture assigned to the model in O2. There's no pop-up errors. I feel like I'm missing something or may have overlooked something. Can someone give me some advised based on the above? Maybe I'm missing something and just dont know it... Any help would be appreciated. Thanks. Edit: At the time of posting this, I assumed it was an O2 issue. Turns out, it wasn't; it was a config issue. The problem is resolved now however, and mods - feel free to close or delete this thread (or move it)
  7. spectrersg

    TFA - Naval Special Warfare Gear

    Right thats for custom models, most of my stuff is just retextures and reconfigs of BI stuff. So... all the reports of my armor and whatnot not doing anything since the update couldn't be wrong? Unless the Armor=# value in the config.cpp overrides that hit-point change in which case may be the root cause? Can anyone actually FACTUALLY VERIFY that the armor and all my stuff doesn't protect?
  8. spectrersg

    TFA - Naval Special Warfare Gear

    I'm slowly working on it, but I've been out of the scene for so long I dont know what changes need to be made to the stuff (is it only to the config? Not a clue). If anyone knows, let me know!
  9. spectrersg

    TFA - Naval Special Warfare Gear

    I know a lot of people have been reaching out to me about the armor value changes from the Nexus update. I'm home sick today and was able to see what I could do. Unfortunately, during my move a year and a half ago, I lost my master config file when cleaning my PC. I attempted to deconstruct one through eliteness and it gets cut off towards the end, leaving all the appropriate armor values left in cyberspace. I think I'm screwed unless someone else knowledgeable can help me recover the damn config file. PM me immediately if you know why Eliteness cuts off the config when I try to save the config.bin to config.hpp. Probably a good time to say that this mod will be dead in the water until I figure this out. Moreover, even if I do figure it out - I have 0 free time to pump out updates, so if someone wants to inherit the project, let me know. Edit: I was able to find the remaining config stuff. I've removed all armor values (they'll inherit all standard BIS stuff), until I figure out what BI did to their armor. Also, to clarify, I completely lost my P drive. And I've been out of the modding scene for a while so trying to figure out how to make a new signature and all that good stuff to get this out to yall is a PAIN. Any tips?
  10. Hi all, I was told (and read) that in order for a vehicle to use the shipx or carx simulation, the model needs an PhysX LOD. As per this link, I created a new <resolution> LOD and named it 4e13. O2 subsequently added another generic 'Geometry' name, which is fine as it was noted in the wiki. I then copy/paste my vehicle's original non-PhysX's Geometry LOD into the new PhysX Geometry LOD and assign it a Mass of 0. I pack it up, drop it in my folder, load the game, get in the editor and then place myself down as a soldier unit and then the boat model I am working on as empty. When I hit preview it loads half way and then ArmA3.exe stops working. When I remove the PhysX LOD, repack, and do all the above steps again, the game doesnt crash but the boat sinks instantly to the bottom of the ocean (presumably due to no PhysX LOD). What am I doing wrong with the PhysX LOD to cause the game to crash? Bonus: I have 6 points that are not closed on my model, O2 wont close them through Topology itself, and I can't delete them because they're a major joint to my boat model's hull. Any ideas on how to close those 6 points off so I can get my shadowLOD to work properly? Edit #1) The LOD has 54 faces. Is having that amount (that small amount) possibly the issue? Is there a minimum amount of faces?
  11. spectrersg

    TFAx - International Units

    Curious, is this RPT error still occuring? I'm aware of the insignias being fixed in VA though.
  12. Hey all, I've been looking for days for the texture file ( _co.paa) location for the Raven vest (V_TacVestIR_blk). There's no hiddenselectiontexture or selection assigned to it in it's config.cpp. Below in spoilers is the config entry for the Raven: So, maybe I'm crazy and just dont see where the equip_IR_vest01_co.paa is located in A3. But if anyone knows, please let me know. Been digging for a few days with no hope. :P
  13. spectrersg

    TFA - Naval Special Warfare Gear

    Unless someone from the AGM team shows me how the heck to do that, the answer is no, sadly.
  14. spectrersg

    TFA - Naval Special Warfare Gear

    Thanks Eric. And Malcom, emphasis on potentially. Don't get your hopes up - there's diplomacy involved in getting that.
  15. spectrersg

    TFA - Naval Special Warfare Gear

    Hey Monty. If I add those, I'll basically make a third pack - TFAc - Commerical Camo Pack and put ATAC, Kryptek, Ghostex, Deceptex, RealTree and Mossy Oak in one pack. It'd happen after the new year, if I decide thats the smart move. Happy holidays.
  16. spectrersg

    TFA - Naval Special Warfare Gear

    The crates are out of date. Not terribly, but they are. They're a pain in the but to manage and frankly to remember to update. There's an update on the way after the new year that will potentially include a SOV HMMWV.
  17. spectrersg

    TFAx - International Units

    I have a much better Fleck coming soon. I'll eval the swedish stuff, make the change, or if I have to revert to the previous version. Edit: Damn Swedes! This camo is giving me a nightmare for some reason. Still working on it. In other news - I may be including a few custom models and a weapon or so specifically for Canadians. Stay tuned.
  18. spectrersg

    TFAx - International Units

    I was trying something new with the German stuff. I'll be reverting it back to its original or a new texture I have lined up. We'll see. It wont be resolved for another few weeks (after the new year)
  19. spectrersg

    TFA - Naval Special Warfare Gear

    Like stated in the readme, and in the first post, this mod is designed to be used with Virtual Arsenal (originally for VAS). I don't like even using ammo boxes as there's no real reason to make this mod a mission file requirement. Just put an Basic Supply Box, the VA scripting and you're done. No requirement. So, I will not be updating any of the 'missing' (they're not missing, just old and outdated), stuff in the crates. I'm pretty sure I'm going to flat out remove the crates entirely in the future. There's just 0 need for them.
  20. spectrersg

    Combat Space Enhancement 0.2

    I know this is a touchy subject for some, but will there be any hope of CSE being placed on the Steam Workshop? It would be great to see this there - the A3 launcher + SWS is quite nice and convenient.
  21. Hi Savage et al I know this is a touchy subject for some, but will there be any hope of ALiVE being placed on the Steam Workshop? The launcher and convenience of the SWS are great.
  22. spectrersg

    TFA - Naval Special Warfare Gear

    AOR1 is NWU2. NWU2 is the Navy's adopted designation for it. NWU2 is in my pack. New backpacks were added yesterday - with a lot of camo designs. Look for TFA 5.11 RUSH names. If you want sniper/mg weaponry, try the CUP stuff.
  23. Tophe, I believe the latest update to the headless client made the LocalClient[] array useless. I believe it's been changed to HeadlessClient[].
  24. spectrersg

    Zero Dark Zero

    Been locked... in the flooded lockout chamber for 25m trying to figure out how to get out. The door at the top cannot be interacted with. Edit: finally found the point. Yeah. That needs to be easier. Lol. ... and the sub is surfaced. And I see the lockout chamber room above water as well. Lol.
  25. spectrersg

    TFA - Naval Special Warfare Gear

    I dont have a model to use for this - Cunico's HiddenIdentity does though. Check that out. Meanwhile... v4.17 Added: - 5.11 RUSH 12 packs w/Antennae (compatible w/TFAR!) Scratch that off my todo/wishlist.
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