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LAMBS Improved Danger.fsm
sputnik monroe replied to nkenny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My co op group is having extreme issues with the AI detecting us at 500 Meters no matter the lighting conditions and concealment. Is there a setting in LAMBS that effects the AI's detection that can be adjusted or toggeled? -
The Fictional MX Rifle series, why?
sputnik monroe replied to Frankdatank1218's topic in ARMA 3 - GENERAL
I hate that NATO uses the Merkava, a great tank but it's insanely stupid to give to NATO. Should have been an updated Abrams or a fictional design. The naming of the NATO stuff drives me crazy as well other than the Helicopters which actually follow U.S. naming standards (Army helicopters are named after American Indian tribes) The closest to a normal sounding vehicle is the Marshal, which would have made sense for a fictional new tank for the Americans seeing as Tanks are named after Generals, alas they named the APC Marshal. Unless they were being cheeky and Slammer is a play on General S.L.A. Marshal (who was nicknamed Slam) https://en.wikipedia.org/wiki/S.L.A._Marshall based on the nonsense names, especially the Wipeout, I doubt they were trying to be clever. -
Anyone know an artillery support script that works on dedicated?
sputnik monroe posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anyone know an artillery support script that works on dedicated? Bohemia's modules only work offline and maybe in local hosted multiplay, but like most everything they touch it doesn't work on a dedicated server. -
this Move (getpos targetwaypoint) how to randomize it a bit?
sputnik monroe posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I have four vehicles and an object named "targetwaypoint". In each vehicles init field I have... this Move (getpos targetwaypoint) It works, but when the vehicles reach the waypoint they end up piling up on one another. What would I add to this to have them move to a random spot within 10 meters of the targetwaypoint object? I could fudge the distance but the main thing is I don't want them all trying to get on exactly that spot which is causing the pile up. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
sputnik monroe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent that's good to hear. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
sputnik monroe replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any chance ACE might integrate some modules that utilize assets from the Contact DLC CRBN gear? If nothing else, perhaps the face overlays for the blindfolds? https://community.bistudio.com/wiki/Arma_3_CBRN I like the overlays in ACE when using goggles or glasses, I don't know why they decided the blindfold in the new official update needs to be scripted to actually obscure the players vision while worn. -
RHS Escalation (AFRF and USAF)
sputnik monroe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Speak for yourself. T-64 ran over my Babushka, will never forgive. IS-10 was true best tank of motherland, help Babushka cross street, turn wine to vodka. True patriots tank. T-64 drink milk like weak Patton.- 16577 replies
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What are things you'd like to see in a Terrain?
sputnik monroe replied to Vectif's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Grass in towns should be short. Too many towns on user made maps look like Chernobyl with knee high to waist high grass every where. Also, grass on soccer fields should be very short. Additionally, if a farm field looks plowed from above in an aircraft, it should be bare when you are on foot there. Way too many plowed fields on community maps when you get close have knee high or taller grass on them. Finally grass looks awful underwater and doesn't belong on the ocean floor. Another thing I look for in maps that is rare, is actual wilderness areas. There are many maps that are are just way too settled. A base game example of this is Tanoa. Tanoa has great looking jungles, however in any of them if you walk in a straight line in any direction you'll hit a road, path, settlement, or edge of the jungle in less than a Km. It seems like the majority of maps are just too crowded. -
Community Upgrade Project - CUP
sputnik monroe replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
These are awesome! I'm really looking forward to this update. Any chance we might see some M1 helmets without the cigarette packs? -
RHS Escalation (AFRF and USAF)
sputnik monroe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it not possible to get a 1 shot catastrophic kill with the tanks? I set up a bunch of empty T72 obr1984s and blasted them from all kinds of angles and distances and the best results I could get was delayed brew ups occasionally from rear shots and occasionally but less often from side chassis shots. Tank used M1A1SA and M1A2SEP firing M829A3 rounds. The most consistent one shot brew ups I could get was from this angle and range... Even then, it would take about 10 to 20 seconds before the tank would actually explode after a point blank shot through the back of the turret. Only addon loaded other than RHS was CUP trerrains.- 16577 replies
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Community Upgrade Project - CUP Terrains
sputnik monroe replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That looks absolutely fantastic. It actually looks like Summer Chernarus Rather than Diet Autumn Chernarus. With Winter Chernarus in the Pipeline as well does that make Chernarus the first four season map? (Spring just make it overcast and rain on the summer map :-P ) -
RHS Escalation (AFRF and USAF)
sputnik monroe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From the gunner position of the M6 Linebacker, how do you get a lock with the Stingers? I've tried \ T and Tab but I get no tone or anything. Tried in both Infrared and standard optics as well. I tried looking at the RHS wiki entry but it mentions nothing about obtaining a lock. http://www.rhsmods.org/w/m6a2 EDIT: Never mind I figured it out. It is T . I just was having a hell of a time getting a lock. EDIT 2: Do the stingers have a maximum lock range? I cannot get a lock cursor at 2Km?- 16577 replies
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bug 17 years old bug in A3 - 'A fallen static objects' geometries bug'
sputnik monroe replied to RozekPoland's topic in ARMA 3 - DEVELOPMENT BRANCH
This may seem like a simple thing but this is incredibly awesome to me. I've been playing since OFP and this was always something that irked me. Thank you so much for the fix! This a screenshot from a mission my co op group played through a few months back. Everyone was massacred by the AI as we advanced through this nightmare. Thank you, thank you, thank you for fixing this issue I think I love you guys at BI, (in a healthy platonic way). -
RHS Escalation (AFRF and USAF)
sputnik monroe replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Community Upgrade Project - CUP
sputnik monroe replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You are my hero on this day the 12th of May.