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reyhard

BI Developer
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Everything posted by reyhard

  1. It deeply depends on the asset - if model.cfg source is using sourceAddress = loop, then there are no limits on end value. Otherwise min & max value is the limit https://community.bistudio.com/wiki/Model_Config#Animations I wouldn't say it's a secret since i.e. on https://community.bistudio.com/wiki/animateSource you have example with phase > 1 ugv animateSource ["MainTurret", rad 90] rad 90 translates to 1.5707963
  2. https://www.quora.com/What-is-1E10 1e10 is notation for 10^10 (ten to power of ten) which is quite large number (10000000000) and practically it's rather unlikely that animation is ever going to reach that. Single cycle of radar last 3 seconds, so using 1e10 as a desired animation state means that radar will make 10000000000 cycles which will take 8333333.33333 hours to complete.
  3. Protip: You can skip whole loop and use nameOfRadar animateSource ["Radar_Rotation",1e10] You can also modify speed of rotation with speed coef https://community.bistudio.com/wiki/animateSource
  4. requiredaddons[] = {"rhsusf_main_loadorder", "Tier1_Weapons", "Tier1_Weapons2","Tier1_Weapons_cfg"}; that should work
  5. In short - no, it's not possible to override animation source of vehicle unless it has extra dummy animation classes (which will brake also AI aiming)
  6. There is also weaponsGroupX param for vehicles which might change the group https://community.bistudio.com/wiki/Arma_3_Vehicle_Weapon_Switching weaponsGroup1 = 1 + 16; weaponsGroup2 = 128; weaponsGroup3 = 2; weaponsGroup4 = 4;
  7. There is no weapon limit - you can have multiple weapons in one weapon group
  8. reyhard

    RHS Escalation (AFRF and USAF)

    I might think about solution for situations like that in RHS code. Preferable I will try to automatically detect situations like that but in worst case it will be some special variable.
  9. Thing on video is not the same thing as on video as you probably noticed. UGV in Arma has quite good turning angle and I think real life counter part wasn't able to turn on spot too
  10. If I recall correctly it's by design and you can notice that there is no axle to rotate wheels at all. Here you have example of such design
  11. Thanks, most of those issues should be fixed in upcoming dev branch patch. Here is also small sneak peak what was added to both UH-80 & CH-67 😉 https://imgur.com/a/solywo0
  12. There is no limit on drone AI units so there can be UAV with 10 turrets (each with its own AI)
  13. reyhard

    RDS A2 Civilian Pack

    @AZCoder thanks for notice! I think whole package needs updating and I will take a look what can be done 😉
  14. reyhard

    Ragdoll Physics Plus+ v1.0

    I wouldn't say it's true - in fact, it's compatible with majority of mods 😉 Anyway, PhyshX override was meant to be only part of RHS Dev builds and slipped to main branch by accident.
  15. reyhard

    RHS Escalation (AFRF and USAF)

    Sneak peak of small feature which will be present on almost all manned turrets. If you ever wanted to lower your posture to avoid incoming fire then this feature is for you. I'm also experimenting with event handler for AI, so when vehicle is under fire, AI gunner should lower his posture.
  16. reyhard

    Release Candidate Branch Discussion

    You can already use VG customization on it. None of the other vehicles are using attributes if VG alternative exist
  17. reyhard

    30mm HE hit damage value mistake?

    Because it's different kind of round which have stronger explosive charge & less kinetic energy They are not used anywhere in game and thus they were never subject of balancing. I'm also not sure what they should represent. Please also keep in mind that bigger doesn't always mean "better" I.e. what do you think would have better penetration: 30×165 mm 3UBR8 round or 25×137 mm M919 ?
  18. reyhard

    30mm HE hit damage value mistake?

    If it explodes on impact - probably not since shell will just explode instead of trying to penetrate armor & transferring KE to target 40mm GPR has higher explosive damage compared to 30mm MP 30mm MP hit = 90; indirectHit = 4; indirectHitRange = 2; 40mm GPR hit = 70; indirectHit = 8; indirectHitRange = 4;
  19. reyhard

    30mm HE hit damage value mistake?

    It's actually not HE class B_20mm: BulletBase Notice the class name I haven't set that config but I guess that those values are there to simulate AP/HE mix which are often loaded on air assets or AA guns. It could be also multi purpose round like this one https://www.gd-ots.com/munitions/medium-caliber-ammunition/20mm-m940-mpt-sd/ 40mm GPR & 30mm MP are, as name suggest, multi purpose rounds which are designed to both deal good damage against vehicles and uncovered infantry (see above). On the other hand, 30mm HE is purely High Explosive round which deals less kinetic energy (hit) and more explosive one (indirectHit). Due to indirectHit, this round is much more powerful against soft targets compared to regular 12.7
  20. reyhard

    RHS Escalation (AFRF and USAF)

    It's written in that twitter post that it is for LAV and that wasn't a joke.
  21. reyhard

    Doors not working

    Does animation work in buldozer?
  22. Thanks 😉 As for making your own event handler, you can use some loop and this command https://community.bistudio.com/wiki/cameraView If you brave enough, you could make it even more universal by creating your own scripted event handler https://community.bistudio.com/wiki/Arma_3:_Event_Handlers/ScriptedEventHandlers
  23. There is no such event handler in the game. As for PlayerViewChanged, please ready carefully its description 😉 "Player view changes when player is changing body due to teamSwitch, gets in out of a vehicle or operates UAV for example."
  24. Yes, it will be working. I'm using such setup in the office and so far I haven't any issues with such setup
  25. reyhard

    RHS Escalation (AFRF and USAF)

    ??? 😄 Did you meant correct measurements? Nevertheless, my point was that currently there is no way to change it in RHS. I now that you could add another set of MFD toggled with MFD user value but RHS is not planning to use it since we are using already most of the 50 user values that are available to MFD (MFD + map system is eating most of the space)
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