-
Content Count
648 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by Muecke
-
Multiplayer mission called Proman is a type of crCTI. I want to give out this public version for the community. It is a 12vs12 "Conquer The Island" on Altis. Bluefor vs Opfor can build 2 bases with factories to produce units and earn money by capturing towns. A third faction is the Resistance, they are controlled by the AI to defend all active towns. The Commander of every side controls the game so "Teamwork" is absolutely necessary. It is possible to play Coop-Mode as every side can be fully performed by AI. You can set up your match to every personal taste in the parameters. From large scale to small rounds. What you can´t do: -No spawnpoints in towns only in bases -No spawn with custom gear -No endless bases only 2 possible What you can do: -You can spawn into your own controlled AI (UnitSwitch) -You can easy buy units via working "Communication Center" -You can share/give/get money with all teamplayer -You can build structures/statics with support vehicles -You can upgrade your captured towns -there is a lot more you can do Features: ================= -Full AI command (Take&Hold/Patrol/Transport...) -Civilians in towns (Kill = Penalty) -Build bases freestyle (how you like) -Resistance + Resistancepatrols -Aircraftradar and Artilleryradar (full working) -Infanterie/light&heavy/aircrafts/boats/radarstations -Large Battles with more than 200 units -Lots of weapons -Win by Destruction / Town-Win or Economic-Win by timelimit Known Issues: ================= First to say "Its fully playable". There might be some smaller issues like the Gearmenue needs some tweaks. I wont help you with recoding this public version cause of lack of time. Feel free to edit or rewrite what you like. Just give credits to the authors and rename your version. Notes: ================= -You will need a dedicated server to play this. -Read the instructions in briefing Required Addons: ================= -None Credits: ================= -Mike Melvin for having a great idea -Cleanrock for writing the sourcecode of crCTI -Squeeze for porting it to ArmA -Kastenbier for development/rewriting & making the crCTI possible -Dr.Eyball & Zyklone for coding -Moe for sorting all Weapons & Prices -Kju for helping out in every situation -[R3F] for the logistic scripts -Iceman77 for the Infantry HUD -Display Name by MarKeR -Realistic Jumping/Running Vault Script [bETA]by ProGamer -Realistic repair script by zealot111 -and all those I forgot plus the whole Commutiy and for sure BI..... Download: HIT ME Armaholic mirror: - CRcti Proman CTI-24 (@)
-
With ACE, it is really worth to try. I mean I only used those medical stuff. But hey this mission can save in MP! It is like a CTI in slow motion where you need to prepare your war. And there is one main thing here, we have something like a civil life. Needs cars driving around though. I am curious how far this will get. After Dayz and Pubg this could be the next big thing...
- 67 replies
-
- coop
- persistent
-
(and 1 more)
Tagged with:
-
Community Upgrade Project - CUP Maps 2.0
Muecke replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think its Zelenogorsk... -
Tested in MP and still present. Thank you.
-
Thank you, so it´s a known bug. I play with CBA, all CUP, LAMBS and this: Enhanced Arma 3 Inventory, http://steamcommunity.com/sharedfiles/filedetails/?id=809527168 Enhanced Movement, http://steamcommunity.com/sharedfiles/filedetails/?id=333310405 PromanA3, http://steamcommunity.com/sharedfiles/filedetails/?id=697756742 JSRS SOUNDMOD, http://steamcommunity.com/sharedfiles/filedetails/?id=861133494 LightWeight Marksman DLC Weapons, http://steamcommunity.com/sharedfiles/filedetails/?id=761721714 Rosche, Germany, http://steamcommunity.com/sharedfiles/filedetails/?id=1527410521 Deniland, http://steamcommunity.com/sharedfiles/filedetails/?id=1231955722 Fapovo Island, http://steamcommunity.com/sharedfiles/filedetails/?id=1910457930 Hellanmaa, http://steamcommunity.com/sharedfiles/filedetails/?id=1291778160 MSKE_2017, http://steamcommunity.com/sharedfiles/filedetails/?id=848059359 Mull of Kintyre, http://steamcommunity.com/sharedfiles/filedetails/?id=1982652717
-
It´s the "LITE" version. But PES20 is awesome!
-
Having this in MP when I got shot down and check my dead body after respawn. There is this strange half naked guy lying next to my dead body. Can I do something about ? I am running ravage with modules which is very easy to do. Sometimes when killing a vehicle every crew member gets one of these half naked guys spawning around too. Ah and the light filter effect does not keep on working after respawn for me. Thank you haleks for this great mod you made and share with us.
-
[IceBreakr/IBIS] Fapovo Island
Muecke replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have played a few rounds of crCTI on the updated Fapovo v1.5 the last days. I have noticed a much higher server FPS than in the older versions. The AI is using the bridge now much better but it's still a bottleneck. But that is ok as it is a tactical attribute for a war. The look is really great and the whole terrain feels very realistic. Great job icebreakr ! -
[IceBreakr/IBIS] Fapovo Island
Muecke replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This bridge is a real pain for the AI. Just wanted to inform... Anyway, it is a great terrain to play on... -
If you are new to ArmA3 you should first learn all the new features since OFP. Basically it is almost all same but the AI is much different. Ballistic is also much better than in OFP. And moving was faster in OFP which is a gamechanger in ArmA3. Anyway, check my signature...
-
Community Upgrade Project - CUP Maps 2.0
Muecke replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I had a good 3 hours match last night on this Cherna2020 beauty. Its just amazing how its better running than the regular one. I don't think its to sharp or to good, its just great how it is. Only thing I noticed were the woods, they look like they have more space. I could drive through every forest I saw and it's possible to look into it from air vehicles which means it's harder to hide in there. But that's just cosmetic. Playing on it feels awesome with much higher performance. AI vehicles drive much smoother somehow. Excellent work so far! -
Going back to A2 is like taking back your ex while she had 2 new kids, but you are so in love...
-
@nkenny Thanks for the update and for sharing this beauty with us. Just FYI the bikey don't work. Maybe because of too many points in the name ? lambs_2.0.0.bikey btw I´am running the steam workshop version cheers
-
Hi 0Y0 Seems there is something wrong with the signing of the files. I can't join my server it kicks me saying wrong signature for PiR addons. pir.pbo ; pir_anims.pbo ; rd.pbo are not signed... Iam using the 0-0.bikey (11.01.2020 23:18). It is inside my keys folder on my server yes, and I have restarted the server yes. 😉 Client & server are both using the steam workshop version. Would be awesome if you can have a look on it by time. Thanks for sharing your work with us.
-
Balancing is important for pvp gaming! Vanilla is pretty much balanced and last states or arma2, before arma3 came out, were balanced also. Wasn´t this one of the main aims of kju´s community upgrade porject scripts/configs in arma 2?
-
Yes, Sir.
-
That bug is still alive. Tested on last weekend with dedicated server.
-
CBA, complete cup, enhanced movement, JSRS and no exile or kind of. Units are on stomach side with face in the ground looks like the are frozen. But when you shoot them they jump up in air to fall down dead. Iam running 3 modules in mission.sqm just default stuff but with units rise up after dead. I like it alot.
-
Oh, I did not make it clear enough. Sorry I meant the killed units fall down and then after transformation they slide around trying to catch other units. But they don´t do the animations anymore, they just surf on the ground. I saw one guy sliding to the next town. Not sure if this helps...
-
Hey just wanted to leave here what i saw. I noticed many dead bodies don´t transform correct into zeds. They keep laying and grind on the ground. Noticed on Everon (CUP) in MP on dedicated server. btw great mod, its fun. Thanks
-
I`am a big fan of CUP from the beginning. The last update is amazing though I have bigger problems with the balancing of Bluefor vs Opfor. I had them fighting for more than 3h without having a winner before. Now the Bluefor needs 1h to defeat the Opfor. I let every side fight with almost the whole content. The weapon power of all vehicles of B seems increased. Does anyone else noticed this ?
-
Thank you guys for your work!
-
a.i. Group Link - X - ( Test / W.I.P. )
Muecke replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, exactly this happens in every game. But I think its not possible to change. AI goes by waypoints and you will need to kill those. I have a script running in my mission somewhere where a ai pilot checks if there is shooting before land to drop out soldiers. If there is shooting he will drop soldiers in air and get back to base. But he still followed his waypoint just a change in the behaviour. So it would need a break from waypoint and a radiochat to the leader (cant get there). Then observe wp go slow status red and so on. This would fit maybe in some situations but not handy for all gamemodes or every situation. Also maybe a heavy load to script/fix/improve... I guess its a BI Job. 😉 -
spawner [Release] Vandeanson's Apocalypse - the Mod:
Muecke replied to Vandeanson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey, interesting mod with many customization's. Can we expect a server bikey soon ? -
I wonder how the AI will pass that river ? If a mixed AI squad will pass a bridge it always ends up in a mess. AI should not move in formations when there is a bridge. The terrain will surely work with coops or SP missions but in MP with AI´s this will be a game breaker. Did someone test this yet ?