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Furret

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Everything posted by Furret

  1. Furret

    Low CPU utilization & Low FPS

    Altis has a higher object count, objects are CPU bound. Stratis has much fewer objects due to being a small island. Lowering the view distance/object quality will help alleviate the problem. (or make core 0 of your CPU process more through overclocking/ buying a better CPU). I doubt higher RAM usage is making your FPS drop. ---------- Post added at 19:31 ---------- Previous post was at 19:28 ---------- Low utilisation of resource have been a problem since at least arma2s release in 2009, its a well known issue and has no simple solution. ---------- Post added at 19:33 ---------- Previous post was at 19:31 ---------- Try looking into enabling triple buffering in the arma config file. That should help with the stutter. I think arma3 has double buffering or some variant of it by default.
  2. Furret

    Terrible Performance

    Higher than most.
  3. It seems for the last week or two ive been running on small pages only, all logs show: SeLockMemoryPrivilege: granted, huge pages enabled 0.031s: 1.018ms 2048k at:0x00000000 Alloc LP failed -> fallback Another SP game: http://pastebin.com/a89zkKpz Would playing on DEV branch cause large pages to not function?
  4. It's pretty simple, if you want decent performance don't play multiplayer and don't play singleplayer with AI.
  5. Think about it. There's no art assets, thus the file is small.
  6. Furret

    Extremly Low FPS Arma 3

    The truth I would assume. Client FPS is tightly coupled to server FPS, if the server is low so is the client.
  7. Or utilise multiple cores and decouple the simulation from rendering
  8. Your best bet to get the issue looked at is to make a ticket on the support site and make a mission in the editor that has a 100% reproducible way to show the problem. http://feedback.arma3.com/view_all_bug_page.php
  9. Indeed, the improvements are very apparent, I'm rather interested in gaining a lower level understanding of what changed. It seems so sudden.
  10. Furret

    Low CPU utilization & Low FPS

    try this out: http://forums.bistudio.com/showthread.php?163640-Arma3-and-the-LARGEADDRESSAWARE-flag-(memory-allocation-gt-2GB)
  11. Furret

    AMD Mantle Support possible?

    Awesome propaganda video. Probably best to wait till real data is available.
  12. Furret

    help quick

    Opt out of the development beta releases. Right click the game in steam and choose properties > betas. Set to none. edit: http://forums.bistudio.com/showthread.php?148220-How-to-change-between-stable-Arma-3-Alpha-versions-amp-release-candidates-STEAM-client
  13. Verify game cache in steam.
  14. Furret

    Low CPU utilization & Low FPS

    Literally this. (except maxvram, its a soft limit) edit: don't forget to use -skipintro
  15. Furret

    Low CPU utilization & Low FPS

    RipGroove: http://community.bistudio.com/wiki/Arma2:_Startup_Parameters
  16. Ill make it for £40,000. I await your response.
  17. Dwarden, what's different about these binaries? could you spend some time talking about what's been changed?
  18. Furret

    Terrible Performance

    Placebo effect. 4000 is the same as setting it to 2047.
  19. Furret

    Terrible Performance

    -high doesn't do anything maxMem has a hard limit of 2047, anything above will drop.
  20. Furret

    Terrible Performance

    There are no solutions, sorry.
  21. Furret

    Low CPU utilization & Low FPS

    Another excellent post. I'm sure if BI did ever write that performance blog post they promised they'd corroborate what's written here.
  22. Will 0.15 be available for everyone to download like 0.14?
  23. A nice Intel i5 + 760/770gtx would work nicely. 8gigs of RAM too. Don't use Vista.
  24. Furret

    Non-enterable Buildings

    Good idea but I've never heard any mention of redoing them at all. I do know that in **THE GAME THAT SHALL NOT BE MENTIONED**, they redesigned the buildings to be enter-able to fit with the style of game play.
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