Furret
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Everything posted by Furret
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Speeding up time in game magically makes those graphic fps issues no problem
Furret replied to bravo409's topic in ARMA 3 - GENERAL
I would guess the additional work being placed on the OPs machine is causing it to come out of a low power state and give him more performance. -
What if they dismount from the vehicle and the side they line up on is blocked? what if both sides are blocked? what if the side they line up on is facing an enemy position?
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Well, what have you tried so far?
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Have you tried reading some of this thread/the dozens of threads made every week about this?
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There were some significant MP improvements, the problem is a bug was introduced that kills a server when people start shooting guns.
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Does it crash if you place yourself on altis in the editor? If not, try playing a sp mission. If not, try mp + different servers + missions Try and narrow it down to what's causing your crashing.
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Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Furret replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
What version of the mp server is used in todays 1.18 stable-branch patch, perf5? -
It would be pretty great if you could add a check for pirated copies of the game and force the AI aiming skill to max.
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I watched a video on the new VBS and they were showing off improved performance when rendering lots of objects, perhaps they've improved how the engine handles culling objects? I believe it was called "real-time object aggregation technology" video here:
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Everyone can appreciate that AIs are performance hungry, I think the problem people have with it is they don't understand why they see their FPS drop due to AI (CPU)calculations, people see AI and graphics/FPS as separate entities.
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They are and have been in the past fortunatly.
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It could be a crash that's reproducible on stable and BI don't want to tell everyone how to do it.
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Semi-related is this article: http://dayzdev.tumblr.com/post/83623167155/experimental-branch-saw-many-changes-in-0-44 The part of note is this line: Seeing as this is an engine issue I do hope information gained from the dayz team is shared.
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Exactly, if you were building a house you wouldn't ask the plumber to wire up the house, or the decorator to install the plumbing.
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Trase, have you made a repo mission on the bug tracker we can vote up?
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ArmA 3 goes to ~5 FPS after maybe 10 minutes
Furret replied to Nakroma's topic in ARMA 3 - TROUBLESHOOTING
Could be the game running out of available ram and falling back to paged memory, it could also be hardware overheating but you've discounted that. add -maxmem=2047 to your startup parameters You mention playing King of the hill, perhaps its the server you're playing on, try a few other places. -
Arma 3 STABLE Server 2.18 "profiling / performance binary" feedback
Furret replied to Dwarden's topic in ARMA 3 - SERVERS & ADMINISTRATION
What's new/changed in perf4? -
Would it be possible to implement a respawn system into your mission? Perhaps as an easy/hardcore toggle. When you're killed, respawn x kilometres away with x% money deducted. Saoks WLA mission has an interesting take on it.
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If I had a choice between the current implementation of the injury sounds and the current bugged implementation, I'd prefer the bugged one.
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Performance is still terrible even after todays patch....
Furret replied to P0ci's topic in ARMA 3 - TROUBLESHOOTING
People in glass houses etc. Drop the attitude and stop being so petulant. -
Performance is still terrible even after todays patch....
Furret replied to P0ci's topic in ARMA 3 - TROUBLESHOOTING
For someone who keeps using the word 'your' incorrectly, you shouldn't be telling people their English is bad. And stop being so aggressive with your posts. It makes you look petulant. -
i'd trust Fred41 over this other guy any day, Fred41 has demonstrated his memory allocator works.
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Will we ever see a stable multiplayer running at 50-60 fps?
Furret replied to Holden93's topic in ARMA 3 - GENERAL
The market that ARMA games appeal to is very small. Large developers can't make a decent sized profit from it and so stay away. Without competition ARMA is uncontested and can be as good or as bad as it wants, there is nothing threatening its position and so no urgency to take drastic action. Competition is healthy for consumers(us). Until this changes (a competitor enters the market/ARMAs dominant position is threatened somehow), I feel core engine work (engine threading/netcode/AI/rendering/game simulation coupling with rendering) will never happen. We will only ever see small-scale fixes. -
Try testing settings related to draw calls, viewdistance and number of objects on screen would be excellent tests for this driver.