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DnA

BI Developer
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Everything posted by DnA

  1. 31-5-2023 EXE rev. 150668 (game) EXE rev. 150668 (Launcher) Size: ~66 MB ENGINE Tweaked: The game date acquisition routine is now more optimized Fixed: setUnitLoadout would not respect ammo count for multiple magazines - FT-T119475 Fixed: do3DENAction was available on scenario preview - FT-T172757
  2. 24-5-2023 EXE rev. 150658 (game) EXE rev. 150658 (Launcher) Size: ~66 MB DATA Fixed: Eden Editor vehicle crew checkbox was not shown correctly - FT-T172306 Fixed: Script syntax error in BIS_fnc_camp_showOSD ENGINE Tweaked: createHashMapObject now also accepts the object template as HashMap - FT-T170647 Tweaked: createHashMapObject now supports basic inheritance Fixed: isTurnedOut was not working for the Offroad FFV position - FT-T171460 Tweaked: Added an alternative syntax to difficultyOption to return all difficulty options Added: "UAVCrewCreated" mission Event Handler - FT-T171322 Fixed: Eden Editor was showing a ghost scrollbar and not showing the crew checkbox - FT-T139493 Fixed: configHierarchy script command sometimes wrongfully returned an empty array - FT-T172501 Fixed: VTOL throttle would be stuck at 100% when the player was not the leader - FT-T169494, FT-T126282 Tweaked: getShotParents now always returns a 2 element array - FT-T172526 Tweaked: "OnUserDisconnected" Event Handler should now fire more reliably - FT-T172436 Tweaked: getModelInfo now returns [0, 0, 0] placingPoint on a null object - FT-T172006 Added: "MineActivated" ammo Event Handler Tweaked: Deactivated mines with empty mineModelDisabled now get deleted - FT-T172468 Added: -dumpAddonDependencyGraph command line parameter Added: skipWhenMissingDependencies CfgPatches option - FT-T172179 Fixed: Geometry LOD animations were not considered for buoyancy calculation water-contact checks
  3. 11-5-2023 EXE rev. 150620 (game) EXE rev. 150615 (Launcher) Size: ~69 MB DATA Tweaked: More extreme low and high end values for various video options (WIP - thanks Greenfist for the inspiration) Added: "Extreme" overall quality preset in the video options (WIP - thanks Greenfist for the inspiration) Added: Extreme values warning indicator in video options interface ENGINE Fixed: Incorrect minimum required argument length on: _hashMap insert [false, ...] Tweaked: Added parameter to diag_codePerformance to bypass the 1 second time limit Tweaked: Added support for entity positioning to inAreaArray, inAreaArrayIndexes, inPolygon script commands - FT-T171744, FT-T171699 Tweaked: diag_codePerformance now has 100 ns precision (previously only 1 ms) Tweaked: addTo/removeFromRemainsCollector is now working with dead characters - FT-T168091 Tweaked: unitIsUAV is now limited to returning UAV vehicles and AI pilots only - FT-T170425 Tweaked: Optimized arrayIntersect when both arguments are the same array Added: customWaypointDirection animation source for transport vehicles - FT-T171518 Tweaked: Added error message to addGoggles/addHeadgear/addVest/addUniform/forceAddUniform when trying to add an item into an incompatible slot Added: mipFilter option to "uiEx" procedural texture - FT-T170799 Fixed: configNull printed an empty string instead of "<NULL-config>" Tweaked: inheritsFrom/configHierarchy now works with config properties (previously only classes) - FT-T171754 Tweaked: collect3DENHistory command was always recompiling provided code Tweaked: Changed networking behavior of addGoggles/addHeadgear/addVest/addUniform/forceAddUniform Tweaked: Renamed script "Short-Circuiting" to "Simple VM" Added: Simple VM support for if/then/else support enabled
  4. 5-4-2023 EXE rev. 150442 (game) EXE rev. 150442 (Launcher) Size: ~66 MB ENGINE Fixed: Changes of slider Control positions caused by the engine or scripting did not trigger the "SliderPosChanged" Event Handler Fixed: UI to Texture Displays that contain another UI texture would not load the sub-UI when they are first rendered - FT-T170766 Tweaked: isFinal now accepts any argument type - FT-T170647 Added: forEachReversed script command Fixed: AI group was not deleted when a UAV was disassembled - FT-T171264 Added: "EditChanged" Control Event Handler Added: getSlotItemName script command Fixed: Editor Editor's init script boxes did not correctly display compilation errors
  5. 30-3-2023 EXE rev. 150408 (game) EXE rev. 150408 (Launcher) Size: ~66 MB ENGINE Fixed: selectionVectorDirAndUp would print an error when querying proxy positions even if the proxy was found - FT-T167265 Fixed: Vehicle sensor detections (except Datalink) were ignored if a target was outside of visual range - FT-T166838 Added: New createHashMapObject command for OOP scripting - FT-T170647 Added: compileFinal HashMap to create a read-only copy of a HashMap - FT-T170647 Added: compileFinal now also takes Code as argument, to return a final copy of the passed Code - FT-T170647 Tweaked: getMissionLayerEntities now also returns non-empty groups inside the layer - FT-T171135 Fixed: Creating a new user profile now trims whitespace from the profile name Added: Support for SubmunitionCoef/coneAngleCoef for muzzle attachments - FT-T169970 Added: "Committed" Control Event Handler - FT-T170616 Tweaked: Added time parameter to the "Committed" Event Handler Fixed: Anti-Tank mines did not sync their position and damage in multiplayer - FT-T171095 Fixed: RPT error spam when loading a scenario that uses waypoints - FT-T171125 Fixed: "GetOut" Event Handler was not always firing - FT-T170613 Fixed: Amphibious vehicles ignored obstacles on terrain above water during pathfinding - FT-T167742 Added: Support for submunitionConeCoef in muzzle/weapon configuration - FT-T169970 Fixed: Map icons (drawIcon) were always drawn as 4:3 aspect ratio irrespective of real screen aspect ratio - FT-T170754 Tweaked: Added alternative syntax to getRelPos to return an attached object's offset - FT-T171193
  6. 22-3-2023 EXE rev. 150371 (game) EXE rev. 150371 (Launcher) Size: ~1.2 GB DATA Tweaked: Decrypted the remaining vanilla addons from EBO to PBO (_tacops and _contact) Fixed: Script error on mission selection in Tac-Ops Fixed: Sound shader for Wind_Generic_Low_SoundShader had no windy input Fixed: Eden Editor UI was not working properly if a mission was passed as a startup parameter - FT-T139493 Fixed: An explosion dirt effect for dead characters was sometimes incorrectly played for players - FT-T170161 Tweaked: Vector script functions now use the new vector script command abilities - FT-T156984 Fixed: "Tipping Point" in the "East Wind" campaign could get stuck if your squad leader died too soon - FT-T156375, FT-T157514, FT-T148730, FT-T170998, Reddit ENGINE Fixed: Flashlight quadratic attenuation had no effect (engine would always overwrite it) - FT-T170990 Fixed: Tank number plates were not syncing over the network Tweaked: Added basic number plate support to airplanes and helicopters - FT-T171021 Tweaked: Added config support for ctrlCreate - FT-T170687 Fixed: Eden Editor UI was not working properly if a mission was passed as a startup parameter - FT-T139493 Tweaked: create3DENEntity command now supports "comment" Tweaked: Eden Editor "OnHistoryChange" events are now called after the editor is cleared (because the history is cleared too) Fixed: Error messages on Linux servers did not print a timestamp to the log - FT-T171037 Fixed: namedProperties did not work on objects without a config (some terrain objects) - FT-T159828 Added: Alternative syntax for namedProperties that allows to select a LOD and returns HashMap - FT-T166739 Added: setMarkerDrawPriority / markerDrawPriority script commands - FT-T171059 Added: boundingBoxReal alternative syntax that can specify a LOD - FT-T166687 Tweaked: vectorAdd / vectorDiff / vectorDotProduct / vectorMultiply / vectorMagnitude / vectorMagnitudeSqr now accept arbitrary length vectors - FT-T156984 Tweaked: vectorNormalized now accepts arbitrary length vectors - FT-T156984 Fixed: Linux servers were limited to 2GB of RAM usage (thanks FrozenDroid) - FT-T80680 Added: maxFileCacheSize command line parameter Tweaked: Array insert command can now use a negative index to insert relative to the end - FT-T170977
  7. 16-3-2023 EXE rev. 150344 (game) EXE rev. 150344 (Launcher) Size: ~66 MB ENGINE Fixed: Crash if a default user name could not be determined (now it displays a critical error message with workaround) - FT-T170710 Fixed: wheel_* animation sources would not animate for remote vehicles - FT-T150837 Added: vectorSide and vectorSideVisual commands - FT-T170775 Fixed: Eden Editor / Zeus placing units into vehicles would ignore locked turrets if they were also the primary gunner / commander turret
  8. 1-3-2023 EXE rev. 150328 (game) EXE rev. 150328 (Launcher) Size: ~66 MB ENGINE Added: "CuratorSelectionPresetLoaded" and "CuratorSelectionPresetSaved" Event Handlers - FT-T170238 Added: stopSound script command - FT-T170618 Added: soundParams script command - FT-T170618 Tweaked: Added offset parameter to playSoundUI - FT-T170618 Tweaked: unitIsUAV now also checks if a given unit is a UAV pilot or is remote controlling a UAV pilot - FT-T170425
  9. DnA

    SPOTREPs

    Full changelog and SPOTREP
  10. DnA

    TECHREPs

    Full changelog and TECHREP
  11. 22-2-2023 EXE rev. 150321 (game) EXE rev. 150321 (Launcher) Size: ~106 MB DATA Added: 2.12 Translations Tweaked: Translations of various texts (thanks to FT reporters) ENGINE Tweaked: BattlEye anti-cheat update Tweaked: Helicopters can now be carefully submerged without turning into an instant wreck Fixed: Crash if a script error occurs in a config file during game start - FT-T161933 Added: waterDamaged script command Fixed: emptyPositions incorrectly reported the total empty positions Tweaked: Added a "Turret" filter to emptyPositions - FT-T75127 Added: setCuratorSelected and addCuratorSelected script commands - FT-T170238 Added: curatorSelectionPreset script command - FT-T170238 Added: inAreaArrayIndexes script command - FT-T170535 Added: setCuratorSelectionPreset and loadCuratorSelectionPreset script commands - FT-T170238
  12. 8-2-2023 EXE rev. 150296 (game) EXE rev. 150299 (Launcher) Size: ~79 MB DATA Fixed: Some distant shot sounds from SPG9 were not audible Fixed: Potential respawn disabled glitch in Apex Protocol Fixed: MRAP tire sound was 2D instead of 3D - FT-T150796 ENGINE Tweaked: Added building_exterior to enableAudioFeature for objects Fixed: enableAudioFeature would not reset on mission restart Fixed: Unable to pick up items from a dead character's inventory in some cases - FT-T126030 Fixed: Drowned cars could not start their engines when fully repaired - FT-T169734 Added: "Drowned" mission Event Handler
  13. RC testing of update 2.12 is now in progress over - thank you! Steam branch access code: Arma3Update212RC Arma 3: ~114 MB / Arma 3 Server: ~54 MB Area of focus (pseudo-changelog) Added: Text to Texture (procedural textures with text) Added: UI to Texture (procedural textures with UI) Added: Flashlight / laser capability on optics (tech support only, not on vanilla assets) Added: Visible lasers via config (idem) Added: Various new script commands and Event Handlers
  14. 1-2-2023 EXE rev. 150284 (game) EXE rev. 150284 (Launcher) Size: ~80 MB ENGINE Added: Predefined preprocessor definition __A3_DIAG__ when running the diagnostics executable Fixed: Script errors inside the "ScriptError" Event Handler could crash the game - FT-T161933 Tweaked: Added ability to remove a single item from containers with script - FT-T76533 Added: backpacks scripting command - FT-T72038 Added: ctrlMapDir scripting command - FT-T169976 Tweaked: Added alternative syntax to the enableAudioFeature scripting command Tweaked: ropeCreate command is extended with a number of rope segments parameter - FT-T170046 Added: as keyword to the import directive - FT-T170074 Tweaked: select range for the array count argument is now optional - FT-T170083
  15. 25-1-2023 EXE rev. 150258 (game) EXE rev. 150258 (Launcher) Size: ~83 MB ENGINE Added: TreeFilterUpdated Event Handler for Tree controls - FT-T169148 Added: Alternative groupId syntax to retrieve the ID number of a unit - FT-T169781 Fixed: Vehicle sensor detections (except data link) were ignored if a target was outside of visual range - FT-T166838 Added: getVideoOptions script command Fixed: Crash when adding UserAction Event Handlers for non-modded keys - FT-T169879 Tweaked: Improved performance of nular commands and variables Fixed: RscPicture texture paths were always forced to be lowercase Added: UI to Texture displays now fire the OnDraw Event Handler
  16. 18-1-2023 EXE rev. 150223 (game) EXE rev. 150223 (Launcher) Size: ~107 MB DATA Fixed: SPG9 tail sound was 2D only - FT-T167073 Tweaked: Special times for TT11 and TT12 due to Van handling changes some time ago - FT-T167523 Fixed: Huron would lose hidden selections in distant LODs - FT-T167384 Fixed: Potential group spam during initialization of modules - FT-T167804 Fixed: Ifrit brake lights were always on - FT-T169348 Added: UI channel slider to the audio options ENGINE Added: Engine support for weapon optics with an integrated flashlight / laser Added: modifierBlocking property to CfgUserActions - FT-T164496 Fixed: selectionPosition would print an error when querying proxy positions, even if the proxy was found - FT-T167265 Added: insideBuilding script command - FT-T169652 Added: Map factor to getAudioOptionVolumes command - FT-T169741 Added: getTowParent script command - FT-T163653 Added: direction animation source for weapons - FT-T169291 Added: directHit parameter to "HandleDamage" Event Handler - FT-T79970 Fixed: Eden Editor Compositions in Zeus did not correctly synchronize waypoints - FT-T163128 Added: findDisplay alternative syntax to find UI to Texture Displays by their unique name Added: Ability to specify vectorUp for scripted particle effects - FT-T151354 Added: "ScriptError" Mission Event Handler - FT-T161933 LAUNCHER Fixed: Launcher did not handle presets that ended with a whitespace character - FT-T169701
  17. 11-1-2023 EXE rev. 150196 (game) EXE rev. 150196 (Launcher) Size: ~76 MB DATA Tweaked: Removed a legacy filter of GM content in Warlords Arsenal ENGINE Fixed: Linux server was not correctly handling large numbers in config files Fixed: Random numbers on Linux servers were not always random - FT-T169575 Tweaked: objectParent command is extended to return the rope parent from a rope segment - FT-T169666 Fixed: UI to Texture text was stretched according to game window aspect ratio Added: setTurretLimits / getTurretLimits script commands - FT-T164568
  18. DnA

    SPOTREPs

    Full changelog and SPOTREP
  19. 4-1-2023 EXE rev. 150168 (game) EXE rev. 150168 (Launcher) Size: ~75 MB ENGINE Added: needService script command Added: "Service" mission Event Handler - FT-T167446 Added: allowService / allowedService script commands Tweaked: fullCrew was extended with position names Tweaked: Added an alternative syntax to the canSlingLoad command - FT-T169481 Fixed: PhysX vehicle suspension reaction on setDamage - FT-T167797 Tweaked: AIPathOffset added to getRoadInfo - FT-T166542 Fixed: Hidden vegetation would still trigger collision sounds - FT-T153969 Added: getForcedSpeed script command - FT-T169525 Added: equipmentDisabled script command - FT-T167466 Added: getUnloadInCombat script command - FT-T165935 Tweaked: Added support for CT_OBJECT creation using ctrlCreate - FT-T165245 Fixed: Copy-pasted units in Zeus did not have their origin waypoints set - FT-T164049
  20. 14-12-2022 EXE rev. 150151 (game) EXE rev. 150151 (Launcher) Size: ~75 MB ENGINE Fixed: HashMap did not handle nil keys correctly (it considered two nil's to be different keys) Fixed: In modded keybindings, key combinations would block the main key - FT-T164496 Fixed: Non-IR pointer lasers would become IR lasers on Alt+Tab LAUNCHER Fixed: Steam Workshop mods would stop showing up in Launcher when subscribing to more than 1000 after a recent Steam back-end change
  21. A fix should now be available via RC-Branch:
  22. RC testing of a small potential patch to 2.10 is now available has ended. Steam branch access code: Arma3LauncherFix210RC Arma 3: ~15 MB Area of focus (pseudo-changelog) Fixed: Steam Workshop mods would stop showing up in Launcher when subscribing to more than 1000 after a recent Steam back-end change
  23. 07-12-2022 EXE rev. 150132 (game) EXE rev. 150132 (Launcher) Size: ~80 MB DATA Fixed: Possible Eden Editor composition error - FT-T167270 Fixed: Possible script error in a respawn function ENGINE Fixed: Tweaked the waypoint completion radius rule for non-player group AI - FT-T167056 Added: IR pointer config now supports non-IR lasers with custom colors and thicknesses - FT-T168103 Fixed: Large Eden Editor trigger intervals were not working correctly - FT-T167798 Tweaked: Added a sanity check to setFog parameters to avoid visual glitches - FT-T123262 Fixed: doStop in an init script could break AI behavior in multiplayer Fixed: Possible multiplayer desync by deleting a remote player's uniform/vest container, which would be deleted locally but not remotely Fixed: It was possible to move objects below the terrain by using Alt+LMB in Eden Editor Fixed: Eden Editor Translation Widget sideways movement could move objects below the terrain, even if surface snapping was active (it now follows the terrain)
  24. 30-11-2022 EXE rev. 150092 (game) EXE rev. 150093 (Launcher) Size: ~78 MB DATA Tweaked: Arma Invaders now supports a mod whitelist, and ACE is whitelisted (very minimal main menu tweaks) Tweaked: Arma Invaders now works without a loaded world (-skipIntro / -world=Empty) Tweaked: Laws of War DLC level artillery RoF reduced a bit (Arma Invaders) Tweaked: Hostile destruction repair bonuses are now higher for tougher hostiles (Arma Invaders) Fixed: Some SFX had bad volume applied (Arma Invaders) ENGINE Added: New MapType for "river" object rendering on 2D map Fixed: UI to Texture crash when changing to windowed mode Fixed: Effects (sound, activation script) of CYCLE waypoints were not triggered - FT-T167923 Added: Optional windyCoef parameter to the enableEnvironment command - forums Tweaked: Added alternative syntax to the allObjects script command - FT-T164242
  25. 23-11-2022 EXE rev. 150080 (game) EXE rev. 150080 (Launcher) Size: ~75 MB ENGINE Fixed: "text" procedural texture alignment and text size Fixed: Dynamic Simulation did not consider players that were passenger in a vehicle - FT-T168176 Fixed: Crash when a vehicle has more magazineslot proxies than muzzles Fixed: Vehicle weapon animation sources could get lost if a turret gunner enters Firing From Vehicles - FT-T166242 Tweaked: Added texture type parameter to "ui" procedural texture Fixed: .mdmp and .bidmp files were not cleaned up from the log folder Fixed: LandedTouchDown / LandedStopped Event Handlers would never find dynamic airports (carriers) - FT-T168958 Fixed: Possible crash on a script error inside Unicode script files - FT-T167570
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