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Everything posted by Auss
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Steam buildings.pbo has been updated, along with new bisign
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theres a much easier way, grab fot_cara.p3d from the BIS sample pack, then grab the textures from CUP and away u go (open up fot)cara to see the path for the textures then u can remap them to use in your own PBO, use Xcam to place them down. Pic below shows how I've used them to make carparks
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https://mega.nz/#!yo832ZTC!l3xtyuZiTDxZBhT56kJyzlHGw_rwMKW702WL_jp86Rk link to fixed buildings.pbo plus new bisign to stop plane hangars falling over. Steam will be updated shortly
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This looks suspiciously like BIS have broken it with a previous binarize update.
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As far as a server is concerned you should always manually update the map and/or addons.
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yep I will , another quality Bohemia building.......
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Exporting Objects From 3DEN to Terrain Builder
Auss replied to chrs's topic in ARMA 3 - TERRAIN - (BUILDER)
Setup a server running xcam then simply have u and your mates join it, then create xcam projects and away u go. Once done send your mission to the island maker and thats it, -
Terrain Textures only allows 4 colors.
Auss replied to jimmybulmer's topic in ARMA 3 - TERRAIN - (BUILDER)
0,0,0 and 255,255,255 -
Exporting Objects From 3DEN to Terrain Builder
Auss replied to chrs's topic in ARMA 3 - TERRAIN - (BUILDER)
the cool thing about xcam is that you can have ppl helping you in realtime, you could have 2-3 ppl build a city with you watching and helping as you can all work on the one server. It does take a little coordinating but its great fun :) -
Exporting Objects From 3DEN to Terrain Builder
Auss replied to chrs's topic in ARMA 3 - TERRAIN - (BUILDER)
tbh i havent used eden to place and import objects, mainly as its a BIS tool and we all know how pathetic their toolsets are. Try using xcam to do all your object work its much better in my opinon -
Random place objects by sat. mask, app.
Auss replied to STACKER's topic in ARMA 3 - TERRAIN - (BUILDER)
good idea, xcam has a similar feature where you can add objects based on the surface texture you choose. -
the import extention is irrelevent .asc or .xyz the point was to use the l3dt tools to do your smoothing and shaping
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AddonBuilder taking HOURS to pack a 2 min pbo
Auss replied to eggbeast's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
never use the BIS binarize product, its complete and utter crap. use pboproject. It took a 10 hour island binarize down to 15 mins -
What eh chaser said is correct, simply move the bottom slider to set your pivot point you'll see a white vertical line this is your pivot point.
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The island doesn't need CUP anymore, simply run @australia on its own, If you want to run other islands plus CUP make sure you load australia first then load your other mods.
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[CEASED] Lowlandz: Dutch Terrain For Arma 3
Auss replied to Justin N.'s topic in ARMA 3 - ADDONS & MODS: DISCUSSION
FYI 40960 x 40960 is not 61km2 its 1600Km2 -
put your heightmap in L3dt using xyz format, then use the buldozer or avalanch tool to shape the riverbanks
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I can help Silola, I've just finished an update of Australia so I have free time if you need assistance let me know :)
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Looking stunning as ever gents, one thing, the ground texture in the kids park is way to big, that needs to be reduced in size
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Getting a 3D Model/Object into Arma 3 || Arma 3 Modeling Tut For NOOBS
Auss replied to mrmerkaholik's topic in ARMA 3 - MODELLING - (O2)
never ever put addons in this folder -
Key frame animation, no 'keyframe' property in Weapon
Auss replied to eggbeast's topic in ARMA 3 - MODELLING - (O2)
Pboproject won't like that class default in your model.cfg if that's what you using to binarize, -
how are maps sorted in the editor menu?
Auss replied to eggbeast's topic in ARMA 3 - TERRAIN - (BUILDER)
i have worldId = 1 and it lists australia after altis but b4 tanoa -
Terrain Textures only allows 4 colors.
Auss replied to jimmybulmer's topic in ARMA 3 - TERRAIN - (BUILDER)
you can have many textures, I have over 30 in australia. The rule is never exceed 6 colors per cell. if you do then it goes all manky, thats the technical term, my point in saying above 4 colors and nothing else was simply to emphasize that you must not blur the mask, if you have 4 colors in your mask and layers.cfg then 4 it is and no more. he must learn to to walk before he can run -
Terrain Textures only allows 4 colors.
Auss replied to jimmybulmer's topic in ARMA 3 - TERRAIN - (BUILDER)
dont use black 0,0,0 for rocks choose another color, also looks like you have a blur around the yellow, it must only be 4 those 4 colors nothing else. -
How to place objects that cannot be destroyed
Auss replied to thoops99's topic in ARMA 3 - TERRAIN - (BUILDER)
https://forums.bistudio.com/topic/146430-reflector-lights/ check post 13 to confirm. good pickup on the double "" but its mearly a typo here. Checked all my configs again and no double's. Seems this bug hasnt been fixed