2nd ranger
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CatBook-Yi23332 started following 2nd ranger
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Glad it's not just me - I often get slowdowns and crashes when using GM assets, and Livonia. I'm afraid to use GM vehicles because they cause significant frame drops just by looking at them the wrong way.
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Yeah, I play MP once a week and it wasn't an issue last week. At first I thought it was just the one custom COOP mission that was causing it, but as I said, it was also happening during a stock mission with only official content running. I'm sure it's happened before, too. There have been some recurring phantom locality issues like that over the years.
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Bug in coop MP since last update - sometimes can't hear other players' weapons firing. In one instance it happened after a team respawn, another time it was from the start (while playing Firing From Vehicles COOP showcase). In another mission, I as the client couldn't hear any AI characters' gunshots (but could hear mine and the other player's). They all had custom loadouts and had previously been hidden and simulation disabled. Server and client both running all official DLC and expansions only (Contact enabled but not platform).
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Were all the inventory objects like intel, phones, money, etc made into inventory items in Old Man, or earlier? I just noticed this and it's something I've been missing since Arma 2! Great addition! I know requests are unrealistic at this point, as ever, but it would be really great if some more of the smaller objects were available as items too. Mainly the rugged laptops and tablet, since the regular laptop is an item. Much better for 'find the intel' objectives when you have an actual thing you need to have on you.
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Not sure if this is what you meant, but you can use BIS_fnc_kbTell in user missions, but it requires that you duplicate all of the kb topic & sentence stuff and put it into cfgSentences in the description file, as well as having the specific kb folders and files in place. It's obviously a huge pain in the neck and your fix would be very welcome though.
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4WDs are making the game load really slowly again.
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Tanks - Armored vehicles customization
2nd ranger replied to kllrt's topic in ARMA 3 - DEVELOPMENT BRANCH
For anyone who doesn't know, using setObjectTexture you can change the colour of the camo netting independently of the armour paint scheme (in the Virtual Garage you can't put a desert camo net on a jungle tank, for example). For the Angara: myTank animate ["showCamonetHull",1]; myTank setObjectTexture [2, "A3\Armor_F\Data\camonet_CSAT_Stripe_desert_CO.paa"] HEX_Green HEX_Desert Stripe_Green -
I'm very pleased about this. I hate not having an unguided launcher, since PCML and Titan are virtually useless at closer ranges, e.g. in urban fighting. I had hoped that maybe FIA or Syndikat would get an old T62 or something, but as others have said, you can't sniff at the existing content for the price of the DLC. (still BIS, please please give us that static SPG-9 :p)
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Yeah a static SPG9 would be really great, that's something I have always missed from Arma 2. Really pleased about the new armed Offroad and 4WD variants though!
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Daaaaang
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Radio text is all messed up today. Messages like "2 - Halt2 - Halt" when telling an AI to stop, and his reply looks like "CopyCopy". Custom SideRadio text is also duplicated, but is inserted in the middle of the message, e.g. a message that should read "Alpha, seize the town!" comes out as "Alpha, Seize the "Alpha, Seize the town!"
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BIS, now that we have African CSAT, it's time to bring back... Booniehat Hex! H_BoonieHat_indp and H_BoonieHat_dgtl are the same thing, let's have the hex variant back! xoxo
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I know this is trivial but I'd like to make a special request for someone to bring "Land_Metal_wooden_rack_F" into the 21st century. It is hideous. It looks like it was the very first object made for Operation Flashpoint. I want to use it when placing furniture but it just looks so bad I can never bring myself to do it. Please, somebody, give it a lick of paint. :P
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Heh, that's what I thought too. Looked pretty good, except that it was red.
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There seems to be a problem with the worldToModel commands now. If I'm standing in a building, worldToModelVisual returns my relative position as something like [9721,1642,6].