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Everything posted by wld427
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re-read above. You are missing the = after hiddenselectiontextures[] in your original post.
- 7 replies
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- vehicle config help
- config
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(and 1 more)
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My squads are much larger than typical western squads. I use a full 20 man squad similar to Soviet and Warsaw Pact doctrine. The inside cabin is already full with 8 troops before the external proxies will fill. The practice of riding on top of Russian made APCs is pretty much standard.
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I would love to add this to my HQ vehicles..... anyone able to help me with a tidbit of code to run this from the vehicle init?
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yes... but on different units yet to be seen. yes they will have hiddenselections, and yes the planes use the new pylon system. you have no idea what i still have up my sleeve......
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This cruise was north of the wall.....
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Morning patrol around Isla de Victoria and through Eponia......
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Its about time for Jack Black to go the way of Jim Belushi and Chris Farley......
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I like the idea of the respirators, but they are just paper surgical/dust masks. A nice addition to this would have been actual respirators and gas masks. I really like the idea of adding the humanitarian aspect to the game. Goes well with UN troops and other peacekeeper and west Africa type scenarios.
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From China Virtual Military Engineers: VME PLA mod for ArmA3
wld427 replied to vme_cycle6's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you wouldn't mind.... please also make certain your mod is absolutely compatible with every other mod out there.... also please include opscore fast helmets for each troop with the most high resolution pixel camo not even thought of yet. Oh and please add hello kitty M-4 knockoffs or else your mod is just plain crap. can you have it done by next week? My mom is hosting a birthday party for me and all my life mod clan members. I think she will surprise us with a clown and cake. everyone loves cake. we might even get to stay up past 9pm playing your mod. ..................... just keep doing what you are doing Pook.... you need anything you know where to find me. -
ejecto seato
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I really have not put much thought into the marines just yet. I probably will keep them much as they are. My main focus is on the SLA mod right now. Hopefully soon i will shift back to this side.
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I know its been a hot minute, but if you want to update this get in touch with me brother. The jets stuff (barring PhysX ) really isn't that bad.
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SAM and Air Defense Corps testing and training.... pilots beware....
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The Unsung Vietnam Mod 3.0 WIP THREAD
wld427 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
yes..... all of us..... -
I was doing some more testing today. These missiles were supplied to PRACS by RSKL-Rock. They are so nice and sharp. Absolutely some of the best artwork in the game.
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Yeah.... that's always the case but never any help actually working on the mod, or they simply want to pick it to pieces for what they want. calm down..... what i meant was I was stopping my rant about PhysX. I can always use help....thankfully i have good friends in this community and we bail each other out when shit gets thick. if you think for one minute i would just hand over the mod, you are sorely mistaken. These things are a labor of love. Just because i punch it in the face this week doesn't mean i wont be hugging it next week.
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If anyone wants to lend a hand adding PhysX to the wheels..... let me know. I cant get it working properly and when i say properly i mean like at all. So i'm stopping here.
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I guess a better description would have been i can use some help configging new explosions..... its a lot of work... packing.... testing... rinse repeat. It sucks being a one man army.
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if anyone is interested in helping, It would speed things up a bunch if i could get some manpower in helping with writing and testing new explosions effects. I really hate the stock explosions....
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This probably has to be my most favorite pic i personally have taken in A3. Its my new desktop.
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I never thought about it TBH...... Thanks for the suggestion. I will definitely consider this.
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