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Everything posted by tpM
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~ ArmA 3 Sound Modding 101 ~
tpM replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Mmmhhh.... those good old times. The times of exploration. mwahh edit: I just want to remind BI to concentrate on this: https://feedback.bistudio.com/T126898 -
ai mod [Release] Vcom AI 3 - Dangerous AI
tpM replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey Do you have plans to add specific behaviour to machinegunners / support gunners so that they would stay a bit behind, suppressing the enemy? I know the AI already cover each other, but the role of a Mgunner should be highlighted a bit more. Regular units could rely more on them for providing the base of fire. IIRC bCombat had a similiar feature. Keep up the good work mate. -
^Yeah. Everybody who watched Kelly's Heroes knows this perfectly well.
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The Unsung Vietnam War Mod 3.0E - Echo Released !!!
tpM replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really hope those guns were used in a recording session! -
We have 2 already... @giallustio & @Cype_Revenge. I'm telling you, it's way more than enough! :D
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Mostly. But there are days when I say: "baby, I was a bad bad boy: punish me!" And then I just throw myself backwards with my arms held up, and she returns from the kitchen with a huge wooden spoon and an evil grin on her face. I won't go into details.
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[Speculation] What you think Arma 4's map will be?
tpM replied to LordLoko's topic in OFFTOPIC - Games & Gaming
I think BI's next step regarding terrains should be an implementation of seasons changing. This would require only one terrain, but the objects and certain textures/layers would require unique and new settings. Fruits could appear on trees, leaves should change colour then fall, snow should replace rain below C°0, then snow layers should form, similiar to how is it in VBS: -
^ Hi, Since those sounds were implemented through our scripted system and not the normal Arma protocol, you can't find them under voices / arsenal.
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Hey guys, I think some of you felt that sound-wise there is a "gap" between the Garand and the rest of the rifles - with the Garand having more flatter (less bassy / punchy) sound. I made an attempt to fix that: What do you think? As you can see I also started implementing specific forest reverb...
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Lennard made some nice additional camos for USMC units: (gif)
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"I tell you it's like a half-armoured snail with venomous spikes pointing at every direction!"
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Wonder how much a video worth... We'll find out tomorrow blokey blokes. ;)
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I'd like to see an addon that simulates shockwave on vegetation, making trees "swinging" around a bit if something explodes near them.
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Our next video is about the beloved Sd kfz 250:
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Dream on.
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Please BI, have this thing fixed: https://feedback.bistudio.com/T126898 We have the new sound features (shader sys and such) for more than a year now, yet we can't utilize half of it because the engine doesn't recognise/handle the needed data properly. Fixing this would be a huge improvement in Arma's sound.
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See? It's very easy to fake quotes. I didn't say anything like that. I'm a victim of WW2 fanboi hackers! Someone please help me!
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nvm
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Watch in HD:
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Rendered on a vintage MX440:
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Another interesting artefact by Hawk_Silk:
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In the past few days, our newest member, Hawk_Silk was getting acquainted with the magical world of modelling and texturing:
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Is BIS going to still developing Arma 3 after Tanks DLC?
tpM replied to esfumato's topic in ARMA 3 - QUESTIONS & ANSWERS
I'm pretty sure they are already working hard on (pun intended) Arma 4. -
Lindsey sweetie, please no requests like that. We do what we want / can / have manpower for.
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