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Everything posted by froggyluv
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Bohemia Interactive Mníšek Studio
froggyluv replied to thebuckfastwine's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Finally!! Me and 'The AI Boyz' will be storming in.. -
ai mod [Release] Vcom AI 3 - Dangerous AI
froggyluv replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Same here. Just double checked that it was set to false in Userconfig, added enemy squad + empty pickup truck and as soon as they detected me (combat mode) they loaded into the truck -
That was a pretty grim sitrep -after seeing the highlight being Apex Protocol Singleplayer only to have it read, "we aint doing it but the good news we feel like its already awesome".....seriously? The rest was just telling us what our own community is offering which we already know. Man, if there was ever a time to light a torch for a glimpse of a future project...
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ai mod [Release] Vcom AI 3 - Dangerous AI
froggyluv replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I had some enemy AI in civilian cars that wouldnt die but they weren't returning fire either -its was like I had killed them but the animation didnt kick in until I either got real close or kicked them out of the car (entering vehicle) @Montgomery - im not really criticizing Im just mentioning they could be tweaked a bit of deciding when to jump into a vehicle. Meaning jumping into a sedan without a waypoint is kinda silly but again, did lead to some surprise encounters when they jumped out on me rifles blazing -
ai mod [Release] Vcom AI 3 - Dangerous AI
froggyluv replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The grabbing of empty cars seems a bit arbitrary at times -especially when enemy squads are hanging out all about town in old sedans :P It actually makes for some fun surprising gameplay when you have actually civilians in cars mixed in with Takistani militia but not sure why they seem to just jump in cars with no waypoint. Also, is this mod adding something like speed or explosiveness to the getting shot animation? -It seems like guys are getting slammed to the ground (add the cool headwear blowup mod) and its glorious. Overall this AI mod adds so much -love it -
Upcoming tactical shooter from Blackfoot Studios: Ground Branch
froggyluv replied to Tactical Jerky's topic in OFFTOPIC - Games & Gaming
Only watched the first 5 minutes but what this game seems to miss is the exhilaration of a firefight. That being, these AI just seem to bumbling around not really noticing, anticipating, or acting in either a defensive or offensive way. They need to be stepping to cover, using those wall corners and windows, crouch down behind that tree stump -anything really. No offence to the creators but def not my cup of tea - too much of a turkey shoot -
Curious does this mod involve enemy AI hunting Player and allies thru buildings?
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How can i set AI Skill in script?
froggyluv replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That doesnt sound right -make sure they are directly on your cursortarget in front of you -best if they are not moving to be sure and aim for center mass. Usually all zeros mean you dont have anyone properly in your line of sight -
How can i set AI Skill in script?
froggyluv replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If your not sure its running just put a sleep or a hint in the script to test it Put this in your init or the debug if you want to check the unit's skills in front of you player addAction [ "Show skills", { hintsilent format [ "aimingAccuracy %1\n aimingShake %2\n aimingSpeed %3\n spotDistance %4\n spotTime %5\n courage %6\n reloadSpeed %7\n commanding %8\n general %9\n", cursortarget skillfinal "aimingAccuracy", cursortarget skillfinal "aimingShake", cursortarget skillfinal "aimingSpeed", cursortarget skillfinal "spotDistance", cursortarget skillfinal "spotTime", cursortarget skillfinal "courage", cursortarget skillfinal "reloadSpeed", cursortarget skillfinal "commanding", cursortarget skillfinal "general" ]; } ]; -
How can i set AI Skill in script?
froggyluv replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahhh, dont take me so literally Im not a mammal init = "_this execVM 'WhatEverFolder\AISkill.sqf;"; The WhateverFolder was just an example of whatever folder you may hold that such as Scripts\AiSkill.sqf. If you dont have it in a folder you wouldnt need it: init = "_this execVM 'AISkill.sqf;"; PS: My scripting is rudimentary you should probably check out GOM's script above -
Last Tango in Tanoa - Episode 1: Missing Person [SP]
froggyluv replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
LOL I just realized the name -is that Dr Sanjay Goopta? And yeah you have to continue down that trajectory - i want payback medieval style You deserve an official BI award for most disturbed mission designer- 84 replies
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How can i set AI Skill in script?
froggyluv replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just tried -working here -what exactly did you write? -
How can i set AI Skill in script?
froggyluv replied to TWRoach's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thats only gonna run at the init so you need to add either to your Mission/Description.ext or Mod/Config.cpp (depending on whether this is for a Mission or a Mod respectively) so every CAManBase unit created will execute it class Extended_Init_EventHandlers { class CAManBase { init = "_this execVM 'WhatEverFolder\AISkill.sqf;"; }; }; -
Vcom AI V2.0 - AI Overhaul
froggyluv replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The AI blowing up your sanctuary house just never gets old -
Here ya go. Problem with these outta the way areas of the forums is no one ever sees them *cough cough Arma 4* Srsly tho, if this thing really is coming to an end why not let the speculations run wild and try to keep an excitement level going - nobody reads Offtopic anymore
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
froggyluv replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That does sound refreshing especially the emergent gameplay and animations. Thing i heard though was that there is like a roving circle of possible emergent activity like 20m around Player at all times often leading to nonstop collisions of Moose, kids with ice cream cones, flaming crossbows, pickup trucks, Boomerangs and hicks with dogs to almost comical levels. Like I said -sounds great :)- 5767 replies
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Noticing the Dev Branch's have been winding down considerably and also seen a thread where the Game Director has/is stepping down? Has there been any info on where the franchise/company is heading?
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
froggyluv replied to Placebo's topic in ARMA 3 - GENERAL
Wow I didnt realise my chip was so far down the 'mediocre hole'. Jeez I minds well have hung on to my old 2500k (that was a great bang for buck chip) as its only 3 fps lower than what i have now. So I would need to upgrade mobo to just use my 6600k/3200 ram combo as current board is 1150 and the 6600k wants an 1151 as does the ram. Doesnt seem like much of a gain to shell out $150 for a 5.5 fps gain and would feel like a waste to just buy a new cpu 7700k, with 2 perfectly working good ones here. Also wonder if these fps charts retain these values when the cpus are all overclocked or are they diminished returns? -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
froggyluv replied to Placebo's topic in ARMA 3 - GENERAL
Used to be a pretty hardcore hardware fetish but guess age made me more 'too tired to F with it..' Anyways I had a pretty sweet Arma 3 setup with: Maximus VIII Mobo 16gb DDR4 3200 High Performance Ram i5 6600k Overclocked to 4.5 250 SSD Nvidia 1060 6gb ..but my kid bumped my open PC tower and killed the mobo. Luckily I had a spare build of components Lower end Asus z97 Board 8 Gigs 1600 Ram i5 4690k Overclocked 4.3 500 Generic Hard drive with Arma while Operating system is on SSD (long story) Nvidia 1060 6gb So considering buying a new mobo to get my better cpu/ram combo going but honestly i dont feel much difference in game with either build -obviously a few fps but since Arma 3 would be the only reason for needing a higher build im just not sure its worth it. The reason im asking is you see these PC site graphs showing huge increases in Arma fps depending on newer CPU's and im just wondering if they are indeed that dramatic and its my memory thats flawed -
Last Tango in Tanoa - Episode 1: Missing Person [SP]
froggyluv replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
Just finished. F'N awesome man -laughed my a$$ off at the end. Keep em comin Johnny. Really enjoyed leading the dog, much more than I would have thought. Ever consider maybe using a whistle for some commands like Heel and Attack -to make it more baddass dog-like from MAd Max- 84 replies
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HETMAN - Artificial Leader [NR6 Edition]
froggyluv replied to NinjaRider600's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Im unable to get these missions to work. They dont show in Scenarios and after de-pbo'ing and sticking them into the editor -they first need to be upgraded and then it states theres an error loading the missions. Thats for both versions. -
Last Tango in Tanoa - Episode 1: Missing Person [SP]
froggyluv replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
Berrrrry Interdasting... I too have been known to keep council with a very talented Jamaican 'Reader of the Leaves' and "Roller of the joints erhm i mean Stones who also revealed to me by birdspeak, that the starring character Mr. Flatch U. Lance, in my upcoming mission 'Dog. Meet Kitty!' is based on a fellow i may know........ "FawnieJoy". Another coincidence?- 84 replies
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Last Tango in Tanoa - Episode 1: Missing Person [SP]
froggyluv replied to johnnyboy's topic in ARMA 3 - USER MISSIONS
Who has time to rate Ive been pretty busy in your mission.. .. can you tell Ive been liftin'? Does my chest look bigger?? Srsly tho just started last nite - good fun so far (besides the 3 hour boat ride insertion that is)- 84 replies
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Hmm, over 500,000 people currently subscribed to "that fix" at the moment.. Its a very, very big deal to many to add that level of movement to the game as that opens up whole new avenues of attack, stealth, escape you name it - ultimately giving the players what they tend to cherish -freedom of movement in the gaming world. Pretty sure they'll have it higher on their todo list for whatever surfaces in the series future
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Are people playing ArmA 3 vanilla?
froggyluv replied to Wiki's topic in ARMA 3 - QUESTIONS & ANSWERS
Never Vanilla. Get depressed if can't climb shit cause thats how i maneuver in real life. Also mission makers tend to not accurately calibrate AI skills so they're all terminators and samey. Lastly I like a thriving, people filled world as a backdrop for dynamic gameplay so TPW is just essential Essentials: Enhanced Movement, my own skills scripts, TPW