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froggyluv

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Everything posted by froggyluv

  1. froggyluv

    HIVE AI A3

    So is this like a Meta-AI? Determining groups and planting waypoints like a HAL? Is it meant to be played with tactical AI mods aor does it conflict? I couldnt really find a clean overview anywhere
  2. One thing I didnt notice and maybe you already have it planned is the Skill level or type of troop. Meaning, all troops "feel" the same in Vanilla all running around with their scopes up with a few guys sent to flank. Maybe scale the degree of effectiveness to Spec Ops as compared to a totally untrained Militia
  3. Sounds overwhelmingly good -but gotta be honest -is this a pipe dream wishlist orfeatures youve actually completed on some level because thats a monumental amount of work
  4. froggyluv

    LAMBS Improved Danger.fsm

    as I stated - as far as these forums are concerned essentially dead. And why if anything come here to correct me and not help the man with his problem -at the very least steer him in the direction of where to get actual help.
  5. froggyluv

    LAMBS Improved Danger.fsm

    Basically (as you can see) -there is nothing but radio silence and as far as these forums are concerned essentially dead -. Sadly.
  6. froggyluv

    LAMBS Improved Danger.fsm

    I dont even have Arma 3 installed anymore but pretty sure this mod is no longer supported -at least i havent seen any movement on it in a loooong time
  7. Yes, you can. There are videos of testing AI's knowsAbout of you before and after you break line-of-sight, you can even see where the AI expects you to go by last trajectory perceived. This however isnt perfect as the knowsAbout doesnt just return to Zero right away so there are some niggles in what amount of realistic level perception it should have when it "kinda knows about you" I expect this will be improved in Reforger but its a hard thing to get right
  8. Havent played these games in forever but pretty cool your still developing - 👊
  9. What is IMS -the Melee mod? This place barely has a pulse -you're much better off asking specifically at the mods discord or Steam site
  10. You do realize the age of this thread...no?
  11. Holy smokes theres still people here...this is like coming to an old plane crash landing and seeing movement among the debris. What happened to this forum - its literally spam bombed everytime I take a peek
  12. Rolling around the far North perimeter and constantly 'just dying' seemingly from a mine but I suspect this is one of those 'control the player' gimmicks. This happened in the first mission of the second chapter, go a direction other than the one prescribed and blam, a mine is attached to you. Maybe Im wrong and there are real mines I need to look out for but it doesn't appear that way....if so major overeaching dungeon master move.
  13. Havent typed a piece of code in years now but you'd need to determine the Condition that stops the the AI and use something like switchMove "" or something of the type
  14. froggyluv

    SOG AI

    Congrats and thanks for keeping the SP cause alive
  15. froggyluv

    SOG AI

    Much like the BI Devs -they under-value the original SinglePlayer fanbase
  16. froggyluv

    SOG AI

    Cool videos but I especially like the setup of that last one -AI burning out your squaddies..must explode them !!
  17. On latest Dev been getting this CTD upon trying to launch with seemingly too many mods -is there a weight limit to hefty mods that can be loaded? If I add a new one and erase an old equally large one it seems ok but if not....ctd
  18. So I have some problems with Mount & Blade Bannerlord as far as the shallow husk of anything resembling strategy (Kingdom) but i gotta give them props -their AI is extremely responsive. Last night i had a 1000 AI battle play out - this new modern AI system has the AI general call out different strategies for the troops like they'll spilt their Cavalry in half and send them to hide in flanking positions and then advance Infantry and Archers in different ways depending on terrain. They'll even tactically retreat to meet up with reinforcements etc. Now to have 1000 AI have the ability to literally adjust to every swing, approaching horsemen, need to switch to different weapon - its impressive to say the least that these AI never really mess up. I'm talking if horde against horde and you attack from the rear some will turn and use the exact block they need to as you approach, and then turn around and commence their fighting. I was looking out for AI on AI collision and it just doesn't happen. Now you might see like an arm of a unit kinda ghost thru another AI if they run into each other going different directions, but any more than that and you can clearly see them bump. The robust physics with some really outstanding animations including transitional are to be admired
  19. I see theres one SP scenario -is it a fully fleshed out for a good SP experience? Also do the Co-op missions give you the option to start with AI?
  20. froggyluv

    Crossplay might kill Arma

    Thats a leap of faith and a dangerous gamble. The modders are a huge asset of the success and long term playability of the game but all of the best ones were raised on PC coding. If the game is simplified to get more sales and a larger audience, it doesn't guarantee the modders will want to stick around if certain aspects of the game are "dumbified" or left abandoned in that process.
  21. froggyluv

    No Save Game in Prairie Fire Campaign

    Pretty crazy that he went and spite googled me to find a comment I made back in 2016. Honestly Harzach I'd thought higher of you
  22. froggyluv

    No Save Game in Prairie Fire Campaign

    Quite the contrary. That was a mod I made for free to reintroduce a feature that had been taken out of the series that benefitted the single player - that being a chase cam of the AI that killed you. Coming in to a modders thread and just bluntly complaining “ it sucks” is a far cry from taking your case to a retail game that had diminished certain aspects of the ofp - series and verbalizing your complaint in a legible and comprehensive way. mods do not equal retail as it is a profit less hobby. And for the record I’ve commended positive aspects of prairie fire on other occasions
  23. froggyluv

    No Save Game in Prairie Fire Campaign

    Why yes it is - I’ve since shunned that poster in the old school Amish sense. Sadly the world today needs more shunning..
  24. froggyluv

    No Save Game in Prairie Fire Campaign

    Harvest Red in Arma 2 was also based around 1 team -but they incorporated AI. Such was always the norm up until more recently -in which they've slowly taken away from the SinglePlayer -expecting us to be complacent with "creating our own missions or mod in our own AI". Thats not the same level of quality as missions designed to be able to play either fully with AI or as a coop. And it has nothing to do with "find some friends" -your talking to the original fanbase of 2001 OFP demo -singleplayer was foremost important. Persoanlly I dont enjoy Arma with other people, it just doesn't suit my gameplay. i like to tactically plan like the old Ghost Recon or original Rainbow 6. Ive had too many Arma Mp experiences with either guys who way too tryhard to talk Military jargon or the opposite where you get some "JokerA$$Face" - as the pilot of your helo -yeah that breaks immersion for alot of us. So really, its you guys who should be supplying things like SOG AI incorporated into your DLC - stop putting it on us to have to find a way to implement what was once a standard benchmark of OFP gaming.
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