MAJ Thomas
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Hey guys, Last night during our operation we noticed that when firing the 81mm mortars, it was causing a huge amount of lag that actually crashed the server. We had approx 50 players on with the server running at around 50fps. When the crews fired the mortar it would immediately seize up the server and take several minutes to recover. The guaranteed message count would go from a couple thousand to over 500,000 when the mortar fired. This was on the Stratis map with a number of other mods. This is our primary mod list: https://steamcommunity.com/sharedfiles/filedetails/?id=2461898157 We used the same mortars the week before with no issue like this. I'm not sure if the server was logging but I can check it out if need be. Worst case I can get logs from the next mission. Have you guys or anyone else encountered this by any chance our would know what it could be please? Cheers.
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release JBOY Bean Bag Shotgun
MAJ Thomas replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sure can. It'll most likely only be screenshots, unless some of the lads stream but I'll give you something. 😄 -
release JBOY Bean Bag Shotgun
MAJ Thomas replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sorry for the late reply. Didn't see that last message. I own and run a mil sim unit and our mission this week will be based around us deploying to assist a police force rather than as a military presence. The lads will be interacting with role players and will have numerous scenarios that will occur. They will have the shotgun as a non-lethal option along with a tazer we have in our mod. Should be a ripper. 😄 -
release JBOY Bean Bag Shotgun
MAJ Thomas replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks heaps man. I found that slug class name on their wiki so that's obviously not correct. I thought it would of been something simple like that. As for the 3CB, that was only a backup option so it's not required. Appreciate the quick reply and thanks again. 😊 -
release JBOY Bean Bag Shotgun
MAJ Thomas replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey mate, Having issues with changing the weapon and ammo type classnames. I've changed the classnames in the example mission to the following using CUP; JBOY_BeanbagShotgun ="CUP_sgun_M1014"; // Shotgun class that will fire bean bags JBOY_BeanbagProjectile = 'CUP_8Rnd_B_Beneli_74Slug'; // Type of projectile the fired EH looks for to substitute a beanbag for. JBOY_BeanbagMag = 'CUP_8Rnd_12Gauge_Slug'; // Shotgun mag that is designated bean bag But it still fires the original slug rounds. I also tried with the 3CB shotgun and slug rounds which caused the beanbag (bandage) to fire yet it drops at my feet rather than as a projectile. Any ideas? -
[Release] Radio Jamming Script for Task Force Radio
MAJ Thomas replied to rebel12340's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Me too. It's repeating on the dedi log as well approx 5 times every second. If anyone figures out the issue, I'd be very appreciative. -
This error shown below, occurs when playing in both multiplayer and singleplayer editor. The log from below is from a dedi server log which is occurring approx 5 times per second. if (_this isEqualTypeArray [[], 0, 0, 0, false]) e> 20:39:06 Error position: <isEqualTypeArray [[], 0, 0, 0, false]) e> 20:39:06 Error isequaltypearray: Type Object, expected Array 20:39:06 File A3\functions_f\Misc\fn_getArea.sqf [BIS_fnc_getArea]..., line 30 20:39:06 Error in expression <s, rectangular _this, -1]}; Any ideas? Wasn't this script causing the issue. It was a radio jamming script I had in the mission. Thanks heaps Diwako for helping me!
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CH Specialized Arsenal
MAJ Thomas replied to champ-1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@champ-1 Hey mate, I know you mentioned above that you aren't going to work on this in the future and this is a long shot considering it's 6 years later, but is it possible to change the arsenal to an ACE arsenal instead of the default ARMA one? Or would anyone else know how to go about this? I'm going to try and just change the arsenal script portion to the ACE arsenal function but I'm not hopeful it will work. Any help would be greatly appreciated. Cheers. -
KP Fuel Consumption Script
MAJ Thomas replied to Wyqer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey @Wyqer I'm having bit of an issue with the script in that some vehicles will drain really fast and some won't. It seems to be random and effects helicopters as well. I run a milsim group and we play with approx 60 players on a server and will often have approx 6+ ground vehicles and 4 helicopters operating. Some of them will drain at the set rate but some will drain at the vanilla rate. Some will do half and half where they will start of draining slow, then all of a sudden it will drain really quickly. Any ideas or has anyone else run into this issue? Thanks for your time. -
KP Fuel Consumption Script
MAJ Thomas replied to Wyqer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey @Wyqer The link to the download above isn't working anymore, would I be able to get the .rar off you if I joined the discord or something please? Is it just the script in the initPlayerLocal.sqf or is there supporting files in that need to go into the scripts folder? Cheers mate. Disregard, figured it out thank-you. -
Hey brother. Absolutely love the script! Awesome work! Run into a very minor error. The small decon shower sound doesn't work. Do you know what could be causing that? No errors pop up for it. Thanks for your time.