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gnosis89

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About gnosis89

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  1. Hopefully the ability to easily access inventories as well, so as to give members items.
  2. If you want auto medic, try using this with the all in one single player mod, they work quite well together, and both have different features that compliment each other.
  3. I get this slight stutter/camera shake in first or 3rd person vie. I looked into it and apparently people used to have it but disabling "camera shake" in difficulty settings resolved it for some. This makes no difference for me, despite not having it shake with explosions etc. Disabled head bob etc...I've tried messing around with all the in game settings, can't figure it out. Changing GPU buffering, mouse settings etc.. This is with or without mods too. Anybody have a solution? I'd be very appreciative. It's most notable in the campaign missions. I tried Dynamic civil war scenario and it's not quite as bad...not certain about others though. In game it's a bit more severe than it seems on these videos too... (looks like taking out binocs stops the stuttering, second video. Tried taking all inventory off and still happens) https://streamable.com/8yfv9k https://streamable.com/npvr0w
  4. I have tried that, multiple times. On another note, I noticed that going in and out of combat stance can prohibit units from flanking and advancing, and makes regroup work somewhat oddly (they don't regroup nearly as well). Using just vanilla I don't have this issue. I have to tell them to take stance aware in order for them to start following such orders well again...which is unfortunate, given that they are most useful when in combat. I just thought they were supposed to move with weapons raised and more slowly in combat stance... EDIT: Just today I saw it happen. One of my squad members started dragging me and it was amazing...then it bugged out as we were both shot. I ended up in a standing position unable to move (frozen) and unable to die....
  5. How long have you played with this before noticing that though?
  6. So do you mostly play MP then? I predominantly play SP and haven't taken to creating missions yet. If I don't create missions, ALIVE isn't really worth it though, is it? Insurgency campaigns? What TPW mods do you turn off then? Also, do you turn them off because ACE changes those things anyways? You don't use any AI mods do you? What about enhanced movement and incon effects? I suppose, what mods do you use as a whole? Finally, with AiO do you notice that the AI will drag/carry wounded units? (I think ACE does that as well, so they may overlap there) Have you had to disable anything else in order to get all your mods to work together? (Feel free to PM after this, I'm very curious about how you play with these etc...)
  7. Awesome, thanks mate. I heard of someone using C2 with this and TPW and ACE well. So I may give that a try later. For now I'm just running CBA3, TPW, Incon effects, enhanced movement, enhanced movement rework, AiO and I've never seen the dragging/carrying. Could it possible be Incon effects? I know it changes the ragdolls...Can't see how it'd be enhanced movement/rework. May try disabling TPW and incon and seeing how it goes. May as well try disabling all but CBA3 and see just to make sure. EDIT: Tried disabling all other mods expect the CBA3 base and still in any environment don't see anyone dragging/carrying.
  8. Awesome, I was really considering using ACE for SP. I'm surprised that Ace and TPW (in particular) don't have issues together. Lot's of questions i have for you.... How about the main campaign, I can't imagine all those play well with that...? Also, how do you deal with possible c2 and AiO incompatibilities? Do you never give orders from both menus, or do you just wait until one is entirely carried out? (You can't use both at same time I thought, order wise) What things do you like about ACE? And are you using the ACE medic system? How does that do with TPW and AiO? What do you think of Alive? I thought that was just for creating scenarios.... Oh, another question. Using AiO do you see people carrying and dragging wounded teamates? I'm just using TPW, AiO, incon effects, enhanced movement and enhanced movement rework and I've NEVER seen them do it. The creater of AiO tells me they should do it automatically... Do you use incon effects?
  9. I do see when I'm injured that the medic icon comes up, it's just that sometimes they won't come to me, they'll just dally around doing other things. I'll look into disabling some TPW settings to see if that makes a difference. In most firefights with quite a few men, do you usually see the dragging/carrying taking place?
  10. I responded in response to 2. Would using TPW mods interfere with this? (possibly bleedout??) I wouldn't think so... Yeah, the rearm is pretty easy in that regard. I'm still sometimes having difficulty with my own medics coming to heal me, and other men. Is there a way to manually call them to heal me when injured and/or tell them to heal any other possibly injured men(or specify)? I'd appreciate that addition, so far as inventory goes. Also, any plans on adding in the ability to tell AI to throw grenades at location/launchers?
  11. edit: Changed the number options and it's working great now, awesome. Thanks mate. Regarding medics and dragging, I'm not using ACE. I still have never seen them drag anyone, much less so if they're dead....Does this apply to all AI, or just AI in my squad? (same for healing?) Is there any easy way to move things between player inventory and AI inventory? (To have access to both, like when you yourself click inventory action button on a dead body for example) Also, does the complete rearming you talked about on page one take place automatically, because I have some issue with trying to get them to rearm manually and it's quite cumbersome.... I can get them to "open up pack" via Y menu, but it just shows me their load out. I have no way of quickly putting things I have for them in their settup. Again, many many thanks Leopard for all this amazing work and especially for answering all my questions (even if some of them are rather ignorant, so another thanks for being patient).
  12. I would definitely like to try the beta... Also, any chance at the auto medic being implemented?
  13. What about the ability to return base menus to vanilla? Is that currently bugged (explained what I tried in previous post) This way I could use a voice command with your mod. And they compliment eachother very well. More complex commands (and additional commands) I'd use the all in one Also, "I've yet to see anyone carrying or dragging anyone even when they;re wounded. What triggers this, as you'd mentioned it should happen automatically."
  14. In c2 there's an ability to "reset" ? units that often helped me to resolve such issues. Is there an ability to order a team member to throw grenades (at specific point), and/or launch them as well? Also, I'm trying to use the all in on command menu (Y) with articulate (a voice command) and it's fine, I just can't revert the main menus to vanilla menus. There's the option in the configure addons page for All in one, but enabling that so as to revert to the original vanilla root menus doesn't work). If I could revert those menus to vanilla it'd work fine. Any idea why that option is not working? (I've tried starting a new mission and still doesn't work, plus overwriting etc..) Final question (this round), I've yet to see anyone carrying or dragging anyone even when they;re wounded. What triggers this, as you'd mentioned it should happen automatically.
  15. I am using the steam workshop version. Yeah, they bug out like this fairly frequently.... I really like the features of your mod mate, it's just the ease of UI (especially given the fact that you're in combat etc...) is only slightly easier than vanilla. Is there any chance whatsoever that you and mad_cheese (C2 mod) could get together and basically use the UI he developed with everything you've done. It'd make for the perfect SP experience and facilitate live orders so very much more.
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