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Steam Workshop - Full Release [COMING SOON] Trello Overview Groups and organisations in this modification feature a mixture of those drawn from real world history as well as a number that are works of fiction. The Spearhead Expansion Project (SEP) is focused on fleshing out the available factions in the Spearhead 1944 CDLC, as well as introducing new ones that relate to the Armaverse. This modification uses the Spearhead 1944 from Heavy Ordnance Works. It is essential to SEP, and we are immensely appreciative for the fantastic work they have done. For any additional queries, feel free to drop us a line here or reach out to us on our Discord. What's included? At this time the Spearhead Expansion Project includes the following; What's planned? Media Gallery Changelog Credits
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- world war 2
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Steam Workshop This modification is a work of fiction, and is loosely based on real world history. The groups, characters, places, names and events in this modification are fictional. Overview Cold War - Argana is a project focusing on the nation of Argana from the 1970s to the 1990s, and takes numerous creative liberties in an attempt to flesh out the small West African nation at the height of the Cold War. At this time, Cold War - Argana focuses on the brewing conflict between the Arganan National Army and the Tura Insurgency. This modification uses the Global Mobilization CDLC from Vertexmacht and the Western Sahara CDLC from the Rotators Collective. Both are essential to Cold War - Argana, and I am immensely appreciative for the fantastic work they have done. A full list of dependencies can be found on the lower right-hand side of the Workshop page. For any additional queries, feel free to drop me a private message here or reach out to me on my Discord. Factions Pictures Changelog Credits All pictures were taken on Sefrou-Ramal by the Rotators Collective.
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Excellent work Vectif! Really dig the airport terminal. 🙂
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Steam Workshop - Full Release Overview Insurgency - 2035 is a project focusing on fleshing out the various insurgent and paramilitary groups scattered across the globe in the Armaverse, focusing on the 2030s onwards. This modification uses the Western Sahara CDLC from the Rotators Collective, as well as Arma 3 Aegis and Atlas. Both are essential to Insurgency - 2035, and I am immensely appreciative for the fantastic work they have done. A full list of dependencies can be found on the lower right-hand side of the Workshop page. For any additional queries, feel free to drop me a private message here or reach out to me on my Discord. Factions Chernarussian Radical Party Although the original Chedaki insurgency was wiped out by a joint U.S. and Chernarussian offensive at the close of Operation Harvest Red little was done to curtail pro-Russian sentiments in the north of Chernarus. In the intervening years, a loose coalition of political parties and citizen militias have formed together as the Chernarussian Radical Party, and have since seized control of the north of the country. Reinforced by foreign fighters and equipment from across the border in Russia, the party has proclaimed itself the successor to the Chedaki insurgency of old. Pro-Akhanteros Paramilitaries The outbreak of the Altian Civil War in the mid-to-late 2030s saw the rise of paramilitaries on both sides of the conflict that were quietly backed by foreign countries with a vested interest in the island nation. Those that supported Georgious Akhanteros and his military junta were known to employ death squads, brutalising the population of Altis. Takistani Insurgents Despite the relative stability brought to Takistan following the NATO intervention during Operation Arrowhead, insurgent forces have continued to operate freely in the country. One of the most prominent groups is believed to be led by the son of former dictator Muhammad R. Aziz, and is currently engaged in a bloody insurgency against the CSAT-backed government in Takmyr. Pictures Changelog Credits
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Has anyone stumbled across a .psd template for the following in their travels?
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Some additional updates on the 18th and today. ==014== Added ZSU-23-4 to Ardistan. ==013== - added dedicated backpacks for AT, AA, MG and Medic roles for all factions - hidden in Arsenal. - fixed missing vest on SoT_TAK_Officer and SoT_TAK_Mountain_Officer. - fixed incorrect uniform class on SoT_TAK_HeliPilot. - fixed incorrect ammunition on SoT_ARD_Airborne_AT. - fixed incorrect ammunition on SoT_ARD_AA. - fixed grenades being unusable. - fixed randomised FIA headwear appearing on SoT_RM unit classes. - fixed missing vest on SoT_RM_Machinegunner.
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I've just pushed a fresh update to the mod - it's now officially off the development branch, so I've hidden that for now. Full changelog is also available in the original post, alongside some new pictures. ==012== - added Western Sahara dependency. - added Pro-Royalist Militia 1970s-90s. - added Civilians. - massive overhaul of existing class name structures for Ardistan and Takistan. - added Parka (Olive) and Parka (Olive/Lizard) for Takistan. - added Khaki/Lizard BDU for Takistan. - added Brushstroke/Khaki BDU for Takistan. - added Brushstroke Field Cap for Takistan. - added Mountain Infantry for Takistan. - added M109G for Takistan. - added BM-21 for Takistan. - added Djellaba uniforms for Pro-Royalist Militia. - added Combat Vest (Ardistani MLOK) to Ardistan. - added 2P16 for Ardistan. - added 2S1 Gvozdika for Ardistan. - remove M/52 Olive Medic and Tan Medic from Takistan. - removed Army BDU 2CD and variants from Takistan. - removed Overalls from Takistan. - removed Ballistic Vests from Takistan. - removed Black/Brush Field Uniform from Ardistan. - removed wz.67 - Airborne from Ardistan. - removed Field Cap wz.0443 from Ardistan.
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Saaret : An Island Jungle Map [WIP]
-Joe- replied to Orion1234's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Just a thought - would a slight change in the terrain texture under the houses, or some pavements, help to make the town look a little more town-y? It's a bit odd looking at it being grass, when dirt or concrete might help it stand out more.- 37 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
-Joe- replied to Placebo's topic in ARMA 3 - GENERAL
Volunteer fighters from the National Party return to their camp in the forests of South Zagoria, Chernarus. Mods: CUP Terrains - Core CUP Terrains - Maps 2.0 Free World Armoury Global Mobilization Red October -
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Steam Workshop This modification is a work of fiction, and is loosely based on real world history. The groups, characters, places, names and events in this modification are fictional. Overview Heart of Darkness is a project focusing on Africa from the 1970s to the 1990s, and takes numerous creative liberties in an attempt to flesh out the conflicts between a number of original countries that are referenced in the ArmA series; notably Argana, Lombakka and Bocano. At this time, the plan is for Heart of Darkness to focus on two primary conflicts; the Bocano Civil War 1975-1997 and the Lombakkan Civil War 1981-1992. To begin with I've chosen to focus on the Bocano Civil War, however my intent is to gradually expand as time goes on. By design, Heart of Darkness utilises Global Mobilization from Vertexmacht and The Free World Armoury by TepacheLoco. Both are essential to Heart of Darkness, and I am immensely appreciative for the fantastic work they have done. For any additional queries, feel free to drop me a private message here or reach out to me on my Discord. Factions Pictures Changelog Credits All pictures were taken on Kujari by Temppa.
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You're doing fine work, Jove! Now we just need to get a crew together to do voice protocols for as many languages as possible...
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enfusion Benefits of Delaying the Release of the Enfusion Engine
-Joe- replied to LSValmont's topic in ARMA 3 - GENERAL
Before now? Bad Company 2. The next one (2042) will have them as an option. -
enfusion Benefits of Delaying the Release of the Enfusion Engine
-Joe- replied to LSValmont's topic in ARMA 3 - GENERAL
The longer it takes to reach the market the greater a chance of a competitor appearing - and that's a positive. -
Thank you! Hazar-Kot is one of my favourite terrains in Arma, so I'll quite often hop on and drive around for a bit or pose some screenshots.
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Currently polishing off the parka for the mountain troops I'm hashing out for the next update. I'm quite pleased with how this has turned out so far. I think I'll stick with equipping them with TepacheLoco's fantastic FN-49 from The Free World Armoury until I can sort the SKS out. Haven't had much of an opportunity to look into importing weaponry recently, however. That's still very much on the to-do list however.
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