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ZeekPlayzYT

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  1. That's fair, we just don't want it to die like a lot of AI projects. Any chance of it being released this quarter?
  2. Any update to the AI mod or has it stopped development?
  3. ZeekPlayzYT

    HETMAN - Artificial Leader [NR6 Edition]

    How do i use this in eden editor? I'm too dumb and can't find and video tutorials...
  4. Further question, I understand that the AI intelligence mod may use a large sectiion of memory and could cause high cpu usage. Is it still possible to have multiple groups (e.g 16 fireteams) all running the AI mod so each side has this player like intelligence?
  5. Now that development is about halfway through, I very much implore the developer to make a discord channel as communication there would be more viable for both questions and support.
  6. Any progress on the AI mod? Its been stuck at 30% for a while. 2019-2020 has been a dry year for Arma, I'd hate to see a project for Ai so amazing get dead.
  7. Hello, I HIGHLY recommend making a discord channel, even if the mod is still indev it will provide us with the ability to check on the mod more.S peaking of which, any updates on the AI?
  8. Hey, I very much like this mod, keep it updated and continue adding these AI improvements that I consider "Essential" to Arma 3. Some suggestions: 1. Maybe some improvements to vehicle road movement? I hate having convoys to cities that decide to offroad it randomly... 2. Sometimes, I've noticed when squads first get fired upon, EVERYONE crouches or goes prone. Its *much* more realistic to have them immediately move to cover or fortify abuilding, is this possible? 3. Maybe add a module that could enable/disable planes landing at an airfield or... better spot once they are needing to reload, repair etc? 4. Maybe make AI re-enter static weaponry when an enemy is nearby (and, potentially when its optimal for them to use it?)? (Very Optional) 5. Maybe have AI call support automatically from any AI that isn't doing anything (E.g in the distance???), like in a completely different town, and them moving to whoever called them(s) last position? (Very Optional) 6. If AI supporting is added, maybe make it so they enter vehicles empty nearby for transporting on long distances and/or for supporting? cheers
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