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Everything posted by Bukain
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Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've come across this particular infographic on ArtStation i wanted to share with ya(by Akela Freedom). I just wish the hydro pods in the mod got it right of the texture and color. Especially the launcher system for the APKWS .., they got the white, also extended pod, quite longer compare to the original. Air Force had got the whitening cream for the pods M151 for some time already. Hope we got that in Arma 3 too 🙂 Oh btw, thank you very much for greenifying the airman survival vest!! Been wishing it so much back then! -
Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It has been a long time I've been off from Arma 3. Nice to see you been still doing great works firewill! Thank you -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
Bukain replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Thank you very much mr -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
Bukain replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Guys, can someone help me download Arma 3 sync? I have read that I need a ftp client to get the file. Now I got a program called Filezilla, but do I need a username or password, or a port? It says "could not connect to server". True that... Wish armaholic didn't gone 😞 -
I really wish all the top modders+mod teams of the community do a meeting at which they decide to utilize a single realistic universal damage system for all their contents. The result in theory will be realistically optimized performances among contents of these mods. Personally, I'd want a realism base standardization instead of vanilla based as most of us rarely ever use vanilla contents in most of our missions whatsoever. Even the vanilla damage system doesn't go along with most of us hence the popularity of ACE. For certain top mods like rhs, cup, and bw, my wish is partly* possible by ACEing them. Then one can have weapons from these top mods with optimized performance. Even then, the vehicles of these mods would still be out-of-touch between one anothers(i.e tank vs tank, jet vs jet). That's what i mean by partly possible*. But yeah, i know there will be disagreements. So how about we lean on democracy!? How about we set up a poll, we vote on it each player for one vote, and then we decide on the preference of majority? Huh? 😆 P.S I know this is nearly impossible, but there's nothing to lose from expressing my thoughts right 😁 I also clearly aware of the fact that modders make mods for themselves. So each of their preference is the first prioritization for every one of them. And that, i completely understand 🙂 Thank you very much for the sharing of your work
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Sad news indeed If i may, i want to ask what will be the status of suppose cooperation with team AMF? Me and my friends has been very excited about that. Thank you very much for OFrP mod.
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- french armed forces
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Thank you very much for the Israeli meprolight 21 optic
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United States Air Force Mod (2019)
Bukain replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You guys are doing some great job with ac130! The sound! the sound of impacting munitions!!! As a tanoan rebel who just getting bombarded by that thing, it indeed make very scary sounds all over the surrounding area with every impact. The epitome of psychological warfare at it's peak, much much more effective than A10 brrrrrttt imho(that's as someone we had got bombarded by both during tanoan crisis) -
hafm Hellenic Armed Forces Mod (HAFM)
Bukain replied to Αplion's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will you consider adding it to your HAFM helicopter pack with generic texture(or maybe US army' ;)) when it's done like that of EC635? Maybe someone will retexture, will you let them do it? Thank you very much -
RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nah i read it thousands time of cuz I never meant to make request or force anything on the team. Mine was never meant to be "hey here is new idea, please put it!" Or " please.... can you make this and that..?" It was just a sort of heads-up/having fun sharing information i just got which i do most of the time on threads, and , nothing else. How come you read my attitude like that? I've been on here enough to know that we mare users(especially who know nothing modding/scripting, like me) shouldn't bombarded with requests on the team. More over that RHSUSAF already has the most fantastic contents and variety among all the Arma modding community afterall. It's users need nothing else except for what the team have to make in the future and wait, which btw is thanks to the team, is what everyone can do easily. So there is no feeling on my side about forcing team rhs to do anything except what they wanted to. I always have complete thanks for the mod makers. Cmom you know i didn't intended to be like that Fox 🦊 How would i man? :D- 16577 replies
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RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
1st cavalry just received the all new M1A2 SEPV3 back in July! Now you guys can consider it 😉- 16577 replies
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ai mod [Release] Vcom AI 3 - Dangerous AI
Bukain replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Do I need enhanced movement mod for AI to be utilize those moves, or is it bundled with new VCOM AI mod altogether? I already always use enhanced movement, so there's no issue whatsoever in any case. Just wanna make sure. Thanks -
Reminds me of the B1 bomber guy
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jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Bukain replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Huh Of cuz that is my personal taste, which btw is Niarms AR and HK being sounded like spanking lol. I know Lord created his mod to his likings, and it go along with mine, which is the reason i have been using it for long time and why I'm here on this thread afterall. And i completely aware that my taste might not be suitable with everyone else's too. I only mentioned my personal taste and my personal taste alone. And of cuz told Honeybadger to go play with spanking sounds himself ahaha I didn't go around blaming anyone for their tastes or people to change their likings to mine. I even tried as much as i can to recreate how my ears might perceive Niarms' HKs during scenario like "phan pahpahphan". Did i tried to change anyone taste, no! -
jsrs_soundmod JSRS SOUNDMOD - CE.20.0419
Bukain replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Go play Niarms' AR and HK sounds yourself. They sounded more like spanking to me lol like "phapahpah pahn!!!!" -
ARMA 3 Addon Request Thread
Bukain replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Beautiful plane. -
RHS Escalation (AFRF and USAF)
Bukain replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You're saying like you were being serious with that post I thought you were being sarcastic or post it as a funny joke(inclusion of already existing contents like AH-1 Viper, M Blackhawk, and some making it more look like a joke). But now it seem like you were really wanting to know 😄 If so, why not try with abit shorter list next time? I'd suggest "one at a time way of asking" if you want to be seen as legit. Then there will be confirmation from devs for some of your stuffs maybe I really thought you were joking 😆- 16577 replies
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Firewill Standalone Series Release Thread
Bukain replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Pilot survival vest color changed? Do you mean change from dark grey to abit darker grey? 😄 Cool updates bud. You're doing good! -
ARMA 3 Addon Request Thread
Bukain replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I want that sight -
[WIP] French Army Mod : ArmaModFrance
Bukain replied to real ArmaModFrance's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think the units aspects of the mod are still in development. So what you mentioned doesn't seem to be an issue i guess. You can find uniforms and body vest in arsenal though, so if you want to, you can at least change the wardrobe of NATO guys with French equipments and call it a day. For me personally, i load AMF with OFrenchp when i want to play with French Armed Force. As of my knowledge, both mods are still in early developmental stage, so be patient is kinda a good practice for us players i guess. My advice for the moment: load together with Operation Frenchpoint. AMF will give you vehicle aspect and OFrp will give you some more unit aspects. Afterall both to be join together in the future (am i right?) As of right now, making all around mission/scenario involving French platoon-battalion in full force for you and your friends to be play in is still lack of things though possible. I think the mod teams are releasing the ones that are already finished/near finished. Most mod teams do that instead of doing what's important for making a full-on battalion first. So like i said, wait 🙂- 244 replies
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Veteran mod (VTN) - announcement and WIP
Bukain replied to dead kennedy's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I heard this mod makes changes to some core gameplay, feature and effects. Does it makes it conflict with ACe alike? Can some of you guys specific with me on that part? Thanks . I have never used the mod, but have been hearing good news about it lately (especially about one and only M224 in Arma 3 hehehe). So i want to know more about it, like the team's main focus, strong point compare to other similar kind, the compatiblity with other popular mods(namely ace3, rhs, cup), and last but not the least AI capability (i don't want the contents lacking AI access like with Red'). Edit: i tested it myself alone, and it felt bizarre... I had already read stuffs about compatiblity with ace doesn't exist. Also the reason of my testing out this mod, m224a1, turn out bad. It ain't even in turrets":( I seriously needing a simplified m224a1 atm. Very very in urgent need! Other than those things, the mod has some of the best quality contents. For example i love how the land cruiser turn out to be, and the insurgent' UAZ-469 are epic! I wish there's a lite version to the mod, with no core feature manipulation(like UI and so on), no eccentric medical system, in turn making it compat to anything in the world. I also wish there's standalone m224a1:) -
ARMA 3 Addon Request Thread
Bukain replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have never experienced VTN mod, cuz most of my folks are already using RHS. Thanks for the info btw, i can go check it out on myself at least. I would imagine can it be like what 3BF has in their weapon mod, which is a 51mm mortar i guess (might be wrong). And i think there are already some small/one man pqrtable mortars on armaholic, like Czech 60mm and that particular ww2 mortar. But yeah, most of them don't have AI compatiblity. Even the 3bf one which is made by all around team (3bf guys) isn't AI capable i think, though I'm not sure about that info. So what i really want to simply put is a fully functional m224 in one of those mods in most of our top most list, with AI functionality of cuz. How about making it in the form of one bag disassemblable static instead of two bags like all the other static weapons? You know what i mean by that right? And at the end give it functionalities like every other mortars only with short maximum range? Can it be done that way in Arma modding? Edit: i had found one! Though it is alittle bit outdated the thing still work(kinda). I had needing a m224 for making scenario. -
I got banned for cheats and now I regret it
Bukain replied to Anton..'s topic in ARMA 3 - QUESTIONS & ANSWERS
You're so childlike 😆 -
ARMA 3 Addon Request Thread
Bukain replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I really wish we had m224 mortar in Arma, which is indeed one of the most utilize indirect fire weapons in the Middle East by US force. And i really mean that i wish RHS team see me saying this, as most of us are already having it among our top mod list anyway. But having m224 60mm, A1 or not, in any shape or form, made by anyone would be much much appreciated. With M170 or hand held launch, I'd take both options to have 🙂 Trust me, everyone of us are wanting it in the back of our minds, the hidden minds without even knowing it!! Now that i just reminded you guys, and you all have to know how nice it would be to having to play with United States frontline mortar which is use by all branch of it's armed forces including the Army Ranger! Seriously it's great to have 60mm(range of ~2000m) mortar in arma. Would be a great addition in Arma' tactical battlefields which are mostly happened at squad-platoon engagement, only sometime campany level. And i really do need it, so please help me... -
PedagneMOD upgrade pack Arma 3 Released
Bukain replied to Aspide@73's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Happy to see the mod just updated! Now we just need "ap98/a vest" and if possible future solider vest "nc4/09" to make complete of Italian army. Anyway does this work with Ace3?