luminous815
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script vDog Patrol and VDog Feral Multiplayer Scripts [v1.9 - updated 05/18/2020]
luminous815 replied to LSValmont's topic in ARMA 3 - MISSION EDITING & SCRIPTING
When I was bitten, there was an error message Sound dogGrowl2 not found Apart from this, the script works very well -
script vDog Patrol and VDog Feral Multiplayer Scripts [v1.9 - updated 05/18/2020]
luminous815 replied to LSValmont's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I will use this script in my next mission.If there are any bugs, I will reply to you, thanks again for your efforts -
script vDog Patrol and VDog Feral Multiplayer Scripts [v1.9 - updated 05/18/2020]
luminous815 replied to LSValmont's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice to hear this!So is this script compatible with ACE medical system now? -
Another problem, the connecting pipe of the respirator and the gas mask seems to be misplaced,the following is my revised content if (_goggles isEqualTo "G_RegulatorMask_F") then { _backPackContainer setObjectTextureGlobal [2,"a3\supplies_f_enoch\bags\data\b_cur_01_co.paa"]; } else { _backPackContainer setObjectTextureGlobal [1,"a3\supplies_f_enoch\bags\data\b_cur_01_co.paa"]; _backPackContainer setObjectTextureGlobal [2,"a3\supplies_f_enoch\bags\data\b_cur_01_co.paa"]; };
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In my test I can not find check CBRN exposure in my ACE medical menu like your screenshot,but it worked in old ACE version.Sorry, my english is not very good, i don't know if you can understand me.
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ACE team rewrite medical system,is there an update on compatibility?
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Use notepad++ search the war zone's name that you want to delete in code folder,and delete all the codes about it
- 346 replies
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Is there any way to use the AdvancedSlingLoading mod in this framework?I hope players can use the CH-67 to lift the tank to the combat area.But the ASL module conflicts with this framework, when I pick up the rope, it will show busy.If you can solve this problem, or integrate the ASL mod into the mission like AdvancedRappelling, it would be better!Pay tribute to your efforts and look forward to hearing from you!
- 346 replies
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Yes I met this a lot of times and some other server admin told me they have the same problem too.
- 346 replies
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Paradropping Vehicles
luminous815 replied to Commander Salamander's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I used same code,but there is no parachutes.When I changed "rhs_bmd2" to any Arma3 vanilla vheicle className,the script works perfectly,what should I do? -
script vDog Patrol and VDog Feral Multiplayer Scripts [v1.9 - updated 05/18/2020]
luminous815 replied to LSValmont's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great script! But every time the dogs bite me,there will be an error about ACE medic system. scripts\aceBiteDamage.sqf line2 '..."] call ace_medical_fnc_addDamageToUnit;|#|' Error Looking to your reply! -
I have three more questions want to ask foe help First,I wonder how to let AI units use their default gear because I want them to look more neat. Second,I want to let side missions spawn faster,we all think the side missions are very challenging and interesting. At last,could you tell me how to add whitelist helicopter pilot or other whitelist infantry slot? Looking forward to your reply!
- 346 replies
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I tried in my server,seems like eventHandler can not use in this block.But now I can add weapons for the vehicles,thank you for your reply!
- 346 replies
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Hello Quicksliver!I found custom init code not working on respawning vehicle,these are the codes I added on the respawning vehinle: 0 = [ this, 30, false, {this addeventhandler["fired",{(_this select 0) setvehicleammo 1;}];}, 50, 50, -1, true ] call QS_fnc_registerVehicle; Is there any problems with my codes? In addition,how could I use custom weather in the mission?I want to play some foggy tasks.
- 346 replies
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Happy new year! I have a new problem now,some players tell me they saw Error Code 191,I want to know what is this mean.
- 346 replies