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164 ExcellentAbout El' Rabito
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Sergeant
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Website URL
https://www.buymeacoffee.com/ElRabito
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https://www.youtube.com/@ElRabito
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Germany
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createUnit alternative syntax init broken?
El' Rabito replied to dragonmalice's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It was a bug, i asked on Arma discord when i helped someone with the same problem. This was never supposed to work _soldier = ""; _element createUnit [_position, _thisGroup, "this setPosATL _position; this disableAI 'ALL'; _soldier = this;"]; The _soldier var inside the createUnit is a local variable and not inside the same scope as the parent script. So it will never change _soldier = "" -
createUnit alternative syntax init broken?
El' Rabito replied to dragonmalice's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This was just the code snippets used from the guy that create the thread. He uses a forEach loop, so should be fine. -
createUnit alternative syntax init broken?
El' Rabito replied to dragonmalice's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Helped someone with the same problem. I just changed to a different syntax, but AI began to shoot each other (no matter what i did (joinSilent etc)). Depending on your use case, you can be lazy and just do like I did. _soldier = objNull; _element createUnit [_x, _thisGroup, "this setPosATL _x; tempsoldier = this;"]; _soldier = tempsoldier; -
fix Exile-Territory-Upgrade-Fixes
El' Rabito posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
# Exile-Territory-Upgrade-Fixes - Doesn't show non existing base levels in the upgrade dialog. - Disables upgrade button if max level is reached. Download & Installation (Github) Support Me: www.buymeacoffee.com/ElRabito -
important Virtual Garage - Bug Fixes
El' Rabito replied to El' Rabito's topic in Exilemod (Unofficial)'s Exilemod Tweaks
#Updated - Now also fixes the client side trim string error message when you put a vehicle into the VG (was due to scheduled execution). -
What it does: - Keeps attachments & magazine attached on weapons inside containers after a server restart. - This will also fix the problem with duping weapon attachments inside containers on server restart that some mods/weapons have (RHS etc). Download & Installation (Github) Support Me: www.buymeacoffee.com/ElRabito
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release CH View Distance (Exile-Updated)
El' Rabito posted a topic in Exilemod (Unofficial)'s Scripts
CH View Distance (Exile-Updated) CHVD Viewdistance script Updated and tweaked for Exile. This is repository for saving the old CHVD View Distance Script (Arma 3) Scripted version. I updated and tweaked it slightly (added configurable min & max values etc) and fixed some bugs. Download and more details: https://github.com/ELRabito/CHVD-Exile-Updated/tree/main Support Me: www.buymeacoffee.com/ElRabito- 1 reply
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bugfixes Take all bug fixes/improvements
El' Rabito replied to El' Rabito's topic in Exilemod (Unofficial)'s Exilemod Tweaks
#Updated - Optimized and fixed a additional bug that left Vest/Uniform/Backpack on the ground on TakeAll, even tho the slot is empty and the player could pick it up. -
important Virtual Garage - Bug Fixes
El' Rabito posted a topic in Exilemod (Unofficial)'s Exilemod Tweaks
What it does: This fixes a a couple of problems with the serverside Virtual Garage scripts. - Just realised the bug (Duping) still exists in the current server files and there is no public fix on the Exile Discord listed, nor is there a thread in the Unofficial forum. - I optimised it slightly and also included the "Nickname problem" bug fixes from @Crito-VanaheimServers for convenience. Download & Installation (Github) Support Me: www.buymeacoffee.com/ElRabito -
On button press the character will use a appropriate medicine depending on the severity of the damage. Makes it a bit easier, fluid and less immersion breaking to consume healing items in Exile. To balance it a bit the system only detects medicine items in Uniform or Vest. If no appropriate medicine was found the script will use any available med the player has. If the player is bleeding it will use a medicine from the allowed LightMeds array. So it's better to add only items that stop the bleeding (bandages, dressing etc) to the LightMeds array. Checks for basic exploits/bugs already in place (Animation skipping, using it while swimming etc). Sound effect to mimic the sound of searching for a appropriate medicine, error toast with information and sound clue if no medicine was found in the vest or uniform. Code examples for putting it on a normal number row key like 8 or custom user action are included (Optional or use them both). Download & Installation (GitHub) Support Me: www.buymeacoffee.com/ElRabito
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Most Wanted: An Exile Bounty Mod
El' Rabito replied to chernaruski's topic in Exilemod (Unofficial)'s Addons
Never hady any problems with BountyKing (other than some balance issues that i manually fixed). -
bugfixes Take all bug fixes/improvements
El' Rabito replied to El' Rabito's topic in Exilemod (Unofficial)'s Exilemod Tweaks
#Updated Optimized and fixed a additional bug that deleted your UAV terminal if you used "Take-all" while a GPS was in the lootHolder. -
Stops that annoying moaning when the player is only slightly injured. Small tweak but damn it's needed 🙃 Settings * Change the value of _ExileClient_MinInjured_MoanThreshold to determine when the player character should start moaning when injured (default: < 80% health). Installation Make a Customcode override for the following Exile function in your missionfile or merge the code if it already exists! * ExileClient_object_player_event_hook For merging * The code part is marked with //StopMoaning Startc and //StopMoaning End. Download: GithHub Support Me: buymeacoffee.com
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extDB2: Error extDB2 is already setup & locked !!!
El' Rabito replied to The_Fra's topic in Exilemod (Unofficial)'s Problems & Bugs
You realise this post is from July 13, 2020 ? -
# ExileMod-CruiseMode Cruise Control for ground vehicles and boats (Bind a button to Custom User Action 8). - While having cruise control active the vehicle keeps the speed it had when the player had activated the cruise control. - The vehicle accelerates by itself and manually accelerating is possible. - Accelerating above set speed limit is possible - Applying brakes disables Cruise Control. # Installation Make a Customcode override for the following Exile function in your missionfile or merge the code if it already exists! * ExileClient_gui_hud_event_onKeyUp # For merging * The code part is marked with /* ExileMod Cruise Mode Start / and / ExileMod Cruise Mode End */ (Line 47-59) Download: Github Support Me: www.buymeacoffee.com/ElRabito