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3 NeutralAbout Alejandro Cano
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Getting started with scripts
Alejandro Cano replied to Alejandro Cano's topic in Arma Reforger - Configs & Scripting
@Depechivo. Thank you. Regards. -
Alejandro Cano started following LIFTER for ArmA 3, Getting started with scripts, Unable to create a ladder_Action and and 6 others
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Hi. Is there a list of methods and properties so we can get started with Enfusion scripting?
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Unable to create a ladder_Action
Alejandro Cano replied to huuri_can's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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enfusion Benefits of Delaying the Release of the Enfusion Engine
Alejandro Cano replied to LSValmont's topic in ARMA 3 - GENERAL
Now that AMD has released its Fidelityfx Super Resolution, BI could implement it in the next ArmA 3 update and give a big boost to the FPS of most of the ArmA gaming community video cards and buy time to finish developing ArmA 4. -
Does the eventhandler "HIT" not help you to determine if a torpedo hit you and on which side did it? PD: Great mod. Keep it up.
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Look this. At the beginning are the required plugins ... https://www.pmctactical.org/arma3/downloads.php
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X-Cam-Taunus Version 1.1
Alejandro Cano replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@sgtwilson You indicate that it will be used in single player, so add that code block in an init.sqf file in your mission folder. Cheers -
X-Cam-Taunus Version 1.1
Alejandro Cano replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is gross, but it will work for you: [] spawn { _list = nearestTerrainObjects [player, ["FENCE"], 2000]; {if (random (1) > 0.5) then {_x hideObject true}} foreach _list; }; It will randomly hide terrain objects (of the "fence" type) in an area of 2000 meters around the player. -
F-16 Fighting Falcon Series Standalone
Alejandro Cano replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It happens when you have installed the USAF mod along with the Firewill mod. Waiting for USAF to update ... -
Alejandro Cano changed their profile photo
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Hello RJey. My mod is already old and I have not kept it after version 1.07. But you can still open the pbo and edit the chkHelo.sqf script. There the anchor positions for the types of helicopters supported are defined. You just have to repeat the code of a supported version, changing its class name to the one of the MI-8 you want, but placing the correct values for the position vector (_datFastRopes): Each element of the vector corresponds to a string position. Each position is an array of 3 elements that are the coordinates in the model space of the rope anchor (values x, y, z) Example: if (_tiptip isKindOf "I_HELI_LIGHT_03_UNARMED_BASE_F") then { _center = [0,0,1]; _datCam = [[0.67,4.45,0.2],[0,1, -1.7],[0,2, -6]]; _datFastRopes = [[[1.00,3.00, -11.95],270,1,1],[[-1.05,3.00, -11.95],90,1,1]]; }; Greetings.