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Everything posted by Sir BadNade
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WW1- Over the Top 1914-1918 for ARMA 3
Sir BadNade replied to eaglke's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Really impressed with how those armord vics are looking. Pretty hyped to see them in action once the update comes around. -
There is Only War, Warhammer 40,000 Mod
Sir BadNade replied to E_50_Panzer's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Why does melee in other mods have anything to do with this one? -
Grimdark Armory [40k]
Sir BadNade replied to zephyrsouza's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is going for a more Arma looking style right? More Non-fiction compared to the 40k universe approach on looks. Also what about wear on the weapons and gear? Gear and equipment just seems rather glossy. -
There is Only War, Warhammer 40,000 Mod
Sir BadNade replied to E_50_Panzer's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Actually there is a Bolter Pistol. -
Kinda weird.
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Awesome update you guys. Really appreciate the additions for sure.
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HAFM NAVY - Submarines & Ships - v2
Sir BadNade replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You guys are true madlads. Awesome to hear it. Looking forwards to seeing them more in the future.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Sir BadNade replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Alrighty I give up.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Sir BadNade replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So a 052D. I need to look up some videos of these.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Sir BadNade replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A 052C perhaps?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Sir BadNade replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is it a 052?- 400 replies
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[WIP] The Mech Superiority Project (Code Geass, Gunda, FMP, More)
Sir BadNade replied to Dr_Wrecker's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are they planned to have a new skeleton or will it be using a different method? It would be cool to get some screenshots with them in poses and whatnot. -
HAFM NAVY - Submarines & Ships - v2
Sir BadNade replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I decided to get some pics as well since the one above was pretty awesome. It works amazing with the Nimitz class and other ships available.- 400 replies
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There seems to be an error with something regarding the Arleigh Burke.
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[WIP] The Mech Superiority Project (Code Geass, Gunda, FMP, More)
Sir BadNade replied to Dr_Wrecker's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Now the Knightmare is just trying to see if it works but if it does work do you have any idea of scale that you want to try and get to and what mechs? So far Zaku II and the Knightmare has been mentioned. -
HAFM NAVY - Submarines & Ships - v2
Sir BadNade replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Depending on what I use I get mixed results. F/A-18 with 8 AGM-88 HRAM missiles against 4 Admiral Grigorovich classes and 2-4 Buyan classes I can usually win. If I use a ship myself than I stand no chance. Sometimes they can shoot down enough missiles to make me use GBUs though. I tried out 8 Grigorovich's and the one F/A-18 and typically they seem to do well against it but there are times where the CIWS focuses on me instead of the missiles. I typically fly rather low to them in order to stay out of range for the anti-air missiles so I would assume that could be the reason?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Sir BadNade replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So like 7 missiles at once for two to three rockets?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Sir BadNade replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I believe that aegis is more accurate than the standard anti-missiles system. Perhaps what could be done is have multiple anti-missiles missiles launched. On DCS world there is an example of this that you can see where it will launch multiple missiles to counter 1 just in case the first one misses. But then that would mean you would need more missiles for this ship as well.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Sir BadNade replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well it seems that it is just a defense system but I am still trying to figure out more about it. This Wiki seems to explain what it does. https://en.wikipedia.org/wiki/Aegis_Combat_System- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Sir BadNade replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Are there plans for a different system to mimic the Aegis system for this or will it be just like the others?- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Sir BadNade replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
So will the ability to have different numbers be possible? Because that would be amazing.- 400 replies
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HAFM NAVY - Submarines & Ships - v2
Sir BadNade replied to Αplion's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You guys really know how to make a man cry. 👍- 400 replies
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Unless you constantly have a supply ship near by.
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Yeah that wouldn't be very good for the passengers health.
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Well in that case it is working as well as it could with the current situation.