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Sir BadNade

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Everything posted by Sir BadNade

  1. The interiors for the other tanks are done right?
  2. This will be quite nice for when the WW1 mod is updated for sure.
  3. I think it is still going. Just waiting on some models as mentioned before. Along with IRL stuff and the time it takes for models to be configed, rework things, textures, etc, I think it's gonna take a bit more. Well if anything else besides the stuff he mentioned is needed to be added.
  4. You mentioned there will be interiors for the tanks? Will that mean being able to knock out crew as well? Also whenever I attempt to get onto the trench map it crashes the game. Is that a just me situation?
  5. Yeah when it comes to those mods there isn't much the modders should do unless someone else in the community decides to add a patch for it. The fix for the prone isn't for the AI from what I know. It is a command that only players would be able to access so AI are stuck like that. Perhaps there may be something in the future to fix the issue for AI but in the meantime you kinda jut have to go along with it.
  6. There is no plans for prone due to how space marines would react. If you saw the 40k mod from OFP they were pretty broken. Removing the prone was on purpose to help with that. There is a fix for if they get knocked down but best to join the discord to get that fix. There is going to be an update for the SM soon so there should be more "life" to them. Though animations were removed because of an issue so they will look dead anyways if the helmet is removed lol.
  7. Really impressed with how those armord vics are looking. Pretty hyped to see them in action once the update comes around.
  8. Why does melee in other mods have anything to do with this one?
  9. Sir BadNade

    Grimdark Armory [40k]

    This is going for a more Arma looking style right? More Non-fiction compared to the 40k universe approach on looks. Also what about wear on the weapons and gear? Gear and equipment just seems rather glossy.
  10. Sir BadNade

    HAFM NAVY (Ships) - v2.0

    Kinda weird.
  11. Sir BadNade

    HAFM Submarines V2.0

    Awesome update you guys. Really appreciate the additions for sure.
  12. You guys are true madlads. Awesome to hear it. Looking forwards to seeing them more in the future.
  13. Alrighty I give up.
  14. So a 052D. I need to look up some videos of these.
  15. A 052C perhaps?
  16. Is it a 052?
  17. Are they planned to have a new skeleton or will it be using a different method? It would be cool to get some screenshots with them in poses and whatnot.
  18. I decided to get some pics as well since the one above was pretty awesome. It works amazing with the Nimitz class and other ships available.
  19. Sir BadNade

    HAFM NAVY (Ships) - v2.0

    There seems to be an error with something regarding the Arleigh Burke.
  20. Now the Knightmare is just trying to see if it works but if it does work do you have any idea of scale that you want to try and get to and what mechs? So far Zaku II and the Knightmare has been mentioned.
  21. Depending on what I use I get mixed results. F/A-18 with 8 AGM-88 HRAM missiles against 4 Admiral Grigorovich classes and 2-4 Buyan classes I can usually win. If I use a ship myself than I stand no chance. Sometimes they can shoot down enough missiles to make me use GBUs though. I tried out 8 Grigorovich's and the one F/A-18 and typically they seem to do well against it but there are times where the CIWS focuses on me instead of the missiles. I typically fly rather low to them in order to stay out of range for the anti-air missiles so I would assume that could be the reason?
  22. So like 7 missiles at once for two to three rockets?
  23. I believe that aegis is more accurate than the standard anti-missiles system. Perhaps what could be done is have multiple anti-missiles missiles launched. On DCS world there is an example of this that you can see where it will launch multiple missiles to counter 1 just in case the first one misses. But then that would mean you would need more missiles for this ship as well.
  24. Well it seems that it is just a defense system but I am still trying to figure out more about it. This Wiki seems to explain what it does. https://en.wikipedia.org/wiki/Aegis_Combat_System