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Dr_Wrecker posted a topic in ARMA 3 - ADDONS & MODS: DISCUSSIONThe Mech Superiority Project The mech superiority project is a mod project intended to bring mechs from some of everyones' favorite animes to ArmA. Currently in production we have the Humanoind autonomous Knight, also known by fans of Code Geass as the Knightmare frame. This project has several goals before its completion; first to make functional mechs capable of not only participating in combat, but being a serious tactical weapon. Second is to make an effective and realistic pilot system, this goal comprises of multiple things; effective switching of weapons for mechs, defensive systems (shield usage, interceptors, etc), cockpit design and functionality. Third is to work on maneuverability (Flight, boosting). 4th goal is to have awesome giant mech battles. We intend to use the knightmare frames as a proof of concept before moving onto the much larger Mobile Suits from various Gundam series. Armaments To help accomplish the first goal two sets of armaments have been chosen to be both as faithful to the source material, and as effective as possible. The Knightmare is the equipped with a Knightmare Assault Rifle -2 (Name below was a typo). Mounted on top of the missile launcher which holds 4 90mm HEAT rockets, and underneath is a 5.5 machine gun. The slash harkin is a bonus for precise alternate fire, although it's firing will be limited it is a powerful weapon. This weapon system allows the knightmare to fight a variety of enemies effectively. The second sent makes use of an 120 mm cannon capable of taking out even more heavily armored targets from greater distances. Current Progress We have progressed to the configuration phase along with some texturing. We've hit a hiccup in the configs and it is slowing down our progress somewhat but we continue forward. Seeking Help/ or Join us in the fight We are currently looking for modders interested in being a part of this project to help us complete this project and achieve goals. If interested in helping or joining us in the good fight join us on our discord at: https://discord.gg/YK7wDmQ Our Mod Team Zephyrsouza
HIGH-MACS - HMCS Addon This addon adds "HIGH-MACS" from "GUNGRIFFON THE EURASIAN CONFLICT" (1996). "GUNGRIFFON THE EURASIAN CONFLICT" is a video game console of Sega Saturn by GAME ARTS. https://en.wikipedia.org/wiki/Gungriffon "HIGH-MACS" is appearance as a "2nd Generation AWGS (Armored Walking Gun Systems)" at this game. Name means "HIGH-Mobility Armored Combat System". This special mech is capable of "3-Dimentional Action". Tutorial Video: (English Sub available) Links: Armaholic(Detailed info include) http://www.armaholic.com/page.php?id=32904 Steam Workshop http://steamcommunity.com/sharedfiles/filedetails/?id=952560410 Changelog: v1.0.3b -Tweak : Changes some task suspend time for smooth behavior. -Tweak : "Footstep" sound volume is down. -Fixed : When place HIGH-MACS unit to field at Eden editor, you get an error message. v1.0.3a -Tweak : Changes "RegulateSpeed" task suspend time for smooth behavior. -Tweak : Changes unit display name. ("501th" to "Type12". But class name is not changed.) -Fixed : Brake lights are always on. -Fixed : 30mm Gatling is broken in some environments. v1.0.3 -Tweak : Changes "Stabilize" task suspend time for smooth behavior. -Tweak : "Locked Warning" sound volume is down. -Added : Supports "Insignia". (can use "setObjectTexture") -Fixed : "HIGH-MACS VW-1 Urban" can't use in Zeus. v1.0.2 -Added : Supports Dynamic Loadouts. (Can select other type Ammos in EDEN) -Added : Add color variant. (VW-1 Urban) v1.0.1 -Tweak : Incoming Sensor dosen't detect "own cannon shell" and "SmallSecondary". -Tweak : "Drop Jump" function is improved. Now can "Drop Jump" from 10000m. -Added : Add 3 color variants. (501th, 501th Desert, VW-1) (thanks! LT | POLPOX and Battleinc) v1.0 -Release